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https://github.com/meshcore-dev/MeshCore.git
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* SERVER_RESPONSE_DELAY now applied to: login responses, companion telemetry responses
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commit
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3 changed files with 13 additions and 9 deletions
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@ -383,14 +383,14 @@ protected:
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// let this sender know path TO here, so they can use sendDirect(), and ALSO encode the response
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mesh::Packet* path = createPathReturn(sender, client->secret, packet->path, packet->path_len,
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PAYLOAD_TYPE_RESPONSE, reply_data, 12);
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if (path) sendFlood(path);
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if (path) sendFlood(path, SERVER_RESPONSE_DELAY);
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} else {
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mesh::Packet* reply = createDatagram(PAYLOAD_TYPE_RESPONSE, sender, client->secret, reply_data, 12);
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if (reply) {
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if (client->out_path_len >= 0) { // we have an out_path, so send DIRECT
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sendDirect(reply, client->out_path, client->out_path_len);
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sendDirect(reply, client->out_path, client->out_path_len, SERVER_RESPONSE_DELAY);
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} else {
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sendFlood(reply);
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sendFlood(reply, SERVER_RESPONSE_DELAY);
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}
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}
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}
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@ -479,14 +479,14 @@ protected:
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// let this sender know path TO here, so they can use sendDirect(), and ALSO encode the response
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mesh::Packet* path = createPathReturn(sender, client->secret, packet->path, packet->path_len,
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PAYLOAD_TYPE_RESPONSE, reply_data, 8 + 2);
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if (path) sendFlood(path);
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if (path) sendFlood(path, SERVER_RESPONSE_DELAY);
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} else {
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mesh::Packet* reply = createDatagram(PAYLOAD_TYPE_RESPONSE, sender, client->secret, reply_data, 8 + 2);
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if (reply) {
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if (client->out_path_len >= 0) { // we have an out_path, so send DIRECT
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sendDirect(reply, client->out_path, client->out_path_len);
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sendDirect(reply, client->out_path, client->out_path_len, SERVER_RESPONSE_DELAY);
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} else {
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sendFlood(reply);
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sendFlood(reply, SERVER_RESPONSE_DELAY);
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}
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}
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}
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@ -1,6 +1,10 @@
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#include <helpers/BaseChatMesh.h>
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#include <Utils.h>
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#ifndef SERVER_RESPONSE_DELAY
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#define SERVER_RESPONSE_DELAY 300
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#endif
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#ifndef TXT_ACK_DELAY
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#define TXT_ACK_DELAY 200
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#endif
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@ -191,14 +195,14 @@ void BaseChatMesh::onPeerDataRecv(mesh::Packet* packet, uint8_t type, int sender
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// let this sender know path TO here, so they can use sendDirect(), and ALSO encode the response
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mesh::Packet* path = createPathReturn(from.id, secret, packet->path, packet->path_len,
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PAYLOAD_TYPE_RESPONSE, temp_buf, reply_len);
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if (path) sendFlood(path);
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if (path) sendFlood(path, SERVER_RESPONSE_DELAY);
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} else {
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mesh::Packet* reply = createDatagram(PAYLOAD_TYPE_RESPONSE, from.id, secret, temp_buf, reply_len);
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if (reply) {
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if (from.out_path_len >= 0) { // we have an out_path, so send DIRECT
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sendDirect(reply, from.out_path, from.out_path_len);
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sendDirect(reply, from.out_path, from.out_path_len, SERVER_RESPONSE_DELAY);
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} else {
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sendFlood(reply);
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sendFlood(reply, SERVER_RESPONSE_DELAY);
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}
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}
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}
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