MeshCore/examples/companion_radio/UITask.cpp
hank f58a34f5f4 Refactored MyMesh, advert on doublepress
Pulled the class out of main.cpp, made a header to go along with it, externed globals in headers to make them accessible to button code. Added button code to send an advert on double press. Refactored ini files to prevent linker errors.
2025-05-31 19:11:28 -07:00

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11 KiB
C++

#include "UITask.h"
#include <Arduino.h>
#include <helpers/TxtDataHelpers.h>
#include "NodePrefs.h"
#include "MyMesh.h"
#define AUTO_OFF_MILLIS 15000 // 15 seconds
#define BOOT_SCREEN_MILLIS 4000 // 4 seconds
#ifdef PIN_STATUS_LED
#define LED_ON_MILLIS 20
#define LED_ON_MSG_MILLIS 200
#define LED_CYCLE_MILLIS 4000
#endif
#ifndef USER_BTN_PRESSED
#define USER_BTN_PRESSED LOW
#endif
// 'meshcore', 128x13px
static const uint8_t meshcore_logo [] PROGMEM = {
0x3c, 0x01, 0xe3, 0xff, 0xc7, 0xff, 0x8f, 0x03, 0x87, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe, 0x1f, 0xfe,
0x3c, 0x03, 0xe3, 0xff, 0xc7, 0xff, 0x8e, 0x03, 0x8f, 0xfe, 0x3f, 0xfe, 0x1f, 0xff, 0x1f, 0xfe,
0x3e, 0x03, 0xc3, 0xff, 0x8f, 0xff, 0x0e, 0x07, 0x8f, 0xfe, 0x7f, 0xfe, 0x1f, 0xff, 0x1f, 0xfc,
0x3e, 0x07, 0xc7, 0x80, 0x0e, 0x00, 0x0e, 0x07, 0x9e, 0x00, 0x78, 0x0e, 0x3c, 0x0f, 0x1c, 0x00,
0x3e, 0x0f, 0xc7, 0x80, 0x1e, 0x00, 0x0e, 0x07, 0x1e, 0x00, 0x70, 0x0e, 0x38, 0x0f, 0x3c, 0x00,
0x7f, 0x0f, 0xc7, 0xfe, 0x1f, 0xfc, 0x1f, 0xff, 0x1c, 0x00, 0x70, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x1f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x0e, 0x38, 0x0e, 0x3f, 0xf8,
0x7f, 0x3f, 0xc7, 0xfe, 0x0f, 0xff, 0x1f, 0xff, 0x1c, 0x00, 0xf0, 0x1e, 0x3f, 0xfe, 0x3f, 0xf0,
0x77, 0x3b, 0x87, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xfc, 0x38, 0x00,
0x77, 0xfb, 0x8f, 0x00, 0x00, 0x07, 0x1c, 0x0f, 0x3c, 0x00, 0xe0, 0x1c, 0x7f, 0xf8, 0x38, 0x00,
0x73, 0xf3, 0x8f, 0xff, 0x0f, 0xff, 0x1c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x78, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfe, 0x3c, 0x0e, 0x3f, 0xf8, 0xff, 0xfc, 0x70, 0x3c, 0x7f, 0xf8,
0xe3, 0xe3, 0x8f, 0xff, 0x1f, 0xfc, 0x3c, 0x0e, 0x1f, 0xf8, 0xff, 0xf8, 0x70, 0x3c, 0x7f, 0xf8,
};
void UITask::begin(DisplayDriver* display, NodePrefs* node_prefs, const char* build_date, const char* firmware_version, uint32_t pin_code) {
_display = display;
_auto_off = millis() + AUTO_OFF_MILLIS;
clearMsgPreview();
_node_prefs = node_prefs;
_pin_code = pin_code;
if (_display != NULL) {
_display->turnOn();
}
// strip off dash and commit hash by changing dash to null terminator
// e.g: v1.2.3-abcdef -> v1.2.3
char *version = strdup(firmware_version);
char *dash = strchr(version, '-');
if(dash){
*dash = 0;
}
// v1.2.3 (1 Jan 2025)
sprintf(_version_info, "%s (%s)", version, build_date);
#ifdef PIN_BUZZER
buzzer.begin();
#endif
// Initialize button with appropriate configuration
#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
#ifdef PIN_USER_BTN
_userButton = new Button(PIN_USER_BTN, USER_BTN_PRESSED);
#else
_userButton = new Button(PIN_USER_BTN_ANA, USER_BTN_PRESSED, true, 20);
#endif
_userButton->begin();
// Set up button callbacks
_userButton->onShortPress([this]() { handleButtonShortPress(); });
_userButton->onDoublePress([this]() { handleButtonDoublePress(); });
_userButton->onTriplePress([this]() { handleButtonTriplePress(); });
_userButton->onLongPress([this]() { handleButtonLongPress(); });
_userButton->onAnyPress([this]() { handleButtonAnyPress(); });
#endif
}
void UITask::soundBuzzer(UIEventType bet) {
#if defined(PIN_BUZZER)
switch(bet){
case UIEventType::contactMessage:
// gemini's pick
buzzer.play("MsgRcv3:d=4,o=6,b=200:32e,32g,32b,16c7");
break;
case UIEventType::channelMessage:
buzzer.play("kerplop:d=16,o=6,b=120:32g#,32c#");
break;
case UIEventType::ack:
buzzer.play("ack:d=32,o=8,b=120:c");
break;
case UIEventType::roomMessage:
case UIEventType::newContactMessage:
case UIEventType::none:
default:
break;
}
#endif
// Serial.print("DBG: Buzzzzzz -> ");
// Serial.println((int) bet);
}
void UITask::msgRead(int msgcount) {
_msgcount = msgcount;
if (msgcount == 0) {
clearMsgPreview();
}
}
void UITask::clearMsgPreview() {
_origin[0] = 0;
_msg[0] = 0;
_need_refresh = true;
}
void UITask::newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) {
_msgcount = msgcount;
if (path_len == 0xFF) {
sprintf(_origin, "(F) %s", from_name);
} else {
sprintf(_origin, "(%d) %s", (uint32_t) path_len, from_name);
}
StrHelper::strncpy(_msg, text, sizeof(_msg));
if (_display != NULL) {
if (!_display->isOn()) _display->turnOn();
_auto_off = millis() + AUTO_OFF_MILLIS; // extend the auto-off timer
_need_refresh = true;
}
}
void UITask::renderBatteryIndicator(uint16_t batteryMilliVolts) {
// Convert millivolts to percentage
const int minMilliVolts = 3000; // Minimum voltage (e.g., 3.0V)
const int maxMilliVolts = 4200; // Maximum voltage (e.g., 4.2V)
int batteryPercentage = ((batteryMilliVolts - minMilliVolts) * 100) / (maxMilliVolts - minMilliVolts);
if (batteryPercentage < 0) batteryPercentage = 0; // Clamp to 0%
if (batteryPercentage > 100) batteryPercentage = 100; // Clamp to 100%
// battery icon
int iconWidth = 24;
int iconHeight = 12;
int iconX = _display->width() - iconWidth - 5; // Position the icon near the top-right corner
int iconY = 0;
_display->setColor(DisplayDriver::GREEN);
// battery outline
_display->drawRect(iconX, iconY, iconWidth, iconHeight);
// battery "cap"
_display->fillRect(iconX + iconWidth, iconY + (iconHeight / 4), 3, iconHeight / 2);
// fill the battery based on the percentage
int fillWidth = (batteryPercentage * (iconWidth - 4)) / 100;
_display->fillRect(iconX + 2, iconY + 2, fillWidth, iconHeight - 4);
}
void UITask::renderCurrScreen() {
if (_display == NULL) return; // assert() ??
char tmp[80];
if (_origin[0] && _msg[0]) { // message preview
// render message preview
_display->setCursor(0, 0);
_display->setTextSize(1);
_display->setColor(DisplayDriver::GREEN);
_display->print(_node_prefs->node_name);
_display->setCursor(0, 12);
_display->setColor(DisplayDriver::YELLOW);
_display->print(_origin);
_display->setCursor(0, 24);
_display->setColor(DisplayDriver::LIGHT);
_display->print(_msg);
_display->setCursor(_display->width() - 28, 9);
_display->setTextSize(2);
_display->setColor(DisplayDriver::ORANGE);
sprintf(tmp, "%d", _msgcount);
_display->print(tmp);
_display->setColor(DisplayDriver::YELLOW); // last color will be kept on T114
} else if (millis() < BOOT_SCREEN_MILLIS) { // boot screen
// meshcore logo
_display->setColor(DisplayDriver::BLUE);
int logoWidth = 128;
_display->drawXbm((_display->width() - logoWidth) / 2, 3, meshcore_logo, logoWidth, 13);
// version info
_display->setColor(DisplayDriver::LIGHT);
_display->setTextSize(1);
uint16_t textWidth = _display->getTextWidth(_version_info);
_display->setCursor((_display->width() - textWidth) / 2, 22);
_display->print(_version_info);
} else { // home screen
// node name
_display->setCursor(0, 0);
_display->setTextSize(1);
_display->setColor(DisplayDriver::GREEN);
_display->print(_node_prefs->node_name);
// battery voltage
renderBatteryIndicator(_board->getBattMilliVolts());
// freq / sf
_display->setCursor(0, 20);
_display->setColor(DisplayDriver::YELLOW);
sprintf(tmp, "FREQ: %06.3f SF%d", _node_prefs->freq, _node_prefs->sf);
_display->print(tmp);
// bw / cr
_display->setCursor(0, 30);
sprintf(tmp, "BW: %03.2f CR: %d", _node_prefs->bw, _node_prefs->cr);
_display->print(tmp);
// BT pin
if (!_connected && _pin_code != 0) {
_display->setColor(DisplayDriver::RED);
_display->setTextSize(2);
_display->setCursor(0, 43);
sprintf(tmp, "Pin:%d", _pin_code);
_display->print(tmp);
_display->setColor(DisplayDriver::GREEN);
} else {
_display->setColor(DisplayDriver::LIGHT);
}
}
_need_refresh = false;
}
void UITask::userLedHandler() {
#ifdef PIN_STATUS_LED
static int state = 0;
static int next_change = 0;
static int last_increment = 0;
int cur_time = millis();
if (cur_time > next_change) {
if (state == 0) {
state = 1;
if (_msgcount > 0) {
last_increment = LED_ON_MSG_MILLIS;
} else {
last_increment = LED_ON_MILLIS;
}
next_change = cur_time + last_increment;
} else {
state = 0;
next_change = cur_time + LED_CYCLE_MILLIS - last_increment;
}
digitalWrite(PIN_STATUS_LED, state);
}
#endif
}
/*
hardware-agnostic pre-shutdown activity should be done here
*/
void UITask::shutdown(bool restart){
#ifdef PIN_BUZZER
/* note: we have a choice here -
we can do a blocking buzzer.loop() with non-deterministic consequences
or we can set a flag and delay the shutdown for a couple of seconds
while a non-blocking buzzer.loop() plays out in UITask::loop()
*/
buzzer.shutdown();
uint32_t buzzer_timer = millis(); // fail-safe shutdown
while (buzzer.isPlaying() && (millis() - 2500) < buzzer_timer)
buzzer.loop();
#endif // PIN_BUZZER
if (restart)
_board->reboot();
else
_board->powerOff();
}
void UITask::loop() {
#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
if (_userButton) {
_userButton->update();
}
#endif
userLedHandler();
#ifdef PIN_BUZZER
if (buzzer.isPlaying()) buzzer.loop();
#endif
if (_display != NULL && _display->isOn()) {
static bool _firstBoot = true;
if(_firstBoot && millis() >= BOOT_SCREEN_MILLIS) {
_need_refresh = true;
_firstBoot = false;
}
if (millis() >= _next_refresh && _need_refresh) {
_display->startFrame();
renderCurrScreen();
_display->endFrame();
_next_refresh = millis() + 1000; // refresh every second
}
if (millis() > _auto_off) {
_display->turnOff();
}
}
}
void UITask::handleButtonAnyPress() {
MESH_DEBUG_PRINTLN("UITask: any press triggered");
// called on any button press before other events, to wake up the display quickly
// do not refresh the display here, as it may block the button handler
if (_display != NULL) {
_displayWasOn = _display->isOn(); // Track display state before any action
if (!_displayWasOn) {
_display->turnOn();
}
_auto_off = millis() + AUTO_OFF_MILLIS; // extend auto-off timer
}
}
void UITask::handleButtonShortPress() {
MESH_DEBUG_PRINTLN("UITask: short press triggered");
if (_display != NULL) {
// Only clear message preview if display was already on before button press
if (_displayWasOn) {
// If display was on and showing message preview, clear it
if (_origin[0] && _msg[0]) {
clearMsgPreview();
} else {
// Otherwise, refresh the display
_need_refresh = true;
}
}
// Note: Display turn-on and auto-off timer extension are handled by handleButtonAnyPress
}
}
void UITask::handleButtonDoublePress() {
MESH_DEBUG_PRINTLN("UITask: double press triggered, sending advert");
// ADVERT
if(the_mesh.advert()) {
MESH_DEBUG_PRINTLN("Advert sent!");
}
else {
MESH_DEBUG_PRINTLN("Advert failed!");
}
}
void UITask::handleButtonTriplePress() {
MESH_DEBUG_PRINTLN("UITask: triple press triggered");
// Toggle buzzer quiet mode
#ifdef PIN_BUZZER
if (buzzer.isQuiet()) {
buzzer.quiet(false);
soundBuzzer(UIEventType::ack);
} else {
soundBuzzer(UIEventType::ack);
buzzer.quiet(true);
}
#endif
}
void UITask::handleButtonLongPress() {
MESH_DEBUG_PRINTLN("UITask: long press triggered");
shutdown();
}