Analogue button delay based on millis

This commit is contained in:
Adam Mealings 2025-10-31 13:04:59 +00:00
parent 7755400a35
commit c13b4ae481
2 changed files with 16 additions and 9 deletions

View file

@ -700,15 +700,18 @@ void UITask::loop() {
}
#endif
#if defined(PIN_USER_BTN_ANA)
ev = analog_btn.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(KEY_NEXT);
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(KEY_ENTER);
} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
c = handleDoubleClick(KEY_PREV);
} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
c = handleTripleClick(KEY_SELECT);
if (abs(millis() - _analogue_pin_read_millis) > 10) {
ev = analog_btn.check();
if (ev == BUTTON_EVENT_CLICK) {
c = checkDisplayOn(KEY_NEXT);
} else if (ev == BUTTON_EVENT_LONG_PRESS) {
c = handleLongPress(KEY_ENTER);
} else if (ev == BUTTON_EVENT_DOUBLE_CLICK) {
c = handleDoubleClick(KEY_PREV);
} else if (ev == BUTTON_EVENT_TRIPLE_CLICK) {
c = handleTripleClick(KEY_SELECT);
}
_analogue_pin_read_millis = millis();
}
#endif
#if defined(DISP_BACKLIGHT) && defined(BACKLIGHT_BTN)

View file

@ -40,6 +40,10 @@ class UITask : public AbstractUITask {
int last_led_increment = 0;
#endif
#ifdef PIN_USER_BTN_ANA
unsigned long _analogue_pin_read_millis = millis();
#endif
UIScreen* splash;
UIScreen* home;
UIScreen* msg_preview;