* setting up framework for Regions, TransportKeys, etc

This commit is contained in:
Scott Powell 2025-11-03 14:23:32 +11:00
parent 5b4544b9fe
commit 03fc949014
6 changed files with 166 additions and 2 deletions

39
src/helpers/RegionMap.h Normal file
View file

@ -0,0 +1,39 @@
#pragma once
#include <Arduino.h> // needed for PlatformIO
#include <Packet.h>
#include "TransportKeyStore.h"
#ifndef MAX_REGION_ENTRIES
#define MAX_REGION_ENTRIES 32
#endif
#define REGION_ALLOW_FLOOD 0x01
struct RegionEntry {
uint16_t id;
uint16_t parent;
uint8_t flags;
char name[31];
};
class RegionMap {
TransportKeyStore* _store;
uint16_t next_id;
uint16_t num_regions;
RegionEntry regions[MAX_REGION_ENTRIES];
RegionEntry wildcard;
public:
RegionMap(TransportKeyStore& store) : _store(&store) {
next_id = 1; num_regions = 0;
wildcard.id = wildcard.parent = 0;
wildcard.flags = REGION_ALLOW_FLOOD; // default behaviour, allow flood
}
void load(FILESYSTEM* _fs);
void save(FILESYSTEM* _fs);
RegionEntry* findMatch(mesh::Packet* packet, uint8_t mask);
const RegionEntry& getWildcard() const { return wildcard; }
const RegionEntry* findName(const char* name) const;
};