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clean up message API to/from mesh service, to allow clients to get
updates on message status
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parent
67d95039bf
commit
6031b5eaa0
6 changed files with 175 additions and 76 deletions
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@ -26,16 +26,16 @@ interface IMeshService {
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String getMyId();
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/*
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Send an opaque packet to a specified node name
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Send a packet to a specified node name
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typ is defined in mesh.proto Data.Type. For now juse use 0 to mean opaque bytes.
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destId can be null to indicate "broadcast message"
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Returns true if the packet has been sent into the mesh, or false if it was merely queued
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inside the service - and will be delivered to mesh the next time we hear from our radio.
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messageStatus and id of the provided message will be updated by this routine to indicate
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message send status and the ID that can be used to locate the message in the future
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*/
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boolean sendData(String destId, in byte[] payload, int typ);
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void send(inout DataPacket packet);
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/**
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Get the IDs of everyone on the mesh. You should also subscribe for NODE_CHANGE broadcasts.
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@ -46,7 +46,8 @@ interface IMeshService {
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/// It returns a RadioConfig protobuf.
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byte []getRadioConfig();
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/// Return an list of MeshPacket protobuf (byte arrays) which were received while your client app was offline (recent messages only)
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/// Return an list of MeshPacket protobuf (byte arrays) which were received while your client app was offline (recent messages only).
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/// Also includes any messages we have sent recently (useful for finding current message status)
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List<DataPacket> getOldMessages();
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/// This method is only intended for use in our GUI, so the user can set radio options
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@ -75,9 +76,9 @@ interface IMeshService {
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int getUpdateStatus();
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// see com.geeksville.com.geeksville.mesh broadcast intents
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// RECEIVED_OPAQUE for data received from other nodes. payload will contain a DataPacket
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// RECEIVED_DATA for data received from other nodes. payload will contain a DataPacket
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// NODE_CHANGE for new IDs appearing or disappearing
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// CONNECTION_CHANGED for losing/gaining connection to the packet radio
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// MESSAGE_STATUS_CHANGED for any message status changes (for sent messages only, other messages come via RECEIVED_DATA. payload will contain a message ID and a MessageStatus)
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}
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