MeshCore/src/helpers/radiolib/RadioLibWrappers.h
jirogit c725b82e77 Replace JP_STRICT build flag with runtime frequency detection
JP LBT mode now activates automatically based on operating frequency:
- CH25: 920.800MHz
- CH26: 921.000MHz
- CH27: 921.200MHz (ARIB STD-T108, 200kHz grid)

Changes:
- Add isJapanMode() to RadioLibWrapper using getFreqMHz()
- Add getFreqMHz() to CustomSX1262Wrapper and CustomLR1110Wrapper
- Remove #ifdef JP_STRICT throughout, replaced by isJapanMode()
- Remove -D JP_STRICT build flag from platformio.ini
- MAX_TEXT_LEN dynamically determined by CR at runtime via getMaxTextLen()

No build flags required: JP compliance activates automatically
when device is configured to Japan 3 frequencies.
2026-03-31 21:57:05 -07:00

97 lines
3 KiB
C++

#pragma once
#include <Mesh.h>
#include <RadioLib.h>
class RadioLibWrapper : public mesh::Radio {
protected:
PhysicalLayer* _radio;
mesh::MainBoard* _board;
uint32_t n_recv, n_sent, n_recv_errors, _tx_start_ms;
int16_t _noise_floor, _threshold;
uint8_t _busy_count; // consecutive busy detections for exponential backoff
uint16_t _num_floor_samples;
int32_t _floor_sample_sum;
void idle();
void startRecv();
float packetScoreInt(float snr, int sf, int packet_len);
virtual bool isReceivingPacket() =0;
virtual void doResetAGC();
public:
RadioLibWrapper(PhysicalLayer& radio, mesh::MainBoard& board) : _radio(&radio), _board(&board) { n_recv = n_sent = 0; }
void begin() override;
virtual void powerOff() { _radio->sleep(); }
int recvRaw(uint8_t* bytes, int sz) override;
uint32_t getEstAirtimeFor(int len_bytes) override;
bool startSendRaw(const uint8_t* bytes, int len) override;
bool isSendComplete() override;
void onSendFinished() override;
bool isInRecvMode() const override;
bool isChannelActive();
bool isReceiving() override {
if (isReceivingPacket()) return true;
return isChannelActive();
}
virtual float getCurrentRSSI() =0;
virtual uint8_t getCodingRate() const = 0;
virtual float getFreqMHz() const = 0;
bool isJapanMode() const {
float freq = getFreqMHz();
return (fabsf(freq - 920.800f) < 0.05f ||
fabsf(freq - 921.000f) < 0.05f ||
fabsf(freq - 921.200f) < 0.05f);
}
int getMaxTextLen() const {
if (!isJapanMode()) return 10 * 16; // default
uint8_t cr = getCodingRate();
if (cr <= 5) return 3 * 16; // 48 bytes ~16 JP chars
if (cr == 6) return 2 * 16; // 32 bytes ~10 JP chars
if (cr == 7) return 1 * 16 + 8; // 24 bytes ~8 JP chars
return 1 * 16; // 16 bytes ~5 JP chars
}
virtual int16_t performChannelScan();
int getNoiseFloor() const override { return _noise_floor; }
void triggerNoiseFloorCalibrate(int threshold) override;
void resetAGC() override;
void loop() override;
uint32_t getPacketsRecv() const { return n_recv; }
uint32_t getPacketsRecvErrors() const { return n_recv_errors; }
uint32_t getPacketsSent() const { return n_sent; }
void resetStats() { n_recv = n_sent = n_recv_errors = 0; }
virtual float getLastRSSI() const override;
virtual float getLastSNR() const override;
float packetScore(float snr, int packet_len) override { return packetScoreInt(snr, 10, packet_len); } // assume sf=10
virtual void setRxBoostedGainMode(bool) { }
virtual bool getRxBoostedGainMode() const { return false; }
};
/**
* \brief an RNG impl using the noise from the LoRa radio as entropy.
* NOTE: this is VERY SLOW! Use only for things like creating new LocalIdentity
*/
class RadioNoiseListener : public mesh::RNG {
PhysicalLayer* _radio;
public:
RadioNoiseListener(PhysicalLayer& radio): _radio(&radio) { }
void random(uint8_t* dest, size_t sz) override {
for (int i = 0; i < sz; i++) {
dest[i] = _radio->randomByte() ^ (::random(0, 256) & 0xFF);
}
}
};