Meshtastic-Android/app/src/main/java/com/geeksville/mesh/service/MeshServiceNotifications.kt

587 lines
22 KiB
Kotlin
Raw Normal View History

/*
2025-01-02 06:50:26 -03:00
* Copyright (c) 2025 Meshtastic LLC
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.geeksville.mesh.service
import android.app.Notification
import android.app.NotificationChannel
import android.app.NotificationManager
import android.app.PendingIntent
import android.app.TaskStackBuilder
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
import android.content.ContentResolver
import android.content.Context
import android.content.Intent
import android.graphics.Color
import android.media.AudioAttributes
import android.media.RingtoneManager
import android.os.Build
import androidx.annotation.RequiresApi
import androidx.core.app.NotificationCompat
import androidx.core.app.Person
import androidx.core.app.RemoteInput
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
import androidx.core.net.toUri
import com.geeksville.mesh.MainActivity
import com.geeksville.mesh.R
import com.geeksville.mesh.TelemetryProtos.LocalStats
import com.geeksville.mesh.android.notificationManager
import com.geeksville.mesh.database.entity.NodeEntity
import com.geeksville.mesh.navigation.DEEP_LINK_BASE_URI
import com.geeksville.mesh.service.ReplyReceiver.Companion.KEY_TEXT_REPLY
import com.geeksville.mesh.util.formatUptime
@Suppress("TooManyFunctions")
class MeshServiceNotifications(
private val context: Context
) {
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
val notificationLightColor = Color.BLUE
companion object {
private const val FIFTEEN_MINUTES_IN_MILLIS = 15L * 60 * 1000
const val MAX_BATTERY_LEVEL = 100
}
private val notificationManager: NotificationManager get() = context.notificationManager
2021-03-29 20:33:06 +08:00
// We have two notification channels: one for general service status and another one for messages
val notifyId = 101
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
fun initChannels() {
// create notification channels on service creation
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createNotificationChannel()
createMessageNotificationChannel()
createAlertNotificationChannel()
createNewNodeNotificationChannel()
createLowBatteryNotificationChannel()
createLowBatteryRemoteNotificationChannel()
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
}
}
@RequiresApi(Build.VERSION_CODES.O)
private fun createNotificationChannel(): String {
val channelId = "my_service"
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName = context.getString(R.string.meshtastic_service_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_MIN
).apply {
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PRIVATE
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
@RequiresApi(Build.VERSION_CODES.O)
private fun createMessageNotificationChannel(): String {
val channelId = "my_messages"
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName = context.getString(R.string.meshtastic_messages_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_HIGH
).apply {
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PUBLIC
setShowBadge(true)
setSound(
RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION),
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
)
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
@RequiresApi(Build.VERSION_CODES.O)
private fun createAlertNotificationChannel(): String {
val channelId = "my_alerts"
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName = context.getString(R.string.meshtastic_alerts_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_HIGH
).apply {
enableLights(true)
enableVibration(true)
setBypassDnd(true)
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PUBLIC
setShowBadge(true)
val alertSoundUri =
(
ContentResolver.SCHEME_ANDROID_RESOURCE +
"://" + context.applicationContext.packageName +
"/" + R.raw.alert
).toUri()
setSound(
alertSoundUri,
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
)
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
@RequiresApi(Build.VERSION_CODES.O)
private fun createNewNodeNotificationChannel(): String {
val channelId = "new_nodes"
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName = context.getString(R.string.meshtastic_new_nodes_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_HIGH
).apply {
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PUBLIC
setShowBadge(true)
setSound(
RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION),
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
)
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
@RequiresApi(Build.VERSION_CODES.O)
private fun createLowBatteryNotificationChannel(): String {
val channelId = "low_battery"
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName = context.getString(R.string.meshtastic_low_battery_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_HIGH
).apply {
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PUBLIC
setShowBadge(true)
setSound(
RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION),
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
)
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
// FIXME, Once we get a dedicated settings page in the app, this function should be removed and
// the feature should be implemented in the regular low battery notification stuff
@RequiresApi(Build.VERSION_CODES.O)
private fun createLowBatteryRemoteNotificationChannel(): String {
val channelId = "low_battery_remote"
if (notificationManager.getNotificationChannel(channelId) == null) {
val channelName =
context.getString(R.string.meshtastic_low_battery_temporary_remote_notifications)
val channel = NotificationChannel(
channelId,
channelName,
NotificationManager.IMPORTANCE_HIGH
).apply {
lightColor = notificationLightColor
lockscreenVisibility = Notification.VISIBILITY_PUBLIC
enableVibration(true)
setShowBadge(true)
setSound(
RingtoneManager.getDefaultUri(RingtoneManager.TYPE_NOTIFICATION),
AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_NOTIFICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SONIFICATION)
.build()
)
}
notificationManager.createNotificationChannel(channel)
}
return channelId
}
private val channelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createNotificationChannel()
} else {
// If earlier version channel ID is not used
// https://developer.android.com/reference/android/support/v4/app/NotificationCompat.Builder.html#NotificationCompat.Builder(android.content.Context)
""
}
}
private val messageChannelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createMessageNotificationChannel()
} else {
// If earlier version channel ID is not used
// https://developer.android.com/reference/android/support/v4/app/NotificationCompat.Builder.html#NotificationCompat.Builder(android.content.Context)
""
}
}
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
private val alertChannelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createAlertNotificationChannel()
} else {
""
}
}
private val newNodeChannelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createNewNodeNotificationChannel()
} else {
""
}
}
private val lowBatteryChannelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createLowBatteryNotificationChannel()
} else {
""
}
}
// FIXME, Once we get a dedicated settings page in the app, this function should be removed and
// the feature should be implemented in the regular low battery notification stuff
private val lowBatteryRemoteChannelId: String by lazy {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
createLowBatteryRemoteNotificationChannel()
} else {
""
}
}
private fun LocalStats?.formatToString(): String = this?.allFields?.mapNotNull { (k, v) ->
when (k.name) {
"num_online_nodes", "num_total_nodes" -> return@mapNotNull null
"uptime_seconds" -> "Uptime: ${formatUptime(v as Int)}"
"channel_utilization" -> "ChUtil: %.2f%%".format(v)
"air_util_tx" -> "AirUtilTX: %.2f%%".format(v)
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
else ->
"${
k.name.replace('_', ' ').split(" ")
.joinToString(" ") { it.replaceFirstChar { char -> char.uppercase() } }
}: $v"
}
}?.joinToString("\n") ?: "No Local Stats"
fun updateServiceStateNotification(
summaryString: String? = null,
localStats: LocalStats? = null,
currentStatsUpdatedAtMillis: Long? = null,
) {
2021-03-29 20:33:06 +08:00
notificationManager.notify(
notifyId,
createServiceStateNotification(
name = summaryString.orEmpty(),
message = localStats.formatToString(),
nextUpdateAt = currentStatsUpdatedAtMillis?.plus(FIFTEEN_MINUTES_IN_MILLIS)
)
2021-03-29 20:33:06 +08:00
)
}
fun cancelMessageNotification(contactKey: String) {
notificationManager.cancel(contactKey.hashCode())
}
fun updateMessageNotification(contactKey: String, name: String, message: String) =
2021-03-29 20:33:06 +08:00
notificationManager.notify(
contactKey.hashCode(), // show unique notifications,
createMessageNotification(contactKey, name, message)
2021-03-29 20:33:06 +08:00
)
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
fun showAlertNotification(contactKey: String, name: String, alert: String) {
notificationManager.notify(
name.hashCode(), // show unique notifications,
createAlertNotification(contactKey, name, alert)
)
}
fun showNewNodeSeenNotification(node: NodeEntity) {
notificationManager.notify(
node.num, // show unique notifications
createNewNodeSeenNotification(node.user.shortName, node.user.longName)
)
}
fun showOrUpdateLowBatteryNotification(node: NodeEntity, isRemote: Boolean) {
notificationManager.notify(
node.num, // show unique notifications
createLowBatteryNotification(node, isRemote)
)
}
fun cancelLowBatteryNotification(node: NodeEntity) {
notificationManager.cancel(node.num)
}
private val openAppIntent: PendingIntent by lazy {
PendingIntent.getActivity(
context,
0,
Intent(context, MainActivity::class.java).apply {
flags = Intent.FLAG_ACTIVITY_SINGLE_TOP
},
PendingIntent.FLAG_MUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
)
}
private fun createMessageReplyIntent(contactKey: String): Intent {
return Intent(context, ReplyReceiver::class.java).apply {
action = ReplyReceiver.REPLY_ACTION
putExtra(ReplyReceiver.CONTACT_KEY, contactKey)
}
}
private fun createOpenMessageIntent(contactKey: String): PendingIntent {
val intentFlags = Intent.FLAG_ACTIVITY_SINGLE_TOP
val deepLink = "$DEEP_LINK_BASE_URI/messages/$contactKey"
val deepLinkIntent = Intent(
Intent.ACTION_VIEW,
deepLink.toUri(),
context,
MainActivity::class.java
).apply {
flags = intentFlags
}
val deepLinkPendingIntent: PendingIntent = TaskStackBuilder.create(context).run {
addNextIntentWithParentStack(deepLinkIntent)
getPendingIntent(0, PendingIntent.FLAG_MUTABLE or PendingIntent.FLAG_UPDATE_CURRENT)
}
return deepLinkPendingIntent
}
private fun commonBuilder(
channel: String,
contentIntent: PendingIntent? = null
): NotificationCompat.Builder {
val builder = NotificationCompat.Builder(context, channel)
.setDefaults(NotificationCompat.DEFAULT_ALL)
.setVisibility(NotificationCompat.VISIBILITY_PUBLIC)
.setContentIntent(contentIntent ?: openAppIntent)
builder.setSmallIcon(
// vector form icons don't work reliably on older androids
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.N) {
R.drawable.app_icon_novect
} else {
R.drawable.app_icon
}
)
return builder
}
lateinit var serviceNotificationBuilder: NotificationCompat.Builder
fun createServiceStateNotification(
name: String,
message: String? = null,
nextUpdateAt: Long? = null
): Notification {
if (!::serviceNotificationBuilder.isInitialized) {
serviceNotificationBuilder = commonBuilder(channelId)
}
with(serviceNotificationBuilder) {
priority = NotificationCompat.PRIORITY_MIN
setCategory(Notification.CATEGORY_SERVICE)
setOngoing(true)
setContentTitle(name)
message?.let {
setContentText(it)
setStyle(
NotificationCompat.BigTextStyle()
.bigText(message),
)
}
nextUpdateAt?.let {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
setWhen(it)
setUsesChronometer(true)
setChronometerCountDown(true)
}
} ?: {
setWhen(System.currentTimeMillis())
}
setShowWhen(true)
}
return serviceNotificationBuilder.build()
}
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
private fun createMessageNotification(
contactKey: String,
name: String,
message: String
): Notification {
val messageNotificationBuilder: NotificationCompat.Builder =
commonBuilder(messageChannelId, createOpenMessageIntent(contactKey))
val person = Person.Builder().setName(name).build()
// Key for the string that's delivered in the action's intent.
val replyLabel: String = context.getString(R.string.reply)
val remoteInput: RemoteInput = RemoteInput.Builder(KEY_TEXT_REPLY).run {
setLabel(replyLabel)
build()
}
// Build a PendingIntent for the reply action to trigger.
val replyPendingIntent: PendingIntent =
PendingIntent.getBroadcast(
context,
contactKey.hashCode(),
createMessageReplyIntent(contactKey),
PendingIntent.FLAG_MUTABLE or PendingIntent.FLAG_UPDATE_CURRENT
)
// Create the reply action and add the remote input.
val action: NotificationCompat.Action = NotificationCompat.Action.Builder(
android.R.drawable.ic_menu_send,
replyLabel,
replyPendingIntent
).addRemoteInput(remoteInput).build()
with(messageNotificationBuilder) {
priority = NotificationCompat.PRIORITY_DEFAULT
setCategory(Notification.CATEGORY_MESSAGE)
setAutoCancel(true)
setStyle(
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
NotificationCompat.MessagingStyle(person)
.addMessage(message, System.currentTimeMillis(), person)
)
addAction(action)
setWhen(System.currentTimeMillis())
setShowWhen(true)
}
return messageNotificationBuilder.build()
}
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
lateinit var alertNotificationBuilder: NotificationCompat.Builder
private fun createAlertNotification(
contactKey: String,
name: String,
alert: String
): Notification {
if (!::alertNotificationBuilder.isInitialized) {
alertNotificationBuilder =
commonBuilder(alertChannelId, createOpenMessageIntent(contactKey))
feat: Show ALERT_APP notifications and override DND (#1515) * feat: Show alert notifications and override silent mode This commit adds support for showing alert notifications with high priority and the ability to override silent mode to ensure they are delivered to the user. The changes include: - Adding `showAlertNotification` function which overrides silent mode and configures a custom volume, shows a notification with high priority. - Creating a new notification channel for alerts. - Adding the alert app port number to the list of remembered data types. - Modifying `rememberDataPacket` to check for alert app messages and show alert notification. * Add notification policy access permission and DND override for alerts This commit adds the `ACCESS_NOTIFICATION_POLICY` permission to the manifest and requests this permission from the user. It also adds a check for notification policy access in the MainActivity, and if it's not granted, shows a rationale dialog. Additionally, the commit adds a notification override to the `showAlertNotification` function in `MeshServiceNotifications` to temporarily disable DND for alert notifications and restore the original ringer settings afterwards. * Refactor: Enhance Android Notification and DND Handling - **Notification Channel Improvements:** - Added `notificationLightColor` for better customization. - Set `enableLights` and `enableVibration` in the alert channel. - Use `alert.mp3` sound for alert channel. - **DND Permission Request:** - Introduced a new permission request flow for Do Not Disturb (DND) access. - Show a rationale dialog before requesting permission. - Persist if rationale was shown to avoid re-prompting. - Added a `notificationPolicyAccessLauncher` to handle the permission request result. - **Critical Alert Text** - Added critical alert text in strings. - Used critical alert text if the alert message is empty. - **Other Changes** - Removed unused imports and constants. - Updated snackbar to support action. * Refactor alert notification logic - Change `notificationLightColor` to be lazy initialized. - Update alert notification to use `CATEGORY_ALARM`. - Use `dataPacket.alert` instead of `dataPacket.text` for alert content. - Add `alert` property to `DataPacket` to handle alert messages. * Set notification light color back to blue. * Request notification permissions on grant The app now checks for notification policy access after notification permissions are granted. * make detekt happy * updates dnd dialog text * Refactor notification channel creation and critical alerts - Initialize notification channels on service creation. - Remove `ACCESS_NOTIFICATION_POLICY` permission. - Modify the logic for requesting "Do Not Disturb" override permission to align with channel settings. - Add new string resources for Alerts Channel Settings. - Update wording for critical alert DND override. - Update DND override request flow. - Create notification channels on the service creation using `initChannels`. - Adjust logic to check for "Do Not Disturb" override permission to align with notification channel settings. - Ensure notification channels are created only if they do not already exist. * refactor: Update DnD dialog with instructions for Samsung - Renamed "Alerts Channel Settings" to "Channel Settings". - Added Samsung-specific instructions and a link to Samsung's support page for Do Not Disturb mode in the alerts dialog. - Updated the dialog to display Samsung-specific instructions when on a Samsung device. * Refactor critical alerts instructions - Updated the critical alerts instructions to include a link to Samsung's support page directly within the alert dialog. - Removed the separate "Samsung Instructions" string and incorporated the information into the main instruction text, improving clarity and reducing redundancy. - Made improvements to the UI.
2025-03-05 07:28:52 -06:00
}
val person = Person.Builder().setName(name).build()
with(alertNotificationBuilder) {
priority = NotificationCompat.PRIORITY_HIGH
setCategory(Notification.CATEGORY_ALARM)
setAutoCancel(true)
setStyle(
NotificationCompat.MessagingStyle(person)
.addMessage(alert, System.currentTimeMillis(), person)
)
}
return alertNotificationBuilder.build()
}
lateinit var newNodeSeenNotificationBuilder: NotificationCompat.Builder
private fun createNewNodeSeenNotification(name: String, message: String? = null): Notification {
if (!::newNodeSeenNotificationBuilder.isInitialized) {
newNodeSeenNotificationBuilder = commonBuilder(newNodeChannelId)
}
with(newNodeSeenNotificationBuilder) {
priority = NotificationCompat.PRIORITY_DEFAULT
setCategory(Notification.CATEGORY_STATUS)
setAutoCancel(true)
setContentTitle("New Node Seen: $name")
message?.let {
setContentText(it)
setStyle(
NotificationCompat.BigTextStyle()
.bigText(message),
)
}
setWhen(System.currentTimeMillis())
setShowWhen(true)
}
return newNodeSeenNotificationBuilder.build()
}
lateinit var lowBatteryRemoteNotificationBuilder: NotificationCompat.Builder
lateinit var lowBatteryNotificationBuilder: NotificationCompat.Builder
private fun createLowBatteryNotification(node: NodeEntity, isRemote: Boolean): Notification {
val tempNotificationBuilder: NotificationCompat.Builder = if (isRemote) {
if (!::lowBatteryRemoteNotificationBuilder.isInitialized) {
lowBatteryRemoteNotificationBuilder = commonBuilder(lowBatteryChannelId)
}
lowBatteryRemoteNotificationBuilder
} else {
if (!::lowBatteryNotificationBuilder.isInitialized) {
lowBatteryNotificationBuilder = commonBuilder(lowBatteryRemoteChannelId)
}
lowBatteryNotificationBuilder
}
with(tempNotificationBuilder) {
priority = NotificationCompat.PRIORITY_DEFAULT
setCategory(Notification.CATEGORY_STATUS)
setOngoing(true)
setShowWhen(true)
setOnlyAlertOnce(true)
setWhen(System.currentTimeMillis())
setProgress(MAX_BATTERY_LEVEL, node.deviceMetrics.batteryLevel, false)
setContentTitle(
context.getString(R.string.low_battery_title).format(
node.shortName
)
)
val message = context.getString(R.string.low_battery_message).format(
node.longName,
node.deviceMetrics.batteryLevel
)
message.let {
setContentText(it)
setStyle(
NotificationCompat.BigTextStyle()
.bigText(it),
)
}
}
if (isRemote) {
lowBatteryRemoteNotificationBuilder = tempNotificationBuilder
return lowBatteryRemoteNotificationBuilder.build()
} else {
lowBatteryNotificationBuilder = tempNotificationBuilder
return lowBatteryNotificationBuilder.build()
}
}
}