#pragma once #include "DisplayDriver.h" #define KEY_LEFT 0xB4 #define KEY_UP 0xB5 #define KEY_DOWN 0xB6 #define KEY_RIGHT 0xB7 #define KEY_SELECT 10 #define KEY_ENTER 13 #define KEY_CANCEL 27 // Esc #define KEY_HOME 0xF0 #define KEY_NEXT 0xF1 #define KEY_PREV 0xF2 #define KEY_CONTEXT_MENU 0xF3 class UIScreen { protected: UIScreen() { } public: virtual int render(DisplayDriver& display) =0; // return value is number of millis until next render virtual bool handleInput(char c) { return false; } virtual void poll() { } };