package com.geeksville.mesh.service import android.annotation.SuppressLint import android.app.Notification import android.app.NotificationChannel import android.app.NotificationManager import android.app.Service import android.content.* import android.graphics.Color import android.os.Build import android.os.IBinder import android.os.RemoteException import androidx.annotation.RequiresApi import androidx.core.app.NotificationCompat import androidx.core.app.NotificationCompat.PRIORITY_MIN import com.geeksville.android.Logging import com.geeksville.mesh.* import com.geeksville.mesh.MeshProtos.MeshPacket import com.geeksville.mesh.MeshProtos.ToRadio import com.geeksville.util.exceptionReporter import com.geeksville.util.reportException import com.geeksville.util.toOneLineString import com.geeksville.util.toRemoteExceptions import com.google.android.gms.common.api.ResolvableApiException import com.google.android.gms.location.* import com.google.protobuf.ByteString import java.nio.charset.Charset class RadioNotConnectedException() : Exception("Not connected to radio") /** * Handles all the communication with android apps. Also keeps an internal model * of the network state. * * Note: this service will go away once all clients are unbound from it. */ class MeshService : Service(), Logging { companion object : Logging { /// Intents broadcast by MeshService const val ACTION_RECEIVED_DATA = "$prefix.RECEIVED_DATA" const val ACTION_NODE_CHANGE = "$prefix.NODE_CHANGE" const val ACTION_MESH_CONNECTED = "$prefix.MESH_CONNECTED" class IdNotFoundException(id: String) : Exception("ID not found $id") class NodeNumNotFoundException(id: Int) : Exception("NodeNum not found $id") class NotInMeshException() : Exception("We are not yet in a mesh") /// Helper function to start running our service, returns the intent used to reach it /// or null if the service could not be started (no bluetooth or no bonded device set) fun startService(context: Context): Intent? { if (RadioInterfaceService.getBondedDeviceAddress(context) == null) { warn("No mesh radio is bonded, not starting service") return null } else { // bind to our service using the same mechanism an external client would use (for testing coverage) // The following would work for us, but not external users //val intent = Intent(this, MeshService::class.java) //intent.action = IMeshService::class.java.name val intent = Intent() intent.setClassName( "com.geeksville.mesh", "com.geeksville.mesh.service.MeshService" ) // Before binding we want to explicitly create - so the service stays alive forever (so it can keep // listening for the bluetooth packets arriving from the radio. And when they arrive forward them // to Signal or whatever. logAssert( (if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { context.startForegroundService(intent) } else { context.startService(intent) }) != null ) return intent } } } /// A mapping of receiver class name to package name - used for explicit broadcasts private val clientPackages = mutableMapOf() private var radioService: IRadioInterfaceService? = null /* see com.geeksville.mesh broadcast intents // RECEIVED_OPAQUE for data received from other nodes // NODE_CHANGE for new IDs appearing or disappearing // ACTION_MESH_CONNECTED for losing/gaining connection to the packet radio (note, this is not the same as RadioInterfaceService.RADIO_CONNECTED_ACTION, because it implies we have assembled a valid node db. */ private fun explicitBroadcast(intent: Intent) { sendBroadcast(intent) // We also do a regular (not explicit broadcast) so any context-registered rceivers will work clientPackages.forEach { intent.setClassName(it.value, it.key) sendBroadcast(intent) } } private val locationCallback = object : LocationCallback() { override fun onLocationResult(locationResult: LocationResult) { super.onLocationResult(locationResult) var l = locationResult.lastLocation // Docs say lastLocation should always be !null if there are any locations, but that's not the case if (l == null) { // try to only look at the accurate locations val locs = locationResult.locations.filter { !it.hasAccuracy() || it.accuracy < 200 } l = locs.lastOrNull() } if (l != null) { info("got location $l") if (l.hasAccuracy() && l.accuracy >= 200) // if more than 200 meters off we won't use it warn("accuracy ${l.accuracy} is too poor to use") else { sendPosition(l.latitude, l.longitude, l.altitude.toInt()) } } } } private var fusedLocationClient: FusedLocationProviderClient? = null /** * start our location requests * * per https://developer.android.com/training/location/change-location-settings */ @SuppressLint("MissingPermission") private fun startLocationRequests() { val request = LocationRequest.create().apply { interval = 60 * 1000 // FIXME, do more like once every 5 mins while we are connected to our radio _and_ someone else is in the mesh priority = LocationRequest.PRIORITY_HIGH_ACCURACY } val builder = LocationSettingsRequest.Builder().addLocationRequest(request) val locationClient = LocationServices.getSettingsClient(this) val locationSettingsResponse = locationClient.checkLocationSettings(builder.build()) locationSettingsResponse.addOnSuccessListener { debug("We are now successfully listening to the GPS") } locationSettingsResponse.addOnFailureListener { exception -> error("Failed to listen to GPS") if (exception is ResolvableApiException) { exceptionReporter { // Location settings are not satisfied, but this can be fixed // by showing the user a dialog. // FIXME // Show the dialog by calling startResolutionForResult(), // and check the result in onActivityResult(). /* exception.startResolutionForResult( this@MainActivity, REQUEST_CHECK_SETTINGS ) */ } } else reportException(exception) } val client = LocationServices.getFusedLocationProviderClient(this) // FIXME - should we use Looper.myLooper() in the third param per https://github.com/android/location-samples/blob/432d3b72b8c058f220416958b444274ddd186abd/LocationUpdatesForegroundService/app/src/main/java/com/google/android/gms/location/sample/locationupdatesforegroundservice/LocationUpdatesService.java client.requestLocationUpdates(request, locationCallback, null) fusedLocationClient = client } private fun stopLocationRequests() { fusedLocationClient?.removeLocationUpdates(locationCallback) fusedLocationClient = null } /** * The RECEIVED_OPAQUE: * Payload will be the raw bytes which were contained within a MeshPacket.Opaque field * Sender will be a user ID string * Type will be the Data.Type enum code for this payload */ private fun broadcastReceivedData(senderId: String, payload: ByteArray, typ: Int) { val intent = Intent(ACTION_RECEIVED_DATA) intent.putExtra(EXTRA_SENDER, senderId) intent.putExtra(EXTRA_PAYLOAD, payload) intent.putExtra(EXTRA_TYP, typ) explicitBroadcast(intent) } private fun broadcastNodeChange(info: NodeInfo) { debug("Broadcasting node change $info") val intent = Intent(ACTION_NODE_CHANGE) /* if (info.user == null) info.user = MeshUser("x", "y", "z") if (info.position == null) info.position = Position(1.5, 1.6, 3) */ intent.putExtra(EXTRA_NODEINFO, info) explicitBroadcast(intent) } /// Safely access the radio service, if not connected an exception will be thrown private val connectedRadio: IRadioInterfaceService get() { val s = radioService if (s == null || !isConnected) throw RadioNotConnectedException() return s } /// Send a command/packet to our radio. But cope with the possiblity that we might start up /// before we are fully bound to the RadioInterfaceService private fun sendToRadio(p: ToRadio.Builder) { val b = p.build().toByteArray() connectedRadio.sendToRadio(b) } override fun onBind(intent: Intent?): IBinder? { return binder } private val radioConnection = object : ServiceConnection { override fun onServiceConnected(name: ComponentName?, service: IBinder?) { val m = IRadioInterfaceService.Stub.asInterface( service ) radioService = m } override fun onServiceDisconnected(name: ComponentName?) { radioService = null } } @RequiresApi(Build.VERSION_CODES.O) private fun createNotificationChannel(): String { val channelId = "my_service" val channelName = "My Background Service" val chan = NotificationChannel( channelId, channelName, NotificationManager.IMPORTANCE_HIGH ) chan.lightColor = Color.BLUE chan.importance = NotificationManager.IMPORTANCE_NONE chan.lockscreenVisibility = Notification.VISIBILITY_PRIVATE val service = getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager service.createNotificationChannel(chan) return channelId } private fun startForeground() { // val service = getSystemService(Context.NOTIFICATION_SERVICE) as NotificationManager val channelId = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { createNotificationChannel() } else { // If earlier version channel ID is not used // https://developer.android.com/reference/android/support/v4/app/NotificationCompat.Builder.html#NotificationCompat.Builder(android.content.Context) "" } val notificationBuilder = NotificationCompat.Builder(this, channelId) val notification = notificationBuilder.setOngoing(true) .setPriority(PRIORITY_MIN) .setCategory(Notification.CATEGORY_SERVICE) .setSmallIcon(android.R.drawable.stat_sys_data_bluetooth) //.setContentTitle("Meshtastic") // leave this off for now so our notification looks smaller //.setContentText("Listening for mesh...") .build() startForeground(101, notification) } override fun onCreate() { super.onCreate() info("Creating mesh service") /* // This intent will be used if the user clicks on the item in the status bar val notificationIntent = Intent(this, MainActivity::class.java) val pendingIntent = PendingIntent.getActivity( this, 0, notificationIntent, 0 ) val notification: Notification = NotificationCompat.Builder(this) .setSmallIcon(android.R.drawable.stat_sys_data_bluetooth) .setContentTitle("Meshtastic") .setContentText("Listening for mesh...") .setContentIntent(pendingIntent).build() // We are required to call this within a few seconds of create startForeground(1337, notification) */ startForeground() // we listen for messages from the radio receiver _before_ trying to create the service val filter = IntentFilter() filter.addAction(RadioInterfaceService.RECEIVE_FROMRADIO_ACTION) filter.addAction(RadioInterfaceService.RADIO_CONNECTED_ACTION) registerReceiver(radioInterfaceReceiver, filter) // We in turn need to use the radiointerface service val intent = Intent(this, RadioInterfaceService::class.java) // intent.action = IMeshService::class.java.name logAssert(bindService(intent, radioConnection, Context.BIND_AUTO_CREATE)) // the rest of our init will happen once we are in radioConnection.onServiceConnected } override fun onDestroy() { info("Destroying mesh service") unregisterReceiver(radioInterfaceReceiver) unbindService(radioConnection) radioService = null super.onDestroy() } /// /// BEGINNING OF MODEL - FIXME, move elsewhere /// /// special broadcast address val NODENUM_BROADCAST = 255 // MyNodeInfo sent via special protobuf from radio data class MyNodeInfo(val myNodeNum: Int, val hasGPS: Boolean) var myNodeInfo: MyNodeInfo? = null /// Is our radio connected to the phone? private var isConnected = false // The database of active nodes, index is the node number private val nodeDBbyNodeNum = mutableMapOf() /// The database of active nodes, index is the node user ID string /// NOTE: some NodeInfos might be in only nodeDBbyNodeNum (because we don't yet know /// an ID). But if a NodeInfo is in both maps, it must be one instance shared by /// both datastructures. private val nodeDBbyID = mutableMapOf() /// /// END OF MODEL /// /// Map a nodenum to a node, or throw an exception if not found private fun toNodeInfo(n: Int) = nodeDBbyNodeNum[n] ?: throw NodeNumNotFoundException( n ) /// Map a nodenum to the nodeid string, or throw an exception if not present private fun toNodeID(n: Int) = toNodeInfo(n).user?.id /// given a nodenum, return a db entry - creating if necessary private fun getOrCreateNodeInfo(n: Int) = nodeDBbyNodeNum.getOrPut(n) { -> NodeInfo(n) } /// Map a userid to a node/ node num, or throw an exception if not found private fun toNodeInfo(id: String) = nodeDBbyID[id] ?: throw IdNotFoundException( id ) // ?: getOrCreateNodeInfo(10) // FIXME hack for now - throw IdNotFoundException(id) private fun toNodeNum(id: String) = toNodeInfo(id).num /// A helper function that makes it easy to update node info objects private fun updateNodeInfo(nodeNum: Int, updatefn: (NodeInfo) -> Unit) { val info = getOrCreateNodeInfo(nodeNum) updatefn(info) // This might have been the first time we know an ID for this node, so also update the by ID map val userId = info.user?.id.orEmpty() if (userId.isNotEmpty()) nodeDBbyID[userId] = info // parcelable is busted broadcastNodeChange(info) } /// My node num private val myNodeNum get() = myNodeInfo!!.myNodeNum /// My node ID string private val myNodeID get() = toNodeID(myNodeNum) /// Generate a new mesh packet builder with our node as the sender, and the specified node num private fun newMeshPacketTo(idNum: Int) = MeshPacket.newBuilder().apply { if (myNodeInfo == null) throw RadioNotConnectedException() from = myNodeNum to = idNum } /** * Generate a new mesh packet builder with our node as the sender, and the specified recipient * * If id is null we assume a broadcast message */ private fun newMeshPacketTo(id: String?) = newMeshPacketTo(if (id != null) toNodeNum(id) else NODENUM_BROADCAST) /** * Helper to make it easy to build a subpacket in the proper protobufs * * If destId is null we assume a broadcast message */ private fun buildMeshPacket( destId: String?, initFn: MeshProtos.SubPacket.Builder.() -> Unit ): MeshPacket = newMeshPacketTo(destId).apply { payload = MeshProtos.SubPacket.newBuilder().also { initFn(it) }.build() }.build() /// Update our model and resend as needed for a MeshPacket we just received from the radio private fun handleReceivedData(fromNum: Int, data: MeshProtos.Data) { val bytes = data.payload.toByteArray() val fromId = toNodeID(fromNum) /// the sending node ID if possible, else just its number val fromString = fromId ?: fromId.toString() fun forwardData() { if (fromId == null) warn("Ignoring data from $fromNum because we don't yet know its ID") else { debug("Received data from $fromId ${bytes.size}") broadcastReceivedData(fromId, bytes, data.typValue) } } when (data.typValue) { MeshProtos.Data.Type.CLEAR_TEXT_VALUE -> { debug( "FIXME - don't long this: Received CLEAR_TEXT from $fromString: ${bytes.toString( Charset.forName("UTF-8") )}" ) forwardData() } MeshProtos.Data.Type.CLEAR_READACK_VALUE -> warn( "TODO ignoring CLEAR_READACK from $fromString" ) MeshProtos.Data.Type.SIGNAL_OPAQUE_VALUE -> forwardData() else -> TODO() } } /// Update our DB of users based on someone sending out a User subpacket private fun handleReceivedUser(fromNum: Int, p: MeshProtos.User) { updateNodeInfo(fromNum) { it.user = MeshUser( p.id, p.longName, p.shortName ) } } /// Update our DB of users based on someone sending out a Position subpacket private fun handleReceivedPosition(fromNum: Int, p: MeshProtos.Position) { updateNodeInfo(fromNum) { it.position = Position( p.latitude, p.longitude, p.altitude ) } } /// Update our model and resend as needed for a MeshPacket we just received from the radio private fun handleReceivedMeshPacket(packet: MeshPacket) { val fromNum = packet.from // FIXME, perhaps we could learn our node ID by looking at any to packets the radio // decided to pass through to us (except for broadcast packets) val toNum = packet.to val p = packet.payload // Update our last seen based on any valid timestamps if (packet.rxTime != 0) { updateNodeInfo(fromNum) { it.lastSeen = packet.rxTime } } when (p.variantCase.number) { MeshProtos.SubPacket.POSITION_FIELD_NUMBER -> handleReceivedPosition(fromNum, p.position) MeshProtos.SubPacket.DATA_FIELD_NUMBER -> handleReceivedData(fromNum, p.data) MeshProtos.SubPacket.USER_FIELD_NUMBER -> handleReceivedUser(fromNum, p.user) else -> TODO("Unexpected SubPacket variant") } } /// Called when we gain/lose connection to our radio private fun onConnectionChanged(c: Boolean) { debug("onConnectionChanged connected=$c") isConnected = c if (c) { // Do our startup init try { // FIXME - don't do this until after we see that the radio is connected to the phone //val sim = SimRadio(this@MeshService) //sim.start() // Fake up our node id info and some past packets from other nodes val myInfo = MeshProtos.MyNodeInfo.parseFrom( connectedRadio.readMyNode() ) val mynodeinfo = MyNodeInfo(myInfo.myNodeNum, myInfo.hasGps) myNodeInfo = mynodeinfo // Ask for the current node DB connectedRadio.restartNodeInfo() // read all the infos until we get back null var infoBytes = connectedRadio.readNodeInfo() while (infoBytes != null) { val info = MeshProtos.NodeInfo.parseFrom(infoBytes) debug("Received initial nodeinfo $info") // Just replace/add any entry updateNodeInfo(info.num) { if (info.hasUser()) it.user = MeshUser( info.user.id, info.user.longName, info.user.shortName ) if (info.hasPosition()) it.position = Position( info.position.latitude, info.position.longitude, info.position.altitude ) it.lastSeen = info.lastSeen } // advance to next infoBytes = connectedRadio.readNodeInfo() } // we don't ask for GPS locations from android if our device has a built in GPS if (!mynodeinfo.hasGPS) startLocationRequests() else debug("Our radio has a built in GPS, so not reading GPS in phone") } catch (ex: RemoteException) { // It seems that when the ESP32 goes offline it can briefly come back for a 100ms ish which // causes the phone to try and reconnect. If we fail downloading our initial radio state we don't want to // claim we have a valid connection still isConnected = false; throw ex; // Important to rethrow so that we don't tell the app all is well } } else { // lost radio connection, therefore no need to keep listening to GPS stopLocationRequests() } } /** * Receives messages from our BT radio service and processes them to update our model * and send to clients as needed. */ private val radioInterfaceReceiver = object : BroadcastReceiver() { // Important to never throw exceptions out of onReceive override fun onReceive(context: Context, intent: Intent) = exceptionReporter { debug("Received broadcast ${intent.action}") when (intent.action) { RadioInterfaceService.RADIO_CONNECTED_ACTION -> { try { onConnectionChanged(intent.getBooleanExtra(EXTRA_CONNECTED, false)) // forward the connection change message to anyone who is listening to us. but change the action // to prevent an infinite loop from us receiving our own broadcast. ;-) intent.action = ACTION_MESH_CONNECTED explicitBroadcast(intent) } catch (ex: RemoteException) { // This can happen sometimes (especially if the device is slowly dying due to killing power, don't report to crashlytics warn("Abandoning reconnect attempt, due to errors during init: ${ex.message}") } } RadioInterfaceService.RECEIVE_FROMRADIO_ACTION -> { val proto = MeshProtos.FromRadio.parseFrom( intent.getByteArrayExtra( EXTRA_PAYLOAD )!! ) info("Received from radio service: ${proto.toOneLineString()}") when (proto.variantCase.number) { MeshProtos.FromRadio.PACKET_FIELD_NUMBER -> handleReceivedMeshPacket( proto.packet ) else -> TODO("Unexpected FromRadio variant") } } else -> TODO("Unexpected radio interface broadcast") } } } /// Send a position (typically from our built in GPS) into the mesh private fun sendPosition(lat: Double, lon: Double, alt: Int) { debug("Sending our position into mesh lat=$lat, lon=$lon, alt=$alt") val destNum = NODENUM_BROADCAST val position = MeshProtos.Position.newBuilder().also { it.latitude = lat it.longitude = lon it.altitude = alt }.build() // encapsulate our payload in the proper protobufs and fire it off val packet = newMeshPacketTo(destNum) packet.payload = MeshProtos.SubPacket.newBuilder().also { it.position = position }.build() // Also update our own map for our nodenum, by handling the packet just like packets from other users handleReceivedPosition(myNodeInfo!!.myNodeNum, position) // send the packet into the mesh sendToRadio(ToRadio.newBuilder().apply { this.packet = packet.build() }) } private val binder = object : IMeshService.Stub() { // Note: bound methods don't get properly exception caught/logged, so do that with a wrapper // per https://blog.classycode.com/dealing-with-exceptions-in-aidl-9ba904c6d63 override fun subscribeReceiver(packageName: String, receiverName: String) = toRemoteExceptions { clientPackages[receiverName] = packageName } override fun getMyId() = toRemoteExceptions { myNodeID } override fun setOwner(myId: String?, longName: String, shortName: String) = toRemoteExceptions { debug("SetOwner $myId : $longName : $shortName") val user = MeshProtos.User.newBuilder().also { if (myId != null) // Only set the id if it was provided it.id = myId it.longName = longName it.shortName = shortName }.build() // Also update our own map for our nodenum, by handling the packet just like packets from other users if (myNodeInfo != null) { handleReceivedUser(myNodeInfo!!.myNodeNum, user) } // set my owner info connectedRadio.writeOwner(user.toByteArray()) } override fun sendData(destId: String?, payloadIn: ByteArray, typ: Int) = toRemoteExceptions { info("sendData dest=$destId <- ${payloadIn.size} bytes") // encapsulate our payload in the proper protobufs and fire it off val packet = buildMeshPacket(destId) { data = MeshProtos.Data.newBuilder().also { it.typ = MeshProtos.Data.Type.forNumber(typ) it.payload = ByteString.copyFrom(payloadIn) }.build() } sendToRadio(ToRadio.newBuilder().apply { this.packet = packet }) } override fun getRadioConfig(): ByteArray = toRemoteExceptions { connectedRadio.readRadioConfig() } override fun setRadioConfig(payload: ByteArray) = toRemoteExceptions { connectedRadio.writeRadioConfig(payload) } override fun getNodes(): Array = toRemoteExceptions { val r = nodeDBbyID.values.toTypedArray() info("in getOnline, count=${r.size}") // return arrayOf("+16508675309") r } override fun isConnected(): Boolean = toRemoteExceptions { val r = this@MeshService.isConnected info("in isConnected=$r") r } } }