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Reverting changes to Button code
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2 changed files with 169 additions and 174 deletions
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@ -1,142 +1,125 @@
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#include "Button.h"
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Button::Button(uint8_t pin, bool activeState)
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: _pin(pin), _activeState(activeState), _isAnalog(false), _analogThreshold(20)
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{
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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Button::Button(uint8_t pin, bool activeState)
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: _pin(pin), _activeState(activeState), _isAnalog(false), _analogThreshold(20) {
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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}
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Button::Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold)
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: _pin(pin), _activeState(activeState), _isAnalog(isAnalog), _analogThreshold(analogThreshold)
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{
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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: _pin(pin), _activeState(activeState), _isAnalog(isAnalog), _analogThreshold(analogThreshold) {
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_currentState = false; // Initialize as not pressed
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_lastState = _currentState;
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}
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void Button::begin()
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{
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_currentState = readButton();
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_lastState = _currentState;
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void Button::begin() {
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_currentState = readButton();
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_lastState = _currentState;
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}
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void Button::update()
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{
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uint32_t now = millis();
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// Read button at specified interval
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if (now - _lastReadTime < BUTTON_READ_INTERVAL_MS) {
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return;
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}
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_lastReadTime = now;
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bool newState = readButton();
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// Check if state has changed
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if (newState != _lastState) {
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_stateChangeTime = now;
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}
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// Debounce check
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if ((now - _stateChangeTime) > BUTTON_DEBOUNCE_TIME_MS) {
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if (newState != _currentState) {
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_currentState = newState;
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handleStateChange();
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void Button::update() {
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uint32_t now = millis();
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// Read button at specified interval
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if (now - _lastReadTime < BUTTON_READ_INTERVAL_MS) {
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return;
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}
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}
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_lastState = newState;
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// Handle multi-click timeout
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if (_state == WAITING_FOR_MULTI_CLICK && (now - _releaseTime) > BUTTON_CLICK_TIMEOUT_MS) {
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// Timeout reached, process the clicks
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if (_clickCount == 1) {
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triggerEvent(SHORT_PRESS);
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_lastReadTime = now;
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bool newState = readButton();
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// Check if state has changed
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if (newState != _lastState) {
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_stateChangeTime = now;
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}
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else if (_clickCount == 2) {
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triggerEvent(DOUBLE_PRESS);
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// Debounce check
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if ((now - _stateChangeTime) > BUTTON_DEBOUNCE_TIME_MS) {
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if (newState != _currentState) {
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_currentState = newState;
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handleStateChange();
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}
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}
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else if (_clickCount >= 3) {
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triggerEvent(TRIPLE_PRESS);
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}
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_clickCount = 0;
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_state = IDLE;
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}
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// Handle long press while button is held
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if (_state == PRESSED && (now - _pressTime) > BUTTON_LONG_PRESS_TIME_MS) {
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triggerEvent(LONG_PRESS);
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_state = IDLE; // Prevent multiple press events
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_clickCount = 0;
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}
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}
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bool Button::readButton()
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{
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if (_isAnalog) {
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return (analogRead(_pin) < _analogThreshold);
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}
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else {
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return (digitalRead(_pin) == _activeState);
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}
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}
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void Button::handleStateChange()
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{
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uint32_t now = millis();
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if (_currentState) {
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// Button pressed
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_pressTime = now;
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_state = PRESSED;
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triggerEvent(ANY_PRESS);
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}
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else {
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// Button released
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if (_state == PRESSED) {
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uint32_t pressDuration = now - _pressTime;
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if (pressDuration < BUTTON_LONG_PRESS_TIME_MS) {
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// Short press detected
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_clickCount++;
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_releaseTime = now;
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_state = WAITING_FOR_MULTI_CLICK;
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}
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else {
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// Long press already handled in update()
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_state = IDLE;
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_lastState = newState;
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// Handle multi-click timeout
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if (_state == WAITING_FOR_MULTI_CLICK && (now - _releaseTime) > BUTTON_CLICK_TIMEOUT_MS) {
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// Timeout reached, process the clicks
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if (_clickCount == 1) {
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triggerEvent(SHORT_PRESS);
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} else if (_clickCount == 2) {
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triggerEvent(DOUBLE_PRESS);
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} else if (_clickCount >= 3) {
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triggerEvent(TRIPLE_PRESS);
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}
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_clickCount = 0;
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_state = IDLE;
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}
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// Handle long press while button is held
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if (_state == PRESSED && (now - _pressTime) > BUTTON_LONG_PRESS_TIME_MS) {
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triggerEvent(LONG_PRESS);
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_state = IDLE; // Prevent multiple press events
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_clickCount = 0;
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}
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}
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}
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}
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void Button::triggerEvent(EventType event)
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{
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_lastEvent = event;
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bool Button::readButton() {
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if (_isAnalog) {
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return (analogRead(_pin) < _analogThreshold);
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} else {
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return (digitalRead(_pin) == _activeState);
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}
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}
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switch (event) {
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case ANY_PRESS:
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if (_onAnyPress)
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_onAnyPress();
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break;
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case SHORT_PRESS:
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if (_onShortPress)
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_onShortPress();
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break;
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case DOUBLE_PRESS:
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if (_onDoublePress)
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_onDoublePress();
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break;
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case TRIPLE_PRESS:
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if (_onTriplePress)
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_onTriplePress();
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break;
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case LONG_PRESS:
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if (_onLongPress)
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_onLongPress();
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break;
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default:
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break;
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}
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void Button::handleStateChange() {
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uint32_t now = millis();
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if (_currentState) {
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// Button pressed
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_pressTime = now;
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_state = PRESSED;
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triggerEvent(ANY_PRESS);
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} else {
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// Button released
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if (_state == PRESSED) {
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uint32_t pressDuration = now - _pressTime;
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if (pressDuration < BUTTON_LONG_PRESS_TIME_MS) {
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// Short press detected
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_clickCount++;
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_releaseTime = now;
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_state = WAITING_FOR_MULTI_CLICK;
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} else {
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// Long press already handled in update()
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_state = IDLE;
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_clickCount = 0;
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}
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}
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}
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}
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void Button::triggerEvent(EventType event) {
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_lastEvent = event;
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switch (event) {
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case ANY_PRESS:
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if (_onAnyPress) _onAnyPress();
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break;
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case SHORT_PRESS:
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if (_onShortPress) _onShortPress();
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break;
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case DOUBLE_PRESS:
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if (_onDoublePress) _onDoublePress();
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break;
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case TRIPLE_PRESS:
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if (_onTriplePress) _onTriplePress();
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break;
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case LONG_PRESS:
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if (_onLongPress) _onLongPress();
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break;
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default:
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break;
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}
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}
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@ -4,62 +4,74 @@
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#include <functional>
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// Button timing configuration
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#define BUTTON_DEBOUNCE_TIME_MS 50 // Debounce time in ms
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#define BUTTON_CLICK_TIMEOUT_MS 500 // Max time between clicks for multi-click
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#define BUTTON_LONG_PRESS_TIME_MS 3000 // Time to trigger long press (3 seconds)
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#define BUTTON_READ_INTERVAL_MS 10 // How often to read the button
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#define BUTTON_DEBOUNCE_TIME_MS 50 // Debounce time in ms
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#define BUTTON_CLICK_TIMEOUT_MS 500 // Max time between clicks for multi-click
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#define BUTTON_LONG_PRESS_TIME_MS 3000 // Time to trigger long press (3 seconds)
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#define BUTTON_READ_INTERVAL_MS 10 // How often to read the button
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class Button {
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public:
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enum EventType { NONE, SHORT_PRESS, DOUBLE_PRESS, TRIPLE_PRESS, LONG_PRESS, ANY_PRESS };
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enum EventType {
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NONE,
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SHORT_PRESS,
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DOUBLE_PRESS,
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TRIPLE_PRESS,
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LONG_PRESS,
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ANY_PRESS
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};
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using EventCallback = std::function<void()>;
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using EventCallback = std::function<void()>;
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Button(uint8_t pin, bool activeState = LOW);
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Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold = 20);
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void begin();
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void update();
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// Set callbacks for different events
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void onShortPress(EventCallback callback) { _onShortPress = callback; }
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void onDoublePress(EventCallback callback) { _onDoublePress = callback; }
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void onTriplePress(EventCallback callback) { _onTriplePress = callback; }
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void onLongPress(EventCallback callback) { _onLongPress = callback; }
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void onAnyPress(EventCallback callback) { _onAnyPress = callback; }
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// State getters
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bool isPressed() const { return _currentState; }
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EventType getLastEvent() const { return _lastEvent; }
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Button(uint8_t pin, bool activeState = LOW);
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Button(uint8_t pin, bool activeState, bool isAnalog, uint16_t analogThreshold = 20);
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void begin();
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void update();
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// Set callbacks for different events
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void onShortPress(EventCallback callback) { _onShortPress = callback; }
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void onDoublePress(EventCallback callback) { _onDoublePress = callback; }
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void onTriplePress(EventCallback callback) { _onTriplePress = callback; }
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void onLongPress(EventCallback callback) { _onLongPress = callback; }
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void onAnyPress(EventCallback callback) { _onAnyPress = callback; }
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// State getters
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bool isPressed() const { return _currentState; }
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EventType getLastEvent() const { return _lastEvent; }
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private:
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enum State { IDLE, PRESSED, RELEASED, WAITING_FOR_MULTI_CLICK };
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enum State {
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IDLE,
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PRESSED,
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RELEASED,
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WAITING_FOR_MULTI_CLICK
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};
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uint8_t _pin;
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bool _activeState;
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bool _isAnalog;
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uint16_t _analogThreshold;
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State _state = IDLE;
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bool _currentState;
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bool _lastState;
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uint32_t _stateChangeTime = 0;
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uint32_t _pressTime = 0;
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uint32_t _releaseTime = 0;
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uint32_t _lastReadTime = 0;
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uint8_t _clickCount = 0;
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EventType _lastEvent = NONE;
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// Callbacks
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EventCallback _onShortPress = nullptr;
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EventCallback _onDoublePress = nullptr;
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EventCallback _onTriplePress = nullptr;
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EventCallback _onLongPress = nullptr;
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EventCallback _onAnyPress = nullptr;
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bool readButton();
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void handleStateChange();
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void triggerEvent(EventType event);
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uint8_t _pin;
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bool _activeState;
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bool _isAnalog;
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uint16_t _analogThreshold;
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State _state = IDLE;
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bool _currentState;
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bool _lastState;
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uint32_t _stateChangeTime = 0;
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uint32_t _pressTime = 0;
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uint32_t _releaseTime = 0;
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uint32_t _lastReadTime = 0;
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uint8_t _clickCount = 0;
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EventType _lastEvent = NONE;
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// Callbacks
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EventCallback _onShortPress = nullptr;
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EventCallback _onDoublePress = nullptr;
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EventCallback _onTriplePress = nullptr;
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EventCallback _onLongPress = nullptr;
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EventCallback _onAnyPress = nullptr;
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bool readButton();
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void handleStateChange();
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void triggerEvent(EventType event);
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};
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