MeshCore/examples/companion_radio/UITask.h
2025-08-08 20:01:31 +10:00

82 lines
2.2 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "NodePrefs.h"
enum class UIEventType {
none,
contactMessage,
channelMessage,
roomMessage,
newContactMessage,
ack
};
#define MAX_TOP_LEVEL 8
class UITask {
DisplayDriver* _display;
mesh::MainBoard* _board;
BaseSerialInterface* _serial;
SensorManager* _sensors;
#ifdef PIN_BUZZER
genericBuzzer buzzer;
#endif
unsigned long _next_refresh, _auto_off;
bool _connected;
NodePrefs* _node_prefs;
char _alert[80];
unsigned long _alert_expiry;
int _msgcount;
unsigned long ui_started_at, next_batt_chck;
UIScreen* splash;
UIScreen* home;
UIScreen* msg_preview;
UIScreen* curr;
void userLedHandler();
// Button action handlers
char checkDisplayOn(char c);
char handleLongPress(char c);
void setCurrScreen(UIScreen* c);
public:
UITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial), _display(NULL), _sensors(NULL) {
next_batt_chck = _next_refresh = 0;
ui_started_at = 0;
_connected = false;
curr = NULL;
}
void begin(DisplayDriver* display, SensorManager* sensors, NodePrefs* node_prefs);
void gotoHomeScreen() { setCurrScreen(home); }
void showAlert(const char* text, int duration_millis);
void setHasConnection(bool connected) { _connected = connected; }
bool hasConnection() const { return _connected; }
uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
bool isSerialEnabled() const { return _serial->isEnabled(); }
void enableSerial() { _serial->enable(); }
void disableSerial() { _serial->disable(); }
int getMsgCount() const { return _msgcount; }
bool hasDisplay() const { return _display != NULL; }
bool isButtonPressed() const;
void msgRead(int msgcount);
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount);
void soundBuzzer(UIEventType bet = UIEventType::none);
void shutdown(bool restart = false);
void loop();
};