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feat: upcoming support for tak and trafficmanagement configs, device hw (#4671)
Signed-off-by: James Rich <2199651+jamesarich@users.noreply.github.com>
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33 changed files with 737 additions and 891 deletions
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/*
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* Copyright (c) 2025-2026 Meshtastic LLC
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package org.meshtastic.core.database.model
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import org.jetbrains.compose.resources.StringResource
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import org.meshtastic.core.resources.Res
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import org.meshtastic.core.resources.tak_role_forwardobserver
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import org.meshtastic.core.resources.tak_role_hq
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import org.meshtastic.core.resources.tak_role_k9
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import org.meshtastic.core.resources.tak_role_medic
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import org.meshtastic.core.resources.tak_role_rto
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import org.meshtastic.core.resources.tak_role_sniper
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import org.meshtastic.core.resources.tak_role_teamlead
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import org.meshtastic.core.resources.tak_role_teammember
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import org.meshtastic.core.resources.tak_role_unspecified
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import org.meshtastic.core.resources.tak_team_blue
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import org.meshtastic.core.resources.tak_team_brown
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import org.meshtastic.core.resources.tak_team_cyan
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import org.meshtastic.core.resources.tak_team_dark_blue
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import org.meshtastic.core.resources.tak_team_dark_green
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import org.meshtastic.core.resources.tak_team_green
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import org.meshtastic.core.resources.tak_team_magenta
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import org.meshtastic.core.resources.tak_team_maroon
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import org.meshtastic.core.resources.tak_team_orange
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import org.meshtastic.core.resources.tak_team_purple
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import org.meshtastic.core.resources.tak_team_red
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import org.meshtastic.core.resources.tak_team_teal
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import org.meshtastic.core.resources.tak_team_unspecified_color
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import org.meshtastic.core.resources.tak_team_white
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import org.meshtastic.core.resources.tak_team_yellow
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import org.meshtastic.proto.MemberRole
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import org.meshtastic.proto.Team
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@Suppress("CyclomaticComplexMethod")
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fun getStringResFrom(team: Team): StringResource = when (team) {
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Team.Unspecifed_Color -> Res.string.tak_team_unspecified_color
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Team.White -> Res.string.tak_team_white
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Team.Yellow -> Res.string.tak_team_yellow
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Team.Orange -> Res.string.tak_team_orange
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Team.Magenta -> Res.string.tak_team_magenta
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Team.Red -> Res.string.tak_team_red
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Team.Maroon -> Res.string.tak_team_maroon
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Team.Purple -> Res.string.tak_team_purple
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Team.Dark_Blue -> Res.string.tak_team_dark_blue
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Team.Blue -> Res.string.tak_team_blue
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Team.Cyan -> Res.string.tak_team_cyan
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Team.Teal -> Res.string.tak_team_teal
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Team.Green -> Res.string.tak_team_green
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Team.Dark_Green -> Res.string.tak_team_dark_green
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Team.Brown -> Res.string.tak_team_brown
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}
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fun getStringResFrom(role: MemberRole): StringResource = when (role) {
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MemberRole.Unspecifed -> Res.string.tak_role_unspecified
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MemberRole.TeamMember -> Res.string.tak_role_teammember
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MemberRole.TeamLead -> Res.string.tak_role_teamlead
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MemberRole.HQ -> Res.string.tak_role_hq
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MemberRole.Sniper -> Res.string.tak_role_sniper
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MemberRole.Medic -> Res.string.tak_role_medic
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MemberRole.ForwardObserver -> Res.string.tak_role_forwardobserver
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MemberRole.RTO -> Res.string.tak_role_rto
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MemberRole.K9 -> Res.string.tak_role_k9
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}
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@Suppress("CyclomaticComplexMethod", "MagicNumber")
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fun getColorFrom(team: Team): Long = when (team) {
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Team.Unspecifed_Color -> 0xFF00FFFF // Default to Cyan
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Team.White -> 0xFFFFFFFF
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Team.Yellow -> 0xFFFFFF00
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Team.Orange -> 0xFFFFA500
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Team.Magenta -> 0xFFFF00FF
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Team.Red -> 0xFFFF0000
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Team.Maroon -> 0xFF800000
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Team.Purple -> 0xFF800080
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Team.Dark_Blue -> 0xFF00008B
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Team.Blue -> 0xFF0000FF
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Team.Cyan -> 0xFF00FFFF
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Team.Teal -> 0xFF008080
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Team.Green -> 0xFF00FF00
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Team.Dark_Green -> 0xFF006400
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Team.Brown -> 0xFFA52A2A
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}
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