MeshCore/variants/lilygo_tbeam_SX1262/target.cpp
cod3doomy 218b96e4aa T-Beam refactor
There is a lot to this PR, so if there are any questions let me know.

The idea here is to merge T-Beam fw so that there is less redundant code. Most versions (except the 0.7) share PMU code, init sequence, and most IO pin definitions.

- Merged all T-Beam board.h files into one TBeamBoard.
- Added PMU code to identify different AXP chips.
- Modified "lilygo tbeam SX1276" variant to cover all T-Beam SX1276 versions
- Modified "lilygo tbeam SX1262" variant to cover all T-Beam SX1262 versions
- Enabled GPS on all T-Beam versions/models
- Enabled BME280 on the Supreme

I am also updating EnvironmentSensorManager to allow for boards that do or don't have GPS enable pins, as well as a PERSISTANT_GPS define check for boards that want GPS to stay active after boot.
2025-06-22 17:46:30 -07:00

54 lines
1.3 KiB
C++

#include <Arduino.h>
#include "target.h"
TBeamBoard board;
#if defined(P_LORA_SCLK)
static SPIClass spi;
RADIO_CLASS radio = new Module(P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY, spi);
#else
RADIO_CLASS radio = new Module(P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY);
#endif
WRAPPER_CLASS radio_driver(radio, board);
ESP32RTCClock fallback_clock;
AutoDiscoverRTCClock rtc_clock(fallback_clock);
#if ENV_INCLUDE_GPS
#include <helpers/sensors/MicroNMEALocationProvider.h>
MicroNMEALocationProvider nmea = MicroNMEALocationProvider(Serial1);
EnvironmentSensorManager sensors = EnvironmentSensorManager(nmea);
#else
EnvironmentSensorManager sensors;
#endif
#ifdef DISPLAY_CLASS
DISPLAY_CLASS display;
#endif
bool radio_init() {
fallback_clock.begin();
rtc_clock.begin(Wire);
return radio.std_init(&spi);
}
uint32_t radio_get_rng_seed() {
return radio.random(0x7FFFFFFF);
}
void radio_set_params(float freq, float bw, uint8_t sf, uint8_t cr) {
radio.setFrequency(freq);
radio.setSpreadingFactor(sf);
radio.setBandwidth(bw);
radio.setCodingRate(cr);
}
void radio_set_tx_power(uint8_t dbm) {
radio.setOutputPower(dbm);
}
mesh::LocalIdentity radio_new_identity() {
RadioNoiseListener rng(radio);
return mesh::LocalIdentity(&rng); // create new random identity
}