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workaround a kotlin(?!) bug
// FIXME - possible kotlin bug in 1.3.72 - it seems that if we start with the (globally shared) emptyList, // then adding items are affecting that shared list rather than a copy. This was causing aliasing of // recentDataPackets with messages.value in the GUI. So if the current list is empty we are careful to make a new list
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2 changed files with 22 additions and 5 deletions
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@ -23,7 +23,7 @@ class MessagesState(private val ui: UIViewModel) : Logging {
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// If the following (unused otherwise) line is commented out, the IDE preview window works.
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// if left in the preview always renders as empty.
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val messages =
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object : MutableLiveData<List<DataPacket>>(if (isEmulator) testTexts else listOf()) {
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object : MutableLiveData<List<DataPacket>>(if (isEmulator) testTexts else emptyList()) {
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}
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@ -31,7 +31,14 @@ class MessagesState(private val ui: UIViewModel) : Logging {
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fun addMessage(m: DataPacket) {
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debug("Adding message to view id=${m.id}")
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// FIXME - don't just slam in a new list each time, it probably causes extra drawing.
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messages.value = messages.value!! + m
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// FIXME - possible kotlin bug in 1.3.72 - it seems that if we start with the (globally shared) emptyList,
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// then adding items are affecting that shared list rather than a copy. This was causing aliasing of
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// recentDataPackets with messages.value in the GUI. So if the current list is empty we are careful to make a new list
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messages.value = if (messages.value.isNullOrEmpty())
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listOf(m)
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else
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messages.value!! + m
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}
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fun updateStatus(id: Int, status: MessageStatus) {
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@ -691,7 +691,10 @@ class MeshService : Service(), Logging {
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}.build()
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}.build()
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private val recentDataPackets = mutableListOf<DataPacket>()
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// FIXME - possible kotlin bug in 1.3.72 - it seems that if we start with the (globally shared) emptyList,
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// then adding items are affecting that shared list rather than a copy. This was causing aliasing of
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// recentDataPackets with messages.value in the GUI. So if the current list is empty we are careful to make a new list
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private var recentDataPackets = mutableListOf<DataPacket>()
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/// Generate a DataPacket from a MeshPacket, or null if we didn't have enough data to do so
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private fun toDataPacket(packet: MeshPacket): DataPacket? {
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@ -741,9 +744,16 @@ class MeshService : Service(), Logging {
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private fun rememberDataPacket(dataPacket: DataPacket) {
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// discard old messages if needed then add the new one
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while (recentDataPackets.size > 20) // FIXME, we should instead serialize this list to flash on shutdown
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while (recentDataPackets.size > 50)
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recentDataPackets.removeAt(0)
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recentDataPackets.add(dataPacket)
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// FIXME - possible kotlin bug in 1.3.72 - it seems that if we start with the (globally shared) emptyList,
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// then adding items are affecting that shared list rather than a copy. This was causing aliasing of
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// recentDataPackets with messages.value in the GUI. So if the current list is empty we are careful to make a new list
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if (recentDataPackets.isEmpty())
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recentDataPackets = mutableListOf(dataPacket)
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else
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recentDataPackets.add(dataPacket)
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}
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/// Update our model and resend as needed for a MeshPacket we just received from the radio
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