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build fix for room server with MESH_DEBUG=1
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1 changed files with 1 additions and 1 deletions
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@ -815,7 +815,7 @@ void MyMesh::loop() {
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if (c->extra.room.pending_ack && millisHasNowPassed(c->extra.room.ack_timeout)) {
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c->extra.room.push_failures++;
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c->extra.room.pending_ack = 0; // reset (TODO: keep prev expected_ack's in a list, incase they arrive LATER, after we retry)
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MESH_DEBUG_PRINTLN("pending ACK timed out: push_failures: %d", (uint32_t)c->push_failures);
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MESH_DEBUG_PRINTLN("pending ACK timed out: push_failures: %d", (uint32_t)c->extra.room.push_failures);
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}
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}
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// check next Round-Robin client, and sync next new post
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