* added getTransmitDelay(), applied to Flood mode retransmissions.

This commit is contained in:
Scott Powell 2025-01-13 20:45:01 +11:00
parent d06532d6f1
commit 8983584dd8
4 changed files with 20 additions and 5 deletions

View file

@ -144,7 +144,7 @@ protected:
return airtime_factor;
}
bool allowPacketForward(mesh::Packet* packet) override {
bool allowPacketForward(const mesh::Packet* packet) override {
uint8_t hash[MAX_HASH_SIZE];
packet->calculatePacketHash(hash);

View file

@ -11,9 +11,14 @@ void Mesh::loop() {
Dispatcher::loop();
}
bool Mesh::allowPacketForward(mesh::Packet* packet) {
bool Mesh::allowPacketForward(const mesh::Packet* packet) {
return false; // by default, Transport NOT enabled
}
uint32_t Mesh::getRetransmitDelay(const mesh::Packet* packet) {
uint32_t t = (_radio->getEstAirtimeFor(packet->path_len + packet->payload_len + 2) * 52 / 50) / 2;
return _rng->nextInt(0, 5)*t;
}
int Mesh::searchPeersByHash(const uint8_t* hash) {
return 0; // not found
@ -34,7 +39,7 @@ DispatcherAction Mesh::onRecvPacket(Packet* pkt) {
// remove our hash from 'path', then re-broadcast
pkt->path_len -= PATH_HASH_SIZE;
memcpy(pkt->path, &pkt->path[PATH_HASH_SIZE], pkt->path_len);
return ACTION_RETRANSMIT(0); // Routed traffic is HIGHEST priority
return ACTION_RETRANSMIT(0); // Routed traffic is HIGHEST priority (and NO per-hop delay)
}
return ACTION_RELEASE; // this node is NOT the next hop (OR this packet has already been forwarded), so discard.
}
@ -204,8 +209,9 @@ DispatcherAction Mesh::routeRecvPacket(Packet* packet) {
// append this node's hash to 'path'
packet->path_len += self_id.copyHashTo(&packet->path[packet->path_len]);
uint32_t d = getRetransmitDelay(packet);
// as this propagates outwards, give it lower and lower priority
return ACTION_RETRANSMIT(packet->path_len); // give priority to closer sources, than ones further away
return ACTION_RETRANSMIT_DELAYED(packet->path_len, d); // give priority to closer sources, than ones further away
}
return ACTION_RELEASE;
}

View file

@ -46,7 +46,12 @@ protected:
* \brief Check whether this packet should be forwarded (re-transmitted) or not.
* Is sub-classes responsibility to make sure given packet is only transmitted ONCE (by this node)
*/
virtual bool allowPacketForward(Packet* packet);
virtual bool allowPacketForward(const Packet* packet);
/**
* \returns number of milliseconds delay to apply to retransmitting the given packet.
*/
virtual uint32_t getRetransmitDelay(const Packet* packet);
/**
* \brief Perform search of local DB of peers/contacts.

View file

@ -9,6 +9,10 @@ namespace mesh {
class RNG {
public:
virtual void random(uint8_t* dest, size_t sz) = 0;
/**
* \returns random number between _min (inclusive) and _max (exclusive)
*/
uint32_t nextInt(uint32_t _min, uint32_t _max);
};