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* UITask: new UI_HAS_JOYSTICK
* MomentaryButton: new constructor 'multiclick' param * WIoTrackerL1: now just use joystick, joystick press for KEY_ENTER, no multi-click for snappier UI
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7 changed files with 32 additions and 18 deletions
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@ -2,7 +2,7 @@
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#define MULTI_CLICK_WINDOW_MS 280
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MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse, bool pulldownup) {
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MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse, bool pulldownup, bool multiclick) {
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_pin = pin;
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_reverse = reverse;
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_pull = pulldownup;
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@ -13,7 +13,7 @@ MomentaryButton::MomentaryButton(int8_t pin, int long_press_millis, bool reverse
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_threshold = 0;
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_click_count = 0;
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_last_click_time = 0;
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_multi_click_window = MULTI_CLICK_WINDOW_MS;
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_multi_click_window = multiclick ? MULTI_CLICK_WINDOW_MS : 0;
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_pending_click = false;
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}
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@ -23,7 +23,7 @@ class MomentaryButton {
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bool isPressed(int level) const;
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public:
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MomentaryButton(int8_t pin, int long_press_mills=0, bool reverse=false, bool pulldownup=false);
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MomentaryButton(int8_t pin, int long_press_mills=0, bool reverse=false, bool pulldownup=false, bool multiclick=true);
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MomentaryButton(int8_t pin, int long_press_mills, int analog_threshold);
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void begin();
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int check(bool repeat_click=false); // returns one of BUTTON_EVENT_*
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