mirror of
https://github.com/meshcore-dev/MeshCore.git
synced 2026-04-20 22:13:47 +00:00
Connect RTTTL shutdown melody to shutdown procedure
Added a new UITask shutdown method to run non-board specific shutdown code. This avoids having to update all the board files for different hardware. UITask::shutdown(bool restart = false); Where the buzzer is available and defined, the RTTTL shutdown melody is played when the button is held down for >5s.
This commit is contained in:
parent
16a283ac5b
commit
30488e6f67
2 changed files with 25 additions and 2 deletions
|
|
@ -256,7 +256,7 @@ void UITask::buttonHandler() {
|
|||
digitalWrite(PIN_STATUS_LED, LOW);
|
||||
delay(10);
|
||||
#endif
|
||||
_board->powerOff();
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
btn_state_change_time = millis();
|
||||
|
|
@ -267,6 +267,29 @@ void UITask::buttonHandler() {
|
|||
#endif
|
||||
}
|
||||
|
||||
/* hardware-agnostic pre-shutdown activity should be done here
|
||||
*/
|
||||
void UITask::shutdown(bool restart){
|
||||
|
||||
#ifdef PIN_BUZZER
|
||||
/* note: we have a choice here -
|
||||
we can do a blocking buzzer.loop() with non-deterministic consequences
|
||||
or we can set a flag and delay the shutdown for a couple of seconds
|
||||
while a non-blocking buzzer.loop() plays out in UITask::loop()
|
||||
*/
|
||||
buzzer.shutdown();
|
||||
uint32_t buzzer_timer = millis(); // fail-safe shutdown
|
||||
while (buzzer.isPlaying() && (millis() - 2500) < buzzer_timer)
|
||||
buzzer.loop();
|
||||
|
||||
#endif // PIN_BUZZER
|
||||
|
||||
if (restart)
|
||||
_board->reboot();
|
||||
else
|
||||
_board->powerOff();
|
||||
}
|
||||
|
||||
void UITask::loop() {
|
||||
buttonHandler();
|
||||
userLedHandler();
|
||||
|
|
|
|||
|
|
@ -39,7 +39,6 @@ class UITask {
|
|||
void buttonHandler();
|
||||
void userLedHandler();
|
||||
void renderBatteryIndicator(uint16_t batteryMilliVolts);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
|
|
@ -55,5 +54,6 @@ public:
|
|||
void msgRead(int msgcount);
|
||||
void newMsg(uint8_t path_len, const char* from_name, const char* text, int msgcount);
|
||||
void soundBuzzer(UIEventType bet = UIEventType::none);
|
||||
void shutdown(bool restart = false);
|
||||
void loop();
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue