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Allow kerchunk audio to pass through.
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2
FM.cpp
2
FM.cpp
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@ -75,7 +75,7 @@ void CFM::samples(bool cos, q15_t* samples, uint8_t length)
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return;
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// Only let audio through when relaying audio
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if (m_state != FS_RELAYING) {
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if (m_state != FS_RELAYING && m_state != FS_KERCHUNK) {
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for (uint8_t i = 0U; i < length; i++)
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samples[i] = 0;
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}
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