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remove deprecated lat/long float encodings
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3 changed files with 3 additions and 6 deletions
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@ -42,8 +42,8 @@ data class Position(
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*/
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constructor(p: MeshProtos.Position, defaultTime: Int = currentTime()) : this(
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// We prefer the int version of lat/lon but if not available use the depreciated legacy version
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if (p.latitudeI == 0) p.latitudeD else degD(p.latitudeI),
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if (p.longitudeI == 0) p.longitudeD else degD(p.longitudeI),
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degD(p.latitudeI),
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degD(p.longitudeI),
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p.altitude,
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if (p.time != 0) p.time else defaultTime
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)
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@ -1327,9 +1327,6 @@ class MeshService : Service(), Logging {
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debug("Sending our position to=$destNum lat=$lat, lon=$lon, alt=$alt")
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val position = MeshProtos.Position.newBuilder().also {
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it.latitudeD = lat // Only old radios will use this variant, others will just ignore it
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it.longitudeD = lon
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it.longitudeI = Position.degI(lon)
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it.latitudeI = Position.degI(lat)
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