MeshCore/variants/ikoka_stick_nrf/target.cpp
kelsey hudson 022bfc4f4b Ikoka Stick: Use new UI, make repeater & room server work
* Enable the new UI on the BLE and USB Companion roles.
* Fix compilation issues with the repeater and room server roles.
* Remove ESP32-related alternate pinout cruft from the NRF build tree.
* build.sh: add build-matching-firmwares command to allow e.g. building
  all roles for a given variant by passing the variant name.
2025-08-16 15:09:42 -07:00

44 lines
1 KiB
C++

#include <Arduino.h>
#include "target.h"
#include <helpers/ArduinoHelpers.h>
ikoka_stick_nrf_board board;
#ifdef DISPLAY_CLASS
DISPLAY_CLASS display;
MomentaryButton user_btn(PIN_USER_BTN, 1000, true);
#endif
RADIO_CLASS radio = new Module(P_LORA_NSS, P_LORA_DIO_1, P_LORA_RESET, P_LORA_BUSY, SPI);
WRAPPER_CLASS radio_driver(radio, board);
VolatileRTCClock fallback_clock;
AutoDiscoverRTCClock rtc_clock(fallback_clock);
EnvironmentSensorManager sensors;
bool radio_init() {
rtc_clock.begin(Wire);
return radio.std_init(&SPI);
}
uint32_t radio_get_rng_seed() {
return radio.random(0x7FFFFFFF);
}
void radio_set_params(float freq, float bw, uint8_t sf, uint8_t cr) {
radio.setFrequency(freq);
radio.setSpreadingFactor(sf);
radio.setBandwidth(bw);
radio.setCodingRate(cr);
}
void radio_set_tx_power(uint8_t dbm) {
radio.setOutputPower(dbm);
}
mesh::LocalIdentity radio_new_identity() {
RadioNoiseListener rng(radio);
return mesh::LocalIdentity(&rng); // create new random identity
}