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Reformatting code
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5bf5812755
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7 changed files with 919 additions and 1039 deletions
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@ -1,125 +1,142 @@
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#include "Button.h"
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Button::Button(uint8_t pin, bool activeState)
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: _pin(pin), _activeState(activeState), _isAnalog(false), _analogThreshold(20) {
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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Button::Button(uint8_t pin, bool activeState)
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: _pin(pin), _activeState(activeState), _isAnalog(false), _analogThreshold(20)
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{
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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}
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Button::Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold)
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: _pin(pin), _activeState(activeState), _isAnalog(isAnalog), _analogThreshold(analogThreshold) {
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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: _pin(pin), _activeState(activeState), _isAnalog(isAnalog), _analogThreshold(analogThreshold)
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{
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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}
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void Button::begin() {
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_currentState = readButton();
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_lastState = _currentState;
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void Button::begin()
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{
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_currentState = readButton();
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_lastState = _currentState;
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}
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void Button::update() {
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uint32_t now = millis();
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// Read button at specified interval
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if (now - _lastReadTime < BUTTON_READ_INTERVAL_MS) {
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return;
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void Button::update()
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{
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uint32_t now = millis();
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// Read button at specified interval
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if (now - _lastReadTime < BUTTON_READ_INTERVAL_MS) {
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return;
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}
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_lastReadTime = now;
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bool newState = readButton();
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// Check if state has changed
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if (newState != _lastState) {
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_stateChangeTime = now;
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}
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// Debounce check
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if ((now - _stateChangeTime) > BUTTON_DEBOUNCE_TIME_MS) {
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if (newState != _currentState) {
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_currentState = newState;
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handleStateChange();
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}
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_lastReadTime = now;
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bool newState = readButton();
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// Check if state has changed
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if (newState != _lastState) {
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_stateChangeTime = now;
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}
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_lastState = newState;
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// Handle multi-click timeout
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if (_state == WAITING_FOR_MULTI_CLICK && (now - _releaseTime) > BUTTON_CLICK_TIMEOUT_MS) {
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// Timeout reached, process the clicks
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if (_clickCount == 1) {
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triggerEvent(SHORT_PRESS);
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}
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// Debounce check
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if ((now - _stateChangeTime) > BUTTON_DEBOUNCE_TIME_MS) {
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if (newState != _currentState) {
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_currentState = newState;
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handleStateChange();
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}
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else if (_clickCount == 2) {
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triggerEvent(DOUBLE_PRESS);
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}
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_lastState = newState;
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// Handle multi-click timeout
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if (_state == WAITING_FOR_MULTI_CLICK && (now - _releaseTime) > BUTTON_CLICK_TIMEOUT_MS) {
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// Timeout reached, process the clicks
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if (_clickCount == 1) {
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triggerEvent(SHORT_PRESS);
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} else if (_clickCount == 2) {
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triggerEvent(DOUBLE_PRESS);
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} else if (_clickCount >= 3) {
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triggerEvent(TRIPLE_PRESS);
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}
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_clickCount = 0;
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else if (_clickCount >= 3) {
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triggerEvent(TRIPLE_PRESS);
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}
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_clickCount = 0;
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_state = IDLE;
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}
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// Handle long press while button is held
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if (_state == PRESSED && (now - _pressTime) > BUTTON_LONG_PRESS_TIME_MS) {
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triggerEvent(LONG_PRESS);
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_state = IDLE; // Prevent multiple press events
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_clickCount = 0;
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}
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}
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bool Button::readButton()
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{
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if (_isAnalog) {
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return (analogRead(_pin) < _analogThreshold);
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}
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else {
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return (digitalRead(_pin) == _activeState);
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}
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}
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void Button::handleStateChange()
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{
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uint32_t now = millis();
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if (_currentState) {
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// Button pressed
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_pressTime = now;
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_state = PRESSED;
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triggerEvent(ANY_PRESS);
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}
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else {
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// Button released
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if (_state == PRESSED) {
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uint32_t pressDuration = now - _pressTime;
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if (pressDuration < BUTTON_LONG_PRESS_TIME_MS) {
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// Short press detected
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_clickCount++;
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_releaseTime = now;
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_state = WAITING_FOR_MULTI_CLICK;
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}
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else {
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// Long press already handled in update()
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_state = IDLE;
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}
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// Handle long press while button is held
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if (_state == PRESSED && (now - _pressTime) > BUTTON_LONG_PRESS_TIME_MS) {
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triggerEvent(LONG_PRESS);
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_state = IDLE; // Prevent multiple press events
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_clickCount = 0;
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}
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}
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}
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}
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bool Button::readButton() {
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if (_isAnalog) {
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return (analogRead(_pin) < _analogThreshold);
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} else {
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return (digitalRead(_pin) == _activeState);
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}
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}
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void Button::triggerEvent(EventType event)
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{
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_lastEvent = event;
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void Button::handleStateChange() {
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uint32_t now = millis();
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if (_currentState) {
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// Button pressed
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_pressTime = now;
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_state = PRESSED;
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triggerEvent(ANY_PRESS);
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} else {
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// Button released
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if (_state == PRESSED) {
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uint32_t pressDuration = now - _pressTime;
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if (pressDuration < BUTTON_LONG_PRESS_TIME_MS) {
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// Short press detected
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_clickCount++;
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_releaseTime = now;
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_state = WAITING_FOR_MULTI_CLICK;
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} else {
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// Long press already handled in update()
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_state = IDLE;
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_clickCount = 0;
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}
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}
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}
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}
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void Button::triggerEvent(EventType event) {
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_lastEvent = event;
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switch (event) {
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case ANY_PRESS:
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if (_onAnyPress) _onAnyPress();
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break;
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case SHORT_PRESS:
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if (_onShortPress) _onShortPress();
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break;
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case DOUBLE_PRESS:
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if (_onDoublePress) _onDoublePress();
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break;
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case TRIPLE_PRESS:
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if (_onTriplePress) _onTriplePress();
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break;
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case LONG_PRESS:
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if (_onLongPress) _onLongPress();
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break;
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default:
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break;
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}
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switch (event) {
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case ANY_PRESS:
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if (_onAnyPress)
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_onAnyPress();
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break;
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case SHORT_PRESS:
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if (_onShortPress)
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_onShortPress();
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break;
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case DOUBLE_PRESS:
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if (_onDoublePress)
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_onDoublePress();
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break;
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case TRIPLE_PRESS:
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if (_onTriplePress)
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_onTriplePress();
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break;
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case LONG_PRESS:
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if (_onLongPress)
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_onLongPress();
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break;
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default:
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break;
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}
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}
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