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https://github.com/meshcore-dev/MeshCore.git
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initial button manager
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4 changed files with 288 additions and 49 deletions
127
examples/companion_radio/Button.cpp
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127
examples/companion_radio/Button.cpp
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@ -0,0 +1,127 @@
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#include "Button.h"
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Button::Button(uint8_t pin, bool activeState)
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: _pin(pin), _activeState(activeState), _isAnalog(false), _analogThreshold(20) {
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_currentState = !_activeState;
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_lastState = _currentState;
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}
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Button::Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold)
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: _pin(pin), _activeState(activeState), _isAnalog(isAnalog), _analogThreshold(analogThreshold) {
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_currentState = !_activeState;
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_lastState = _currentState;
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}
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void Button::begin() {
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if (!_isAnalog) {
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pinMode(_pin, INPUT_PULLUP);
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}
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_currentState = readButton();
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_lastState = _currentState;
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}
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void Button::update() {
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uint32_t now = millis();
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// Read button at specified interval
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if (now - _lastReadTime < BUTTON_READ_INTERVAL_MS) {
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return;
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}
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_lastReadTime = now;
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bool newState = readButton();
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// Check if state has changed
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if (newState != _lastState) {
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_stateChangeTime = now;
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}
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// Debounce check
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if ((now - _stateChangeTime) > BUTTON_DEBOUNCE_TIME_MS) {
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if (newState != _currentState) {
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_currentState = newState;
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handleStateChange();
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}
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}
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_lastState = newState;
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// Handle multi-click timeout
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if (_state == WAITING_FOR_MULTI_CLICK && (now - _releaseTime) > BUTTON_CLICK_TIMEOUT_MS) {
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// Timeout reached, process the clicks
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if (_clickCount == 1) {
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triggerEvent(SHORT_PRESS);
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} else if (_clickCount == 2) {
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triggerEvent(DOUBLE_PRESS);
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} else if (_clickCount >= 3) {
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triggerEvent(TRIPLE_PRESS);
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}
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_clickCount = 0;
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_state = IDLE;
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}
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// Handle long press
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if (_state == PRESSED && (now - _pressTime) > BUTTON_LONG_PRESS_TIME_MS) {
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triggerEvent(LONG_PRESS);
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_state = IDLE; // Prevent multiple long press events
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_clickCount = 0;
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}
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}
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bool Button::readButton() {
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if (_isAnalog) {
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return (analogRead(_pin) < _analogThreshold) ? _activeState : !_activeState;
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} else {
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return digitalRead(_pin);
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}
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}
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void Button::handleStateChange() {
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uint32_t now = millis();
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if (_currentState == _activeState) {
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// Button pressed
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_pressTime = now;
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_state = PRESSED;
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triggerEvent(ANY_PRESS);
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} else {
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// Button released
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if (_state == PRESSED) {
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uint32_t pressDuration = now - _pressTime;
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if (pressDuration < BUTTON_LONG_PRESS_TIME_MS) {
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// Short press detected
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_clickCount++;
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_releaseTime = now;
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_state = WAITING_FOR_MULTI_CLICK;
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} else {
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// Long press already handled in update()
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_state = IDLE;
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}
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}
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}
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}
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void Button::triggerEvent(EventType event) {
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_lastEvent = event;
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switch (event) {
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case ANY_PRESS:
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if (_onAnyPress) _onAnyPress();
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break;
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case SHORT_PRESS:
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if (_onShortPress) _onShortPress();
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break;
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case DOUBLE_PRESS:
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if (_onDoublePress) _onDoublePress();
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break;
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case TRIPLE_PRESS:
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if (_onTriplePress) _onTriplePress();
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break;
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case LONG_PRESS:
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if (_onLongPress) _onLongPress();
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break;
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default:
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break;
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}
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}
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77
examples/companion_radio/Button.h
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77
examples/companion_radio/Button.h
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@ -0,0 +1,77 @@
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#pragma once
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#include <Arduino.h>
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#include <functional>
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// Button timing configuration
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#define BUTTON_DEBOUNCE_TIME_MS 50 // Debounce time in ms
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#define BUTTON_CLICK_TIMEOUT_MS 400 // Max time between clicks for multi-click
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#define BUTTON_LONG_PRESS_TIME_MS 5000 // Time to trigger long press (5 seconds)
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#define BUTTON_READ_INTERVAL_MS 10 // How often to read the button
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class Button {
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public:
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enum EventType {
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NONE,
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SHORT_PRESS,
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DOUBLE_PRESS,
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TRIPLE_PRESS,
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LONG_PRESS,
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ANY_PRESS
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};
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using EventCallback = std::function<void()>;
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Button(uint8_t pin, bool activeState = LOW);
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Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold = 20);
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void begin();
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void update();
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// Set callbacks for different events
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void onShortPress(EventCallback callback) { _onShortPress = callback; }
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void onDoublePress(EventCallback callback) { _onDoublePress = callback; }
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void onTriplePress(EventCallback callback) { _onTriplePress = callback; }
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void onLongPress(EventCallback callback) { _onLongPress = callback; }
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void onAnyPress(EventCallback callback) { _onAnyPress = callback; } // New method
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// State getters
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bool isPressed() const { return _currentState == _activeState; }
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EventType getLastEvent() const { return _lastEvent; }
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private:
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enum State {
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IDLE,
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PRESSED,
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RELEASED,
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WAITING_FOR_MULTI_CLICK
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};
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uint8_t _pin;
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bool _activeState;
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bool _isAnalog;
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uint16_t _analogThreshold;
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State _state = IDLE;
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bool _currentState;
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bool _lastState;
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uint32_t _stateChangeTime = 0;
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uint32_t _pressTime = 0;
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uint32_t _releaseTime = 0;
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uint32_t _lastReadTime = 0;
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uint8_t _clickCount = 0;
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EventType _lastEvent = NONE;
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// Callbacks
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EventCallback _onShortPress = nullptr;
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EventCallback _onDoublePress = nullptr;
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EventCallback _onTriplePress = nullptr;
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EventCallback _onLongPress = nullptr;
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EventCallback _onAnyPress = nullptr;
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bool readButton();
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void handleStateChange();
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void triggerEvent(EventType event);
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};
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@ -57,6 +57,24 @@ void UITask::begin(DisplayDriver* display, NodePrefs* node_prefs, const char* bu
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#ifdef PIN_BUZZER
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buzzer.begin();
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#endif
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// Initialize button with appropriate configuration
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#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
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#ifdef PIN_USER_BTN
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_userButton = new Button(PIN_USER_BTN, USER_BTN_PRESSED);
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#else
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_userButton = new Button(PIN_USER_BTN_ANA, USER_BTN_PRESSED, true, 20);
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#endif
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_userButton->begin();
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// Set up button callbacks
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_userButton->onShortPress([this]() { handleButtonShortPress(); });
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_userButton->onDoublePress([this]() { handleButtonDoublePress(); });
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_userButton->onTriplePress([this]() { handleButtonTriplePress(); });
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_userButton->onLongPress([this]() { handleButtonLongPress(); });
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_userButton->onAnyPress([this]() { handleButtonAnyPress(); });
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#endif
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}
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void UITask::soundBuzzer(UIEventType bet) {
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@ -233,53 +251,8 @@ void UITask::userLedHandler() {
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#endif
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}
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void UITask::buttonHandler() {
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#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
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static int prev_btn_state = !USER_BTN_PRESSED;
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static int prev_btn_state_ana = !USER_BTN_PRESSED;
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static unsigned long btn_state_change_time = 0;
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static unsigned long next_read = 0;
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int cur_time = millis();
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if (cur_time >= next_read) {
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int btn_state = 0;
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int btn_state_ana = 0;
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#ifdef PIN_USER_BTN
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btn_state = digitalRead(PIN_USER_BTN);
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#endif
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#ifdef PIN_USER_BTN_ANA
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btn_state_ana = (analogRead(PIN_USER_BTN_ANA) < 20); // analogRead returns a value hopefully below 20 when button is pressed.
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#endif
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if (btn_state != prev_btn_state || btn_state_ana != prev_btn_state_ana) { // check for either digital or analogue button change of state
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if (btn_state == USER_BTN_PRESSED || btn_state_ana == USER_BTN_PRESSED) { // pressed?
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if (_display != NULL) {
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if (_display->isOn()) {
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clearMsgPreview();
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} else {
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_display->turnOn();
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_need_refresh = true;
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}
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_auto_off = cur_time + AUTO_OFF_MILLIS; // extend auto-off timer
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}
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} else { // unpressed ? check pressed time ...
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if ((cur_time - btn_state_change_time) > 5000) {
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#ifdef PIN_STATUS_LED
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digitalWrite(PIN_STATUS_LED, LOW);
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delay(10);
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#endif
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shutdown(); // without restart
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}
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}
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btn_state_change_time = millis();
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prev_btn_state = btn_state;
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prev_btn_state_ana = btn_state_ana;
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}
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next_read = millis() + 100; // 10 reads per second
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}
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#endif
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}
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/* hardware-agnostic pre-shutdown activity should be done here
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/*
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hardware-agnostic pre-shutdown activity should be done here
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*/
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void UITask::shutdown(bool restart){
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@ -303,7 +276,11 @@ void UITask::shutdown(bool restart){
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}
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void UITask::loop() {
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buttonHandler();
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#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
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if (_userButton) {
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_userButton->update();
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}
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#endif
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userLedHandler();
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#ifdef PIN_BUZZER
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@ -328,3 +305,48 @@ void UITask::loop() {
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}
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}
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}
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void UITask::handleButtonAnyPress() {
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MESH_DEBUG_PRINTLN("UITask: any press triggered");
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if (_display != NULL) {
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if (!_display->isOn()) {
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_display->turnOn();
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_need_refresh = true;
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} else {
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// Turn on display
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_display->turnOn();
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_need_refresh = true;
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}
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_auto_off = millis() + AUTO_OFF_MILLIS; // extend auto-off timer
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}
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}
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void UITask::handleButtonShortPress() {
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MESH_DEBUG_PRINTLN("UITask: short press triggered");
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if (_display != NULL) {
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if (_display->isOn()) {
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// If display is on and showing message preview, clear it
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if (_origin[0] && _msg[0]) {
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clearMsgPreview();
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}
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}
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}
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}
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void UITask::handleButtonDoublePress() {
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MESH_DEBUG_PRINTLN("UITask: double press triggered");
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// Not implemented. TODO: possibly send an advert here?
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}
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void UITask::handleButtonTriplePress() {
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MESH_DEBUG_PRINTLN("UITask: triple press triggered");
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// Toggle buzzer quiet mode
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#ifdef PIN_BUZZER
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buzzer.quiet(!buzzer.isQuiet());
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#endif
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}
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void UITask::handleButtonLongPress() {
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MESH_DEBUG_PRINTLN("UITask: long press triggered");
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shutdown();
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}
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@ -9,6 +9,7 @@
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#endif
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#include "NodePrefs.h"
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#include "Button.h"
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enum class UIEventType
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{
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@ -35,10 +36,22 @@ class UITask {
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int _msgcount;
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bool _need_refresh = true;
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// Button handlers
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#if defined(PIN_USER_BTN) || defined(PIN_USER_BTN_ANA)
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Button* _userButton = nullptr;
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#endif
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void renderCurrScreen();
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void buttonHandler();
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void userLedHandler();
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void renderBatteryIndicator(uint16_t batteryMilliVolts);
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// Button action handlers
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void handleButtonAnyPress();
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void handleButtonShortPress();
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void handleButtonDoublePress();
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void handleButtonTriplePress();
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void handleButtonLongPress();
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public:
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