lgfx_display: better handle display class construction

This commit is contained in:
Florent 2025-10-18 14:03:27 +02:00
parent 45ab0e8cf7
commit ce70792309
2 changed files with 4 additions and 10 deletions

View file

@ -1,9 +1,3 @@
/*
* Base class for LovyanGFX supported display (works on ESP32 mainly)
* You can extend this class to support your display, providing your own LGFX
*/
#pragma once
#include <helpers/ui/DisplayDriver.h>
@ -20,11 +14,12 @@ protected:
LGFX_Device* display;
LGFX_Sprite buffer;
bool _isOn;
bool _isOn = false;
int _color = TFT_WHITE;
public:
LGFXDisplay(int w, int h):DisplayDriver(w/UI_ZOOM, h/UI_ZOOM) {_isOn = false;}
LGFXDisplay(int w, int h, LGFX_Device &disp)
: DisplayDriver(w/UI_ZOOM, h/UI_ZOOM), display(&disp) {}
bool begin();
bool isOn() override { return _isOn; }
void turnOn() override;

View file

@ -124,6 +124,5 @@ public:
class SCIndicatorDisplay : public LGFXDisplay {
LGFX disp;
public:
SCIndicatorDisplay() : LGFXDisplay(480, 480)
{ display=&disp; }
SCIndicatorDisplay() : LGFXDisplay(480, 480, disp) {}
};