MeshCore/examples/companion_radio/AbstractUITask.h
csrutil 2da50882c0 feat: add vibration feedback support for UI events
- Add genericVibration class with 5-second cooldown and 1-second pulse
- Integrate vibration triggers for new messages and contact discoveries
- Add conditional compilation support with PIN_VIBRATION guard
- Implement abstract interface for vibration in UITask system
2025-09-17 08:56:18 +08:00

49 lines
1.3 KiB
C++

#pragma once
#include <MeshCore.h>
#include <helpers/ui/DisplayDriver.h>
#include <helpers/ui/UIScreen.h>
#include <helpers/SensorManager.h>
#include <helpers/BaseSerialInterface.h>
#include <Arduino.h>
#ifdef PIN_BUZZER
#include <helpers/ui/buzzer.h>
#endif
#include "NodePrefs.h"
enum class UIEventType {
none,
contactMessage,
channelMessage,
roomMessage,
newContactMessage,
ack
};
class AbstractUITask {
protected:
mesh::MainBoard* _board;
BaseSerialInterface* _serial;
bool _connected;
AbstractUITask(mesh::MainBoard* board, BaseSerialInterface* serial) : _board(board), _serial(serial) {
_connected = false;
}
public:
void setHasConnection(bool connected) { _connected = connected; }
bool hasConnection() const { return _connected; }
uint16_t getBattMilliVolts() const { return _board->getBattMilliVolts(); }
bool isSerialEnabled() const { return _serial->isEnabled(); }
void enableSerial() { _serial->enable(); }
void disableSerial() { _serial->disable(); }
virtual void msgRead(int msgcount) = 0;
virtual void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount) = 0;
virtual void soundBuzzer(UIEventType bet = UIEventType::none) = 0;
#ifdef PIN_VIBRATION
virtual void triggerVibration() = 0;
#endif
virtual void loop() = 0;
};