learn-morse-code/src/app-modes/ChallengeMode.js

131 lines
4.7 KiB
JavaScript

import React, {useContext, useEffect, useState} from 'react';
import '../css/App.css';
import morseCode from '../data/morse-reverse.json'
import ChallengeWord from '../components/ChallengeWord'
import ChallengeBufferDisplay from '../components/ChallengeBufferDisplay';
import { MorseBufferContext } from '../contexts/morseBufferContext';
import { WordFeederContext } from '../contexts/wordFeederContext';
import { WordListPickerContext } from '../contexts/wordListPickerContext';
import GameClock from '../components/GameClock';
import { GameClockContext } from '../contexts/gameClockContext';
import { KeyTypeContext } from '../contexts/keyTypeContext';
import StraightKey from '../components/StraightKey';
import ElectronicKey from '../components/ElectronicKey';
import ChallengeControls from '../components/ChallengeControls';
export default React.memo(function ChallengeMode(props) {
const {stopGameClock, clockIsRunning, intervals} = useContext(GameClockContext)
const {word, getNextWord, resetFeeder} = useContext(WordFeederContext)
const {morseCharBuffer, setMorseCharBuffer} = useContext(MorseBufferContext)
const {keyType} = useContext(KeyTypeContext)
const [challengeStarted, setChallengeStarted] = useState(false)
let morseArray = morseCharBuffer.split('_').filter(l => l !== '')
let challengeWordClass = ''
let correctCharIndexes = [] // Indexes of correct letters in Challenge Word
// let incorrectCharIndex = null
let incorrectMorseIndexes = [] // Indexes of incorrect morse characters in morse character buffer
let offset = 0
if (!word) {
console.log('FINISHED ALL WORDS!')
stopChallenge()
// Show a card showing challenge completion stats and option to restart word list
try { alert(`Time: ${document.getElementById('gameClock').innerText}`) }
catch { return }
return
}
function stopChallenge() {
stopGameClock()
for (let i = 0; i < intervals.length; i++) {
clearInterval(intervals[i]);
}
resetFeeder()
}
let challengeLetters = word.split('')
// Iterate through the morse character buffer and compare with each letter of challenge word
morseArray.forEach((item, index) => {
if (morseCharBuffer.slice(-1) === '_') { // If end of morse character
let morseLetter = morseCode[morseArray[index]] || '[?]'
let challengeLetter = challengeLetters[index-offset].toLowerCase()
if (morseLetter === challengeLetter) {
correctCharIndexes.push(index-offset)
document.getElementById('challengeWord').childNodes[index-offset].classList.add('correct')
// incorrectCharIndex = null
}
else {
// incorrectCharIndex = index-offset
incorrectMorseIndexes.push(index)
if (incorrectMorseIndexes.length > 0) {
setMorseCharBuffer(prev => {
let newState = prev.split('_').filter(l => l !== '')
newState.splice(incorrectMorseIndexes[0], 1)
newState = newState.join('_') + '_'
return newState
})
incorrectMorseIndexes.splice(1,incorrectMorseIndexes.length)
}
offset = incorrectMorseIndexes.length
}
}
})
function timeout(delay) {
new Promise((resolve) => {
setTimeout(() => {
resolve()
}, delay)
})
}
// Next word once all correct
if (correctCharIndexes.length === challengeLetters.length) {
//
challengeWordClass = 'correct'
setTimeout(() => {
setMorseCharBuffer('')
morseArray = []
incorrectMorseIndexes = []
offset = 0
}, 800)
setTimeout(() => {
getNextWord()
if (document.getElementById('challengeWord') !== null) {
document.getElementById('challengeWord').childNodes.forEach(node => {
node.classList = "cLetter"
})
}
}, 1000)
}
return (
<>
{clockIsRunning ? (keyType === "straight" ?
<StraightKey /> : <ElectronicKey />) : <></>
}
<ChallengeControls stopChallenge={stopChallenge} />
<GameClock stopChallenge={stopChallenge}/>
<ChallengeWord className={challengeWordClass} word={word} />
<ChallengeBufferDisplay morseArray={morseArray} incorrectMorseIndexes={incorrectMorseIndexes} />
</>
)
});