mirror of
https://github.com/dotnet/intro-to-dotnet-web-dev.git
synced 2025-12-06 05:32:03 +01:00
add csharp project code
This commit is contained in:
parent
b9677d700d
commit
681976fa09
|
|
@ -1,21 +0,0 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2023 Microsoft Learning
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
|
@ -1,2 +0,0 @@
|
|||
# Guided-project-branching-looping-CSharp
|
||||
Starter and Solution code for the Guided project: "Develop conditional branching and looping structures in C#" from the Microsoft Learn collection "Getting started with C#"
|
||||
|
|
@ -7,10 +7,10 @@ If you're completely new to C# and want a more comprehensive learning path, chec
|
|||
| | Lesson | Guided Project | Challenge Project |
|
||||
| :-: | :------------------------------------------------------: | ----------------------------------------------------------------------------------------------------------------------------------- | :----------------------------------------------------------------------------------------------------------------------------: |
|
||||
| 01 | [Write your first code using C#](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-1/) | [Calculate and print student grades](https://learn.microsoft.com/en-us/training/modules/guided-project-calculate-print-student-grades/) | [Calculate final GPA](https://learn.microsoft.com/en-us/training/modules/guided-project-calculate-final-gpa/)
|
||||
| 02 | [Create and run simple C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-2/) | [Develop foreach and if-elseif-else structures to process array data in C#](https://learn.microsoft.com/training/modules/guided-project-arrays-iteration-selection/), [Code](1-projects/guided-project) | [Develop foreach and if-elseif-else structures to process array data in C#](https://learn.microsoft.com/training/modules/challenge-project-arrays-iteration-selection/), [Code](1-projects/challenge-project)
|
||||
| 03 | [Add logic to C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-3/) | [Develop conditional branching and looping structures in C#](https://learn.microsoft.com/training/modules/guided-project-develop-conditional-branching-looping/), [Code](2-projects/projects) | [Develop branching and looping structures in C#](https://learn.microsoft.com/training/modules/challenge-project-develop-branching-looping-structures-c-sharp/), [Code]()
|
||||
| 04 | [Work with variable data in C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-4/) | [Work with variable data in C#](https://learn.microsoft.com/training/modules/guided-project-work-variable-data-c-sharp/), [Code]() | [Challenge - Work with variable data in C#](https://learn.microsoft.com/training/modules/challenge-project-work-variable-data-c-sharp/), [Code]()
|
||||
| 05 | [Create methods in C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-5/) | [Plan a petting zoo visit](https://learn.microsoft.com/training/modules/guided-project-visit-petting-zoo/), [Code]() | [Create a mini-game](https://learn.microsoft.com/training/modules/challenge-project-create-mini-game/), [Code]()
|
||||
| 02 | [Create and run simple C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-2/) | [Develop foreach and if-elseif-else structures to process array data in C#](https://learn.microsoft.com/training/modules/guided-project-arrays-iteration-selection/), [Code](lesson-2-projects/guided-project) | [Develop foreach and if-elseif-else structures to process array data in C#](https://learn.microsoft.com/training/modules/challenge-project-arrays-iteration-selection/), [Code](lesson-2-projects/challenge-project)
|
||||
| 03 | [Add logic to C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-3/) | [Develop conditional branching and looping structures in C#](https://learn.microsoft.com/training/modules/guided-project-develop-conditional-branching-looping/), [Code](lesson-3-projects/guided-project) | [Develop branching and looping structures in C#](https://learn.microsoft.com/training/modules/challenge-project-develop-branching-looping-structures-c-sharp/), [Code](lesson-3-projects/challenge-project)
|
||||
| 04 | [Work with variable data in C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-4/) | [Work with variable data in C#](https://learn.microsoft.com/training/modules/guided-project-work-variable-data-c-sharp/), [Code](lesson-4-projects/guided-project) | [Challenge - Work with variable data in C#](https://learn.microsoft.com/training/modules/challenge-project-work-variable-data-c-sharp/), [Code](lesson-4-projects/challenge-project)
|
||||
| 05 | [Create methods in C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-5/) | [Plan a petting zoo visit](https://learn.microsoft.com/training/modules/guided-project-visit-petting-zoo/), No project files | [Create a mini-game](https://learn.microsoft.com/training/modules/challenge-project-create-mini-game/), [Code](lesson-5-projects/challenge-project)
|
||||
| 06 | [Debug C# console applications](https://learn.microsoft.com/training/paths/get-started-c-sharp-part-6/) | [Debug and handle exceptions in a C# console application using Visual Studio Code](https://learn.microsoft.com/training/modules/guided-project-debug-handle-exceptions-c-sharp-console-application/), [Code]() | [Challenge - Debug a C# console application](https://learn.microsoft.com/training/modules/challenge-project-debug-c-sharp-console-application/), [Code]()
|
||||
|
||||
## Topics you'll learn
|
||||
|
|
|
|||
430
2-csharp/lesson-3-projects/challenge-project/Final/Program.cs
Normal file
430
2-csharp/lesson-3-projects/challenge-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,430 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
// the ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
|
||||
// variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
int petCount = 0;
|
||||
string anotherPet = "y";
|
||||
bool validEntry = false;
|
||||
int petAge = 0;
|
||||
|
||||
// array used to store runtime data, there is no persisted data
|
||||
string[,] ourAnimals = new string[maxPets, 6];
|
||||
|
||||
// create some initial ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 65 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "loki";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "Puss";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "?";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
}
|
||||
|
||||
// display the top-level menu options
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Add a new animal friend to the ourAnimals array");
|
||||
Console.WriteLine(" 3. Ensure animal ages and physical descriptions are complete");
|
||||
Console.WriteLine(" 4. Ensure animal nicknames and personality descriptions are complete");
|
||||
Console.WriteLine(" 5. Edit an animal’s age");
|
||||
Console.WriteLine(" 6. Edit an animal’s personality description");
|
||||
Console.WriteLine(" 7. Display all cats with a specified characteristic");
|
||||
Console.WriteLine(" 8. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
// NOTE: We could put a do statement around the menuSelection entry to ensure a valid entry, but we
|
||||
// use a conditional statement below that only processes the valid entry values, so the do statement
|
||||
// is not required here.
|
||||
}
|
||||
|
||||
// use switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// List all of our current pet information
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
for (int j = 0; j < 6; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// Add a new animal friend to the ourAnimals array
|
||||
//
|
||||
// The ourAnimals array contains
|
||||
// 1. the species (cat or dog). a required field
|
||||
// 2. the ID number - for example C17
|
||||
// 3. the pet's age. can be blank at initial entry.
|
||||
// 4. the pet's nickname. can be blank.
|
||||
// 5. a description of the pet's physical appearance. can be blank.
|
||||
// 6. a description of the pet's personality. can be blank.
|
||||
|
||||
anotherPet = "y";
|
||||
petCount = 0;
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
petCount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (petCount < maxPets)
|
||||
{
|
||||
Console.WriteLine($"We currently have {petCount} pets that need homes. We can manage {(maxPets - petCount)} more.");
|
||||
}
|
||||
|
||||
while (anotherPet == "y" && petCount < maxPets)
|
||||
{
|
||||
// get species (cat or dog) - string animalSpecies is a required field
|
||||
do
|
||||
{
|
||||
Console.WriteLine("\n\rEnter 'dog' or 'cat' to begin a new entry");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalSpecies = readResult.ToLower();
|
||||
if (animalSpecies != "dog" && animalSpecies != "cat")
|
||||
{
|
||||
//Console.WriteLine($"You entered: {animalSpecies}.");
|
||||
validEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
validEntry = true;
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
// build the animal the ID number - for example C1, C2, D3 (for Cat 1, Cat 2, Dog 3)
|
||||
animalID = animalSpecies.Substring(0, 1) + (petCount + 1).ToString();
|
||||
|
||||
// get the pet's age. can be ? at initial entry.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter the pet's age or enter ? if unknown");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalAge = readResult;
|
||||
if (animalAge != "?")
|
||||
{
|
||||
validEntry = int.TryParse(animalAge, out petAge);
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get a description of the pet's physical appearance - animalPhysicalDescription can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a physical description of the pet (size, color, gender, weight, housebroken)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPhysicalDescription = readResult.ToLower();
|
||||
if (animalPhysicalDescription == "")
|
||||
{
|
||||
animalPhysicalDescription = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get a description of the pet's personality - animalPersonalityDescription can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a description of the pet's personality (likes or dislikes, tricks, energy level)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPersonalityDescription = readResult.ToLower();
|
||||
if (animalPersonalityDescription == "")
|
||||
{
|
||||
animalPersonalityDescription = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get the pet's nickname. animalNickname can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a nickname for the pet");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalNickname = readResult.ToLower();
|
||||
if (animalNickname == "")
|
||||
{
|
||||
animalNickname = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
// store the pet information in the ourAnimals array (zero based)
|
||||
ourAnimals[petCount, 0] = "ID #: " + animalID;
|
||||
ourAnimals[petCount, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[petCount, 2] = "Age: " + animalAge;
|
||||
ourAnimals[petCount, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[petCount, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[petCount, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
// increment petCount (the array is zero-based, so we increment the counter after adding to the array)
|
||||
petCount = petCount + 1;
|
||||
|
||||
// check maxPet limit
|
||||
if (petCount < maxPets)
|
||||
{
|
||||
// another pet?
|
||||
Console.WriteLine("Do you want to enter info for another pet (y/n)");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
anotherPet = readResult.ToLower();
|
||||
}
|
||||
|
||||
} while (anotherPet != "y" && anotherPet != "n");
|
||||
}
|
||||
//NOTE: The value of anotherPet (either "y" or "n") is evaluated in the while statement expression - at the top of the while loop
|
||||
}
|
||||
|
||||
if (petCount >= maxPets)
|
||||
{
|
||||
Console.WriteLine("We have reached our limit on the number of pets that we can manage.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "3":
|
||||
// Ensure animal ages and physical descriptions are complete
|
||||
//
|
||||
// ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
// ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 2] == "Age: ?" && ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.WriteLine($"Enter an age for {ourAnimals[i, 0]}");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalAge = readResult;
|
||||
validEntry = int.TryParse(animalAge, out petAge);
|
||||
}
|
||||
} while (validEntry == false);
|
||||
ourAnimals[i, 2] = "Age: " + animalAge.ToString();
|
||||
}
|
||||
|
||||
if (ourAnimals[i, 4] == "Physical description: " && ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.WriteLine($"Enter a physical description for {ourAnimals[i, 0]} (size, color, gender, weight, housebroken)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPhysicalDescription = readResult.ToLower();
|
||||
if (animalPhysicalDescription == "")
|
||||
{
|
||||
validEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
validEntry = true;
|
||||
}
|
||||
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rAge and physical description fields are complete for all of our friends. \n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "4":
|
||||
// Ensure animal nickname and personality descriptions are complete
|
||||
//
|
||||
// ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
// ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 3] == "Nickname: " && ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.WriteLine($"Enter a nickname for {ourAnimals[i, 0]}");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalNickname = readResult;
|
||||
if (animalNickname == "")
|
||||
{
|
||||
validEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
validEntry = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
} while (validEntry == false);
|
||||
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
}
|
||||
|
||||
if (ourAnimals[i, 5] == "Personality: " && ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
do
|
||||
{
|
||||
//"Enter a description of the pet's personality (likes or dislikes, tricks, energy level"
|
||||
Console.WriteLine($"Enter a personality description for {ourAnimals[i, 0]} (likes or dislikes, tricks, energy level)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPersonalityDescription = readResult.ToLower();
|
||||
if (animalPersonalityDescription == "")
|
||||
{
|
||||
validEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
validEntry = true;
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rAge and physical description fields are complete for all of our friends. \n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "5":
|
||||
// Edit an animal’s age");
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "6":
|
||||
// Edit an animal’s personality description");
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "7":
|
||||
// Display all cats with a specified characteristic
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "8":
|
||||
// Display all dogs with a specified characteristic
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (menuSelection != "exit");
|
||||
330
2-csharp/lesson-3-projects/challenge-project/Starter/Program.cs
Normal file
330
2-csharp/lesson-3-projects/challenge-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,330 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
|
||||
// the ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
|
||||
// variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
int petCount = 0;
|
||||
string anotherPet = "y";
|
||||
bool validEntry = false;
|
||||
int petAge = 0;
|
||||
|
||||
// array used to store runtime data, there is no persisted data
|
||||
string[,] ourAnimals = new string[maxPets, 6];
|
||||
|
||||
// create some initial ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 65 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "loki";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "Puss";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "?";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
}
|
||||
|
||||
// display the top-level menu options
|
||||
do
|
||||
{
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Add a new animal friend to the ourAnimals array");
|
||||
Console.WriteLine(" 3. Ensure animal ages and physical descriptions are complete");
|
||||
Console.WriteLine(" 4. Ensure animal nicknames and personality descriptions are complete");
|
||||
Console.WriteLine(" 5. Edit an animal’s age");
|
||||
Console.WriteLine(" 6. Edit an animal’s personality description");
|
||||
Console.WriteLine(" 7. Display all cats with a specified characteristic");
|
||||
Console.WriteLine(" 8. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
// NOTE: We could put a do statement around the menuSelection entry to ensure a valid entry, but we
|
||||
// use a conditional statement below that only processes the valid entry values, so the do statement
|
||||
// is not required here.
|
||||
}
|
||||
|
||||
// use switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// List all of our current pet information
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
for (int j = 0; j < 6; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// Add a new animal friend to the ourAnimals array
|
||||
//
|
||||
// The ourAnimals array contains
|
||||
// 1. the species (cat or dog). a required field
|
||||
// 2. the ID number - for example C17
|
||||
// 3. the pet's age. can be blank at initial entry.
|
||||
// 4. the pet's nickname. can be blank.
|
||||
// 5. a description of the pet's physical appearance. can be blank.
|
||||
// 6. a description of the pet's personality. can be blank.
|
||||
|
||||
anotherPet = "y";
|
||||
petCount = 0;
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
petCount += 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (petCount < maxPets)
|
||||
{
|
||||
Console.WriteLine($"We currently have {petCount} pets that need homes. We can manage {(maxPets - petCount)} more.");
|
||||
}
|
||||
|
||||
while (anotherPet == "y" && petCount < maxPets)
|
||||
{
|
||||
// get species (cat or dog) - string animalSpecies is a required field
|
||||
do
|
||||
{
|
||||
Console.WriteLine("\n\rEnter 'dog' or 'cat' to begin a new entry");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalSpecies = readResult.ToLower();
|
||||
if (animalSpecies != "dog" && animalSpecies != "cat")
|
||||
{
|
||||
//Console.WriteLine($"You entered: {animalSpecies}.");
|
||||
validEntry = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
validEntry = true;
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
// build the animal the ID number - for example C1, C2, D3 (for Cat 1, Cat 2, Dog 3)
|
||||
animalID = animalSpecies.Substring(0, 1) + (petCount + 1).ToString();
|
||||
|
||||
// get the pet's age. can be ? at initial entry.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter the pet's age or enter ? if unknown");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalAge = readResult;
|
||||
if (animalAge != "?")
|
||||
{
|
||||
validEntry = int.TryParse(animalAge, out petAge);
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get a description of the pet's physical appearance - animalPhysicalDescription can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a physical description of the pet (size, color, gender, weight, housebroken)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPhysicalDescription = readResult.ToLower();
|
||||
if (animalPhysicalDescription == "")
|
||||
{
|
||||
animalPhysicalDescription = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get a description of the pet's personality - animalPersonalityDescription can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a description of the pet's personality (likes or dislikes, tricks, energy level)");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalPersonalityDescription = readResult.ToLower();
|
||||
if (animalPersonalityDescription == "")
|
||||
{
|
||||
animalPersonalityDescription = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
|
||||
// get the pet's nickname. animalNickname can be blank.
|
||||
do
|
||||
{
|
||||
Console.WriteLine("Enter a nickname for the pet");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
animalNickname = readResult.ToLower();
|
||||
if (animalNickname == "")
|
||||
{
|
||||
animalNickname = "tbd";
|
||||
}
|
||||
}
|
||||
} while (validEntry == false);
|
||||
|
||||
// store the pet information in the ourAnimals array (zero based)
|
||||
ourAnimals[petCount, 0] = "ID #: " + animalID;
|
||||
ourAnimals[petCount, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[petCount, 2] = "Age: " + animalAge;
|
||||
ourAnimals[petCount, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[petCount, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[petCount, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
// increment petCount (the array is zero-based, so we increment the counter after adding to the array)
|
||||
petCount = petCount + 1;
|
||||
|
||||
// check maxPet limit
|
||||
if (petCount < maxPets)
|
||||
{
|
||||
// another pet?
|
||||
Console.WriteLine("Do you want to enter info for another pet (y/n)");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
anotherPet = readResult.ToLower();
|
||||
}
|
||||
|
||||
} while (anotherPet != "y" && anotherPet != "n");
|
||||
}
|
||||
//NOTE: The value of anotherPet (either "y" or "n") is evaluated in the while statement expression - at the top of the while loop
|
||||
}
|
||||
|
||||
if (petCount >= maxPets)
|
||||
{
|
||||
Console.WriteLine("We have reached our limit on the number of pets that we can manage.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case "3":
|
||||
// Ensure animal ages and physical descriptions are complete
|
||||
Console.WriteLine("Challenge Project - please check back soon to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "4":
|
||||
// Ensure animal nicknames and personality descriptions are complete
|
||||
Console.WriteLine("Challenge Project - please check back soon to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "5":
|
||||
// Edit an animal’s age");
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "6":
|
||||
// Edit an animal’s personality description");
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "7":
|
||||
// Display all cats with a specified characteristic
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
case "8":
|
||||
// Display all dogs with a specified characteristic
|
||||
Console.WriteLine("UNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (menuSelection != "exit");
|
||||
10
2-csharp/lesson-3-projects/guided-project/Final/Final.csproj
Normal file
10
2-csharp/lesson-3-projects/guided-project/Final/Final.csproj
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
228
2-csharp/lesson-4-projects/challenge-project/Final/Program.cs
Normal file
228
2-csharp/lesson-4-projects/challenge-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
// Final
|
||||
|
||||
// ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
string suggestedDonation = "";
|
||||
|
||||
// variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
decimal decimalDonation = 0.00m;
|
||||
|
||||
// array used to store runtime data
|
||||
string[,] ourAnimals = new string[maxPets, 7];
|
||||
|
||||
// sample data ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 45 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
suggestedDonation = "85.00";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "gus";
|
||||
suggestedDonation = "49.99";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "snow";
|
||||
suggestedDonation = "40.00";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "lion";
|
||||
suggestedDonation = "";
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
suggestedDonation = "";
|
||||
break;
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
if (!decimal.TryParse(suggestedDonation, out decimalDonation))
|
||||
{
|
||||
decimalDonation = 45.00m; // if suggestedDonation NOT a number, default to 45.00
|
||||
}
|
||||
ourAnimals[i, 6] = $"Suggested Donation: {decimalDonation:C2}";
|
||||
}
|
||||
|
||||
// top-level menu options
|
||||
do
|
||||
{
|
||||
// NOTE: the Console.Clear method is throwing an exception in debug sessions
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
}
|
||||
|
||||
// switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// list all pet info
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
|
||||
for (int j = 0; j < 7; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("\r\nPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// #1 Display all dogs with a multiple search characteristics
|
||||
|
||||
string dogCharacteristics = "";
|
||||
|
||||
while (dogCharacteristics == "")
|
||||
{
|
||||
// #2 have user enter multiple comma separated characteristics to search for
|
||||
Console.WriteLine($"\nEnter dog characteristics to search for separated by commas");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
if (readResult != null)
|
||||
{
|
||||
dogCharacteristics = readResult.ToLower();
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
string[] dogSearches = dogCharacteristics.Split(",");
|
||||
// trim leading and trailing spaces from each search term
|
||||
for (int i = 0; i < dogSearches.Length; i++)
|
||||
{
|
||||
dogSearches[i] = dogSearches[i].Trim();
|
||||
}
|
||||
|
||||
Array.Sort(dogSearches);
|
||||
// #4 update to "rotating" animation with countdown
|
||||
string[] searchingIcons = {" |", " /", "--", " \\", " *"};
|
||||
|
||||
bool matchesAnyDog = false;
|
||||
string dogDescription = "";
|
||||
|
||||
// loops through the ourAnimals array to search for matching animals
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 1].Contains("dog"))
|
||||
{
|
||||
|
||||
// Search combined descriptions and report results
|
||||
dogDescription = ourAnimals[i, 4] + "\n" + ourAnimals[i, 5];
|
||||
bool matchesCurrentDog = false;
|
||||
|
||||
foreach (string term in dogSearches)
|
||||
{
|
||||
// only search if there is a term to search for
|
||||
if (term != null && term.Trim() != "")
|
||||
{
|
||||
for (int j = 2; j > -1 ; j--)
|
||||
{
|
||||
// #5 update "searching" message to show countdown
|
||||
foreach (string icon in searchingIcons)
|
||||
{
|
||||
Console.Write($"\rsearching our dog {ourAnimals[i, 3]} for {term.Trim()} {icon} {j.ToString()}");
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
Console.Write($"\r{new String(' ', Console.BufferWidth)}");
|
||||
}
|
||||
|
||||
// #3a iterate submitted characteristic terms and search description for each term
|
||||
if (dogDescription.Contains(" " + term.Trim() + " "))
|
||||
{
|
||||
// #3b update message to reflect current search term match
|
||||
|
||||
Console.WriteLine($"\rOur dog {ourAnimals[i, 3]} matches your search for {term.Trim()}");
|
||||
|
||||
matchesCurrentDog = true;
|
||||
matchesAnyDog = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// #3d if the current dog is match, display the dog's info
|
||||
if (matchesCurrentDog)
|
||||
{
|
||||
Console.WriteLine($"\r{ourAnimals[i, 3]} ({ourAnimals[i, 0]})\n{dogDescription}\n");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!matchesAnyDog)
|
||||
{
|
||||
Console.WriteLine("None of our dogs are a match found for: " + dogCharacteristics);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
while (menuSelection != "exit");
|
||||
206
2-csharp/lesson-4-projects/challenge-project/Starter/Program.cs
Normal file
206
2-csharp/lesson-4-projects/challenge-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
using System;
|
||||
|
||||
// ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
string suggestedDonation = "";
|
||||
|
||||
// variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
decimal decimalDonation = 0.00m;
|
||||
|
||||
// array used to store runtime data
|
||||
string[,] ourAnimals = new string[maxPets, 7];
|
||||
|
||||
// sample data ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 45 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
suggestedDonation = "85.00";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "gus";
|
||||
suggestedDonation = "49.99";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "snow";
|
||||
suggestedDonation = "40.00";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "lion";
|
||||
suggestedDonation = "";
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
suggestedDonation = "";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
if (!decimal.TryParse(suggestedDonation, out decimalDonation)){
|
||||
decimalDonation = 45.00m; // if suggestedDonation NOT a number, default to 45.00
|
||||
}
|
||||
ourAnimals[i, 6] = $"Suggested Donation: {decimalDonation:C2}";
|
||||
}
|
||||
|
||||
// top-level menu options
|
||||
do
|
||||
{
|
||||
// NOTE: the Console.Clear method is throwing an exception in debug sessions
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
}
|
||||
|
||||
// switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// list all pet info
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
for (int j = 0; j < 7; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine("\r\nPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// #1 Display all dogs with a multiple search characteristics
|
||||
|
||||
string dogCharacteristic = "";
|
||||
|
||||
while (dogCharacteristic == "")
|
||||
{
|
||||
// #2 have user enter multiple comma separated characteristics to search for
|
||||
Console.WriteLine($"\r\nEnter one desired dog characteristic to search for");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
dogCharacteristic = readResult.ToLower().Trim();
|
||||
Console.WriteLine();
|
||||
}
|
||||
}
|
||||
|
||||
bool noMatchesDog = true;
|
||||
string dogDescription = "";
|
||||
|
||||
// #4 update to "rotating" animation with countdown
|
||||
string[] searchingIcons = {". ", ".. ", "..."};
|
||||
|
||||
// loop ourAnimals array to search for matching animals
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
|
||||
if (ourAnimals[i, 1].Contains("dog"))
|
||||
{
|
||||
|
||||
// Search combined descriptions and report results
|
||||
dogDescription = ourAnimals[i, 4] + "\r\n" + ourAnimals[i, 5];
|
||||
|
||||
for (int j = 5; j > -1 ; j--)
|
||||
{
|
||||
// #5 update "searching" message to show countdown
|
||||
foreach (string icon in searchingIcons)
|
||||
{
|
||||
Console.Write($"\rsearching our dog {ourAnimals[i, 3]} for {dogCharacteristic} {icon}");
|
||||
Thread.Sleep(250);
|
||||
}
|
||||
|
||||
Console.Write($"\r{new String(' ', Console.BufferWidth)}");
|
||||
}
|
||||
|
||||
// #3a iterate submitted characteristic terms and search description for each term
|
||||
|
||||
if (dogDescription.Contains(dogCharacteristic))
|
||||
{
|
||||
// #3b update message to reflect term
|
||||
// #3c set a flag "this dog" is a match
|
||||
Console.WriteLine($"\nOur dog {ourAnimals[i, 3]} is a match!");
|
||||
|
||||
noMatchesDog = false;
|
||||
}
|
||||
|
||||
// #3d if "this dog" is match write match message + dog description
|
||||
}
|
||||
}
|
||||
|
||||
if (noMatchesDog)
|
||||
{
|
||||
Console.WriteLine("None of our dogs are a match found for: " + dogCharacteristic);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (menuSelection != "exit");
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
10
2-csharp/lesson-4-projects/guided-project/Final/Final.csproj
Normal file
10
2-csharp/lesson-4-projects/guided-project/Final/Final.csproj
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
189
2-csharp/lesson-4-projects/guided-project/Final/Program.cs
Normal file
189
2-csharp/lesson-4-projects/guided-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,189 @@
|
|||
// using System;
|
||||
|
||||
// #1 the ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
string suggestedDonation = "";
|
||||
|
||||
// #2 variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
decimal decimalDonation = 0.00m;
|
||||
|
||||
// #3 array used to store runtime data, there is no persisted data
|
||||
string[,] ourAnimals = new string[maxPets, 7];
|
||||
|
||||
// #4 create sample data ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 45 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
suggestedDonation = "85.00";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "gus";
|
||||
suggestedDonation = "49.99";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "snow";
|
||||
suggestedDonation = "40.00";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "lion";
|
||||
suggestedDonation = "";
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
suggestedDonation = "";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
if (!decimal.TryParse(suggestedDonation, out decimalDonation)){
|
||||
decimalDonation = 45.00m; // if suggestedDonation NOT a number, default to 45.00
|
||||
}
|
||||
ourAnimals[i, 6] = $"Suggested Donation: {decimalDonation:C2}";
|
||||
}
|
||||
|
||||
// #5 display the top-level menu options
|
||||
do
|
||||
{
|
||||
// NOTE: the Console.Clear method is throwing an exception in debug sessions
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
}
|
||||
|
||||
// use switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// list all pet info
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
for (int j = 0; j < 7; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j].ToString());
|
||||
}
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// Display all dogs with a specified characteristic");
|
||||
|
||||
string dogCharacteristic = "";
|
||||
|
||||
while (dogCharacteristic == "")
|
||||
{
|
||||
// have the user enter physical characteristics to search for
|
||||
Console.WriteLine($"\nEnter one desired dog characteristics to search for");
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
dogCharacteristic = readResult.ToLower().Trim();
|
||||
}
|
||||
}
|
||||
|
||||
bool noMatchesDog = true;
|
||||
string dogDescription = "";
|
||||
|
||||
// #6 loop through the ourAnimals array to search for matching animals
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
bool dogMatch = true;
|
||||
|
||||
if (ourAnimals[i, 1].Contains("dog"))
|
||||
{
|
||||
|
||||
if (dogMatch == true)
|
||||
{
|
||||
// #7 Search combined descriptions and report results
|
||||
dogDescription = ourAnimals[i, 4] + "\n" + ourAnimals[i, 5];
|
||||
|
||||
|
||||
if (dogDescription.Contains(dogCharacteristic))
|
||||
{
|
||||
Console.WriteLine($"\nOur dog {ourAnimals[i, 3]} is a match!");
|
||||
Console.WriteLine(dogDescription);
|
||||
|
||||
noMatchesDog = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (noMatchesDog)
|
||||
{
|
||||
Console.WriteLine("None of our dogs are a match found for: " + dogCharacteristic);
|
||||
}
|
||||
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (menuSelection != "exit");
|
||||
128
2-csharp/lesson-4-projects/guided-project/Starter/Program.cs
Normal file
128
2-csharp/lesson-4-projects/guided-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,128 @@
|
|||
// #1 the ourAnimals array will store the following:
|
||||
string animalSpecies = "";
|
||||
string animalID = "";
|
||||
string animalAge = "";
|
||||
string animalPhysicalDescription = "";
|
||||
string animalPersonalityDescription = "";
|
||||
string animalNickname = "";
|
||||
|
||||
// #2 variables that support data entry
|
||||
int maxPets = 8;
|
||||
string? readResult;
|
||||
string menuSelection = "";
|
||||
|
||||
// #3 array used to store runtime data, there is no persisted data
|
||||
string[,] ourAnimals = new string[maxPets, 6];
|
||||
|
||||
// #4 create sample data ourAnimals array entries
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
switch (i)
|
||||
{
|
||||
case 0:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d1";
|
||||
animalAge = "2";
|
||||
animalPhysicalDescription = "medium sized cream colored female golden retriever weighing about 45 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have her belly rubbed and likes to chase her tail. gives lots of kisses.";
|
||||
animalNickname = "lola";
|
||||
break;
|
||||
|
||||
case 1:
|
||||
animalSpecies = "dog";
|
||||
animalID = "d2";
|
||||
animalAge = "9";
|
||||
animalPhysicalDescription = "large reddish-brown male golden retriever weighing about 85 pounds. housebroken.";
|
||||
animalPersonalityDescription = "loves to have his ears rubbed when he greets you at the door, or at any time! loves to lean-in and give doggy hugs.";
|
||||
animalNickname = "gus";
|
||||
break;
|
||||
|
||||
case 2:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c3";
|
||||
animalAge = "1";
|
||||
animalPhysicalDescription = "small white female weighing about 8 pounds. litter box trained.";
|
||||
animalPersonalityDescription = "friendly";
|
||||
animalNickname = "snow";
|
||||
break;
|
||||
|
||||
case 3:
|
||||
animalSpecies = "cat";
|
||||
animalID = "c4";
|
||||
animalAge = "3";
|
||||
animalPhysicalDescription = "Medium sized, long hair, yellow, female, about 10 pounds. Uses litter box.";
|
||||
animalPersonalityDescription = "A people loving cat that likes to sit on your lap.";
|
||||
animalNickname = "Lion";
|
||||
break;
|
||||
|
||||
default:
|
||||
animalSpecies = "";
|
||||
animalID = "";
|
||||
animalAge = "";
|
||||
animalPhysicalDescription = "";
|
||||
animalPersonalityDescription = "";
|
||||
animalNickname = "";
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ourAnimals[i, 0] = "ID #: " + animalID;
|
||||
ourAnimals[i, 1] = "Species: " + animalSpecies;
|
||||
ourAnimals[i, 2] = "Age: " + animalAge;
|
||||
ourAnimals[i, 3] = "Nickname: " + animalNickname;
|
||||
ourAnimals[i, 4] = "Physical description: " + animalPhysicalDescription;
|
||||
ourAnimals[i, 5] = "Personality: " + animalPersonalityDescription;
|
||||
|
||||
}
|
||||
|
||||
// #5 display the top-level menu options
|
||||
do
|
||||
{
|
||||
// NOTE: the Console.Clear method is throwing an exception in debug sessions
|
||||
Console.Clear();
|
||||
|
||||
Console.WriteLine("Welcome to the Contoso PetFriends app. Your main menu options are:");
|
||||
Console.WriteLine(" 1. List all of our current pet information");
|
||||
Console.WriteLine(" 2. Display all dogs with a specified characteristic");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Enter your selection number (or type Exit to exit the program)");
|
||||
|
||||
readResult = Console.ReadLine();
|
||||
if (readResult != null)
|
||||
{
|
||||
menuSelection = readResult.ToLower();
|
||||
}
|
||||
|
||||
// use switch-case to process the selected menu option
|
||||
switch (menuSelection)
|
||||
{
|
||||
case "1":
|
||||
// list all pet info
|
||||
for (int i = 0; i < maxPets; i++)
|
||||
{
|
||||
if (ourAnimals[i, 0] != "ID #: ")
|
||||
{
|
||||
Console.WriteLine();
|
||||
for (int j = 0; j < 6; j++)
|
||||
{
|
||||
Console.WriteLine(ourAnimals[i, j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
Console.WriteLine("\n\rPress the Enter key to continue");
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
break;
|
||||
|
||||
case "2":
|
||||
// Display all dogs with a specified characteristic
|
||||
Console.WriteLine("\nUNDER CONSTRUCTION - please check back next month to see progress.");
|
||||
Console.WriteLine("Press the Enter key to continue.");
|
||||
readResult = Console.ReadLine();
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
} while (menuSelection != "exit");
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
162
2-csharp/lesson-5-projects/challenge-project/Final/Program.cs
Normal file
162
2-csharp/lesson-5-projects/challenge-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,162 @@
|
|||
using System;
|
||||
|
||||
Random random = new Random();
|
||||
Console.CursorVisible = false;
|
||||
int height = Console.WindowHeight - 1;
|
||||
int width = Console.WindowWidth - 5;
|
||||
bool shouldExit = false;
|
||||
|
||||
// Console position of the player
|
||||
int playerX = 0;
|
||||
int playerY = 0;
|
||||
|
||||
// Console position of the food
|
||||
int foodX = 0;
|
||||
int foodY = 0;
|
||||
|
||||
// Available player and food strings
|
||||
string[] states = {"('-')", "(^-^)", "(X_X)"};
|
||||
string[] foods = {"@@@@@", "$$$$$", "#####"};
|
||||
|
||||
// Current player string displayed in the Console
|
||||
string player = states[0];
|
||||
|
||||
// Index of the current food
|
||||
int food = 0;
|
||||
|
||||
InitializeGame();
|
||||
while (!shouldExit)
|
||||
{
|
||||
if (TerminalResized())
|
||||
{
|
||||
Console.Clear();
|
||||
Console.Write("Console was resized. Program exiting.");
|
||||
shouldExit = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayerIsFaster())
|
||||
{
|
||||
Move(1, false);
|
||||
}
|
||||
else if (PlayerIsSick())
|
||||
{
|
||||
FreezePlayer();
|
||||
} else
|
||||
{
|
||||
Move(otherKeysExit: false);
|
||||
}
|
||||
if (GotFood())
|
||||
{
|
||||
ChangePlayer();
|
||||
ShowFood();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Returns true if the Terminal was resized
|
||||
bool TerminalResized()
|
||||
{
|
||||
return height != Console.WindowHeight - 1 || width != Console.WindowWidth - 5;
|
||||
}
|
||||
|
||||
// Displays random food at a random location
|
||||
void ShowFood()
|
||||
{
|
||||
// Update food to a random index
|
||||
food = random.Next(0, foods.Length);
|
||||
|
||||
// Update food position to a random location
|
||||
foodX = random.Next(0, width - player.Length);
|
||||
foodY = random.Next(0, height - 1);
|
||||
|
||||
// Display the food at the location
|
||||
Console.SetCursorPosition(foodX, foodY);
|
||||
Console.Write(foods[food]);
|
||||
}
|
||||
|
||||
// Returns true if the player location matches the food location
|
||||
bool GotFood()
|
||||
{
|
||||
return playerY == foodY && playerX == foodX;
|
||||
}
|
||||
|
||||
// Returns true if the player appearance represents a sick state
|
||||
bool PlayerIsSick()
|
||||
{
|
||||
return player.Equals(states[2]);
|
||||
}
|
||||
|
||||
// Returns true if the player appearance represents a fast state
|
||||
bool PlayerIsFaster()
|
||||
{
|
||||
return player.Equals(states[1]);
|
||||
}
|
||||
|
||||
// Changes the player to match the food consumed
|
||||
void ChangePlayer()
|
||||
{
|
||||
player = states[food];
|
||||
Console.SetCursorPosition(playerX, playerY);
|
||||
Console.Write(player);
|
||||
}
|
||||
|
||||
// Temporarily stops the player from moving
|
||||
void FreezePlayer()
|
||||
{
|
||||
System.Threading.Thread.Sleep(1000);
|
||||
player = states[0];
|
||||
}
|
||||
|
||||
// Reads directional input from the Console and moves the player
|
||||
void Move(int speed = 1, bool otherKeysExit = false)
|
||||
{
|
||||
int lastX = playerX;
|
||||
int lastY = playerY;
|
||||
|
||||
switch (Console.ReadKey(true).Key) {
|
||||
case ConsoleKey.UpArrow:
|
||||
playerY--;
|
||||
break;
|
||||
case ConsoleKey.DownArrow:
|
||||
playerY++;
|
||||
break;
|
||||
case ConsoleKey.LeftArrow:
|
||||
playerX -= speed;
|
||||
break;
|
||||
case ConsoleKey.RightArrow:
|
||||
playerX += speed;
|
||||
break;
|
||||
case ConsoleKey.Escape:
|
||||
shouldExit = true;
|
||||
break;
|
||||
default:
|
||||
// Exit if any other keys are pressed
|
||||
shouldExit = otherKeysExit;
|
||||
break;
|
||||
}
|
||||
|
||||
// Clear the characters at the previous position
|
||||
Console.SetCursorPosition(lastX, lastY);
|
||||
for (int i = 0; i < player.Length; i++)
|
||||
{
|
||||
Console.Write(" ");
|
||||
}
|
||||
|
||||
// Keep player position within the bounds of the Terminal window
|
||||
playerX = (playerX < 0) ? 0 : (playerX >= width ? width : playerX);
|
||||
playerY = (playerY < 0) ? 0 : (playerY >= height ? height : playerY);
|
||||
|
||||
// Draw the player at the new location
|
||||
Console.SetCursorPosition(playerX, playerY);
|
||||
Console.Write(player);
|
||||
}
|
||||
|
||||
// Clears the console, displays the food and player
|
||||
void InitializeGame()
|
||||
{
|
||||
Console.Clear();
|
||||
ShowFood();
|
||||
Console.SetCursorPosition(0, 0);
|
||||
Console.Write(player);
|
||||
}
|
||||
117
2-csharp/lesson-5-projects/challenge-project/Starter/Program.cs
Normal file
117
2-csharp/lesson-5-projects/challenge-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
|
||||
Random random = new Random();
|
||||
Console.CursorVisible = false;
|
||||
int height = Console.WindowHeight - 1;
|
||||
int width = Console.WindowWidth - 5;
|
||||
bool shouldExit = false;
|
||||
|
||||
// Console position of the player
|
||||
int playerX = 0;
|
||||
int playerY = 0;
|
||||
|
||||
// Console position of the food
|
||||
int foodX = 0;
|
||||
int foodY = 0;
|
||||
|
||||
// Available player and food strings
|
||||
string[] states = {"('-')", "(^-^)", "(X_X)"};
|
||||
string[] foods = {"@@@@@", "$$$$$", "#####"};
|
||||
|
||||
// Current player string displayed in the Console
|
||||
string player = states[0];
|
||||
|
||||
// Index of the current food
|
||||
int food = 0;
|
||||
|
||||
InitializeGame();
|
||||
while (!shouldExit)
|
||||
{
|
||||
Move();
|
||||
}
|
||||
|
||||
// Returns true if the Terminal was resized
|
||||
bool TerminalResized()
|
||||
{
|
||||
return height != Console.WindowHeight - 1 || width != Console.WindowWidth - 5;
|
||||
}
|
||||
|
||||
// Displays random food at a random location
|
||||
void ShowFood()
|
||||
{
|
||||
// Update food to a random index
|
||||
food = random.Next(0, foods.Length);
|
||||
|
||||
// Update food position to a random location
|
||||
foodX = random.Next(0, width - player.Length);
|
||||
foodY = random.Next(0, height - 1);
|
||||
|
||||
// Display the food at the location
|
||||
Console.SetCursorPosition(foodX, foodY);
|
||||
Console.Write(foods[food]);
|
||||
}
|
||||
|
||||
// Changes the player to match the food consumed
|
||||
void ChangePlayer()
|
||||
{
|
||||
player = states[food];
|
||||
Console.SetCursorPosition(playerX, playerY);
|
||||
Console.Write(player);
|
||||
}
|
||||
|
||||
// Temporarily stops the player from moving
|
||||
void FreezePlayer()
|
||||
{
|
||||
System.Threading.Thread.Sleep(1000);
|
||||
player = states[0];
|
||||
}
|
||||
|
||||
// Reads directional input from the Console and moves the player
|
||||
void Move()
|
||||
{
|
||||
int lastX = playerX;
|
||||
int lastY = playerY;
|
||||
|
||||
switch (Console.ReadKey(true).Key)
|
||||
{
|
||||
case ConsoleKey.UpArrow:
|
||||
playerY--;
|
||||
break;
|
||||
case ConsoleKey.DownArrow:
|
||||
playerY++;
|
||||
break;
|
||||
case ConsoleKey.LeftArrow:
|
||||
playerX--;
|
||||
break;
|
||||
case ConsoleKey.RightArrow:
|
||||
playerX++;
|
||||
break;
|
||||
case ConsoleKey.Escape:
|
||||
shouldExit = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Clear the characters at the previous position
|
||||
Console.SetCursorPosition(lastX, lastY);
|
||||
for (int i = 0; i < player.Length; i++)
|
||||
{
|
||||
Console.Write(" ");
|
||||
}
|
||||
|
||||
// Keep player position within the bounds of the Terminal window
|
||||
playerX = (playerX < 0) ? 0 : (playerX >= width ? width : playerX);
|
||||
playerY = (playerY < 0) ? 0 : (playerY >= height ? height : playerY);
|
||||
|
||||
// Draw the player at the new location
|
||||
Console.SetCursorPosition(playerX, playerY);
|
||||
Console.Write(player);
|
||||
}
|
||||
|
||||
// Clears the console, displays the food and player
|
||||
void InitializeGame()
|
||||
{
|
||||
Console.Clear();
|
||||
ShowFood();
|
||||
Console.SetCursorPosition(0, 0);
|
||||
Console.Write(player);
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net6.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
182
2-csharp/lesson-6-projects/challenge-project/Final/Program.cs
Normal file
182
2-csharp/lesson-6-projects/challenge-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
/*
|
||||
This application manages transactions at a store check-out line. The
|
||||
check-out line has a cash register, and the register has a cash till
|
||||
that is prepared with a number of bills each morning. The till includes
|
||||
bills of four denominations: $1, $5, $10, and $20. The till is used
|
||||
to provide the customer with change during the transaction. The item
|
||||
cost is a randomly generated number between 2 and 49. The customer
|
||||
offers payment based on an algorithm that determines a number of bills
|
||||
in each denomination.
|
||||
|
||||
Each day, the cash till is loaded at the start of the day. As transactions
|
||||
occur, the cash till is managed in a method named MakeChange (customer
|
||||
payments go in and the change returned to the customer comes out). A
|
||||
separate "safety check" calculation that's used to verify the amount of
|
||||
money in the till is performed in the "main program". This safety check
|
||||
is used to ensure that logic in the MakeChange method is working as
|
||||
expected.
|
||||
*/
|
||||
|
||||
string? readResult = null;
|
||||
bool useTestData = false;
|
||||
|
||||
Console.Clear();
|
||||
|
||||
int[] cashTill = new int[] { 0, 0, 0, 0 };
|
||||
int registerCheckTillTotal = 0;
|
||||
|
||||
// registerDailyStartingCash: $1 x 50, $5 x 20, $10 x 10, $20 x 5 => ($350 total)
|
||||
int[,] registerDailyStartingCash = new int[,] { { 1, 50 }, { 5, 20 }, { 10, 10 }, { 20, 5 } };
|
||||
|
||||
int[] testData = new int[] { 6, 10, 17, 20, 31, 36, 40, 41 };
|
||||
int testCounter = 0;
|
||||
|
||||
LoadTillEachMorning(registerDailyStartingCash, cashTill);
|
||||
|
||||
registerCheckTillTotal = registerDailyStartingCash[0, 0] * registerDailyStartingCash[0, 1] + registerDailyStartingCash[1, 0] * registerDailyStartingCash[1, 1] + registerDailyStartingCash[2, 0] * registerDailyStartingCash[2, 1] + registerDailyStartingCash[3, 0] * registerDailyStartingCash[3, 1];
|
||||
|
||||
// display the number of bills of each denomination currently in the till
|
||||
LogTillStatus(cashTill);
|
||||
|
||||
// display a message showing the amount of cash in the till
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
|
||||
// display the expected registerDailyStartingCash total
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
|
||||
var valueGenerator = new Random((int)DateTime.Now.Ticks);
|
||||
|
||||
int transactions = 100;
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
transactions = testData.Length;
|
||||
}
|
||||
|
||||
while (transactions > 0)
|
||||
{
|
||||
transactions -= 1;
|
||||
int itemCost = valueGenerator.Next(2, 50);
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
itemCost = testData[testCounter];
|
||||
testCounter += 1;
|
||||
}
|
||||
|
||||
int paymentOnes = itemCost % 2; // value is 1 when itemCost is odd, value is 0 when itemCost is even
|
||||
int paymentFives = (itemCost % 10 > 7) ? 1 : 0; // value is 1 when itemCost ends with 8 or 9, otherwise value is 0
|
||||
int paymentTens = (itemCost % 20 > 13) ? 1 : 0; // value is 1 when 13 < itemCost < 20 OR 33 < itemCost < 40, otherwise value is 0
|
||||
int paymentTwenties = (itemCost < 20) ? 1 : 2; // value is 1 when itemCost < 20, otherwise value is 2
|
||||
|
||||
// display messages describing the current transaction
|
||||
Console.WriteLine($"Customer is making a ${itemCost} purchase");
|
||||
Console.WriteLine($"\t Using {paymentTwenties} twenty dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentTens} ten dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentFives} five dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentOnes} one dollar bills");
|
||||
|
||||
try
|
||||
{
|
||||
// MakeChange manages the transaction and updates the till
|
||||
MakeChange(itemCost, cashTill, paymentTwenties, paymentTens, paymentFives, paymentOnes);
|
||||
|
||||
// Backup Calculation - each transaction adds current "itemCost" to the till
|
||||
registerCheckTillTotal += itemCost;
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
Console.WriteLine($"Could not complete transaction: {e.Message}");
|
||||
}
|
||||
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Press the Enter key to exit");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
} while (readResult == null);
|
||||
|
||||
|
||||
static void LoadTillEachMorning(int[,] registerDailyStartingCash, int[] cashTill)
|
||||
{
|
||||
cashTill[0] = registerDailyStartingCash[0, 1];
|
||||
cashTill[1] = registerDailyStartingCash[1, 1];
|
||||
cashTill[2] = registerDailyStartingCash[2, 1];
|
||||
cashTill[3] = registerDailyStartingCash[3, 1];
|
||||
}
|
||||
|
||||
|
||||
static void MakeChange(int cost, int[] cashTill, int twenties, int tens = 0, int fives = 0, int ones = 0)
|
||||
{
|
||||
int availableTwenties = cashTill[3] + twenties;
|
||||
int availableTens = cashTill[2] + tens;
|
||||
int availableFives = cashTill[1] + fives;
|
||||
int availableOnes = cashTill[0] + ones;
|
||||
|
||||
int amountPaid = twenties * 20 + tens * 10 + fives * 5 + ones;
|
||||
int changeNeeded = amountPaid - cost;
|
||||
|
||||
if (changeNeeded < 0)
|
||||
throw new InvalidOperationException("InvalidOperationException: Not enough money provided to complete the transaction.");
|
||||
|
||||
Console.WriteLine("Cashier prepares the following change:");
|
||||
|
||||
while ((changeNeeded > 19) && (availableTwenties > 0))
|
||||
{
|
||||
availableTwenties--;
|
||||
changeNeeded -= 20;
|
||||
Console.WriteLine("\t A twenty");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 9) && (availableTens > 0))
|
||||
{
|
||||
availableTens--;
|
||||
changeNeeded -= 10;
|
||||
Console.WriteLine("\t A ten");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 4) && (availableFives > 0))
|
||||
{
|
||||
availableFives--;
|
||||
changeNeeded -= 5;
|
||||
Console.WriteLine("\t A five");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 0) && (availableOnes > 0))
|
||||
{
|
||||
availableOnes--;
|
||||
changeNeeded -= 1;
|
||||
Console.WriteLine("\t A one");
|
||||
}
|
||||
|
||||
if (changeNeeded > 0)
|
||||
throw new InvalidOperationException("InvalidOperationException: The till is unable to make change for the cash provided.");
|
||||
|
||||
cashTill[0] = availableOnes;
|
||||
cashTill[1] = availableFives;
|
||||
cashTill[2] = availableTens;
|
||||
cashTill[3] = availableTwenties;
|
||||
|
||||
}
|
||||
|
||||
static void LogTillStatus(int[] cashTill)
|
||||
{
|
||||
Console.WriteLine("The till currently has:");
|
||||
Console.WriteLine($"{cashTill[3] * 20} in twenties");
|
||||
Console.WriteLine($"{cashTill[2] * 10} in tens");
|
||||
Console.WriteLine($"{cashTill[1] * 5} in fives");
|
||||
Console.WriteLine($"{cashTill[0]} in ones");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
static string TillAmountSummary(int[] cashTill)
|
||||
{
|
||||
return $"The till has {cashTill[3] * 20 + cashTill[2] * 10 + cashTill[1] * 5 + cashTill[0]} dollars";
|
||||
|
||||
}
|
||||
178
2-csharp/lesson-6-projects/challenge-project/Starter/Program.cs
Normal file
178
2-csharp/lesson-6-projects/challenge-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,178 @@
|
|||
/*
|
||||
This application manages transactions at a store check-out line. The
|
||||
check-out line has a cash register, and the register has a cash till
|
||||
that is prepared with a number of bills each morning. The till includes
|
||||
bills of four denominations: $1, $5, $10, and $20. The till is used
|
||||
to provide the customer with change during the transaction. The item
|
||||
cost is a randomly generated number between 2 and 49. The customer
|
||||
offers payment based on an algorithm that determines a number of bills
|
||||
in each denomination.
|
||||
|
||||
Each day, the cash till is loaded at the start of the day. As transactions
|
||||
occur, the cash till is managed in a method named MakeChange (customer
|
||||
payments go in and the change returned to the customer comes out). A
|
||||
separate "safety check" calculation that's used to verify the amount of
|
||||
money in the till is performed in the "main program". This safety check
|
||||
is used to ensure that logic in the MakeChange method is working as
|
||||
expected.
|
||||
*/
|
||||
|
||||
|
||||
string? readResult = null;
|
||||
bool useTestData = false;
|
||||
|
||||
Console.Clear();
|
||||
|
||||
int[] cashTill = new int[] { 0, 0, 0, 0 };
|
||||
int registerCheckTillTotal = 0;
|
||||
|
||||
// registerDailyStartingCash: $1 x 50, $5 x 20, $10 x 10, $20 x 5 => ($350 total)
|
||||
int[,] registerDailyStartingCash = new int[,] { { 1, 50 }, { 5, 20 }, { 10, 10 }, { 20, 5 } };
|
||||
|
||||
int[] testData = new int[] { 6, 10, 17, 20, 31, 36, 40, 41 };
|
||||
int testCounter = 0;
|
||||
|
||||
LoadTillEachMorning(registerDailyStartingCash, cashTill);
|
||||
|
||||
registerCheckTillTotal = registerDailyStartingCash[0, 0] * registerDailyStartingCash[0, 1] + registerDailyStartingCash[1, 0] * registerDailyStartingCash[1, 1] + registerDailyStartingCash[2, 0] * registerDailyStartingCash[2, 1] + registerDailyStartingCash[3, 0] * registerDailyStartingCash[3, 1];
|
||||
|
||||
// display the number of bills of each denomination currently in the till
|
||||
LogTillStatus(cashTill);
|
||||
|
||||
// display a message showing the amount of cash in the till
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
|
||||
// display the expected registerDailyStartingCash total
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
|
||||
var valueGenerator = new Random((int)DateTime.Now.Ticks);
|
||||
|
||||
int transactions = 100;
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
transactions = testData.Length;
|
||||
}
|
||||
|
||||
while (transactions > 0)
|
||||
{
|
||||
transactions -= 1;
|
||||
int itemCost = valueGenerator.Next(2, 50);
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
itemCost = testData[testCounter];
|
||||
testCounter += 1;
|
||||
}
|
||||
|
||||
int paymentOnes = itemCost % 2; // value is 1 when itemCost is odd, value is 0 when itemCost is even
|
||||
int paymentFives = (itemCost % 10 > 7) ? 1 : 0; // value is 1 when itemCost ends with 8 or 9, otherwise value is 0
|
||||
int paymentTens = (itemCost % 20 > 13) ? 1 : 0; // value is 1 when 13 < itemCost < 20 OR 33 < itemCost < 40, otherwise value is 0
|
||||
int paymentTwenties = (itemCost < 20) ? 1 : 2; // value is 1 when itemCost < 20, otherwise value is 2
|
||||
|
||||
// display messages describing the current transaction
|
||||
Console.WriteLine($"Customer is making a ${itemCost} purchase");
|
||||
Console.WriteLine($"\t Using {paymentTwenties} twenty dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentTens} ten dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentFives} five dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentOnes} one dollar bills");
|
||||
|
||||
try
|
||||
{
|
||||
// MakeChange manages the transaction and updates the till
|
||||
MakeChange(itemCost, cashTill, paymentTwenties, paymentTens, paymentFives, paymentOnes);
|
||||
|
||||
// Backup Calculation - each transaction adds current "itemCost" to the till
|
||||
registerCheckTillTotal += itemCost;
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
Console.WriteLine($"Could not complete transaction: {e.Message}");
|
||||
}
|
||||
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Press the Enter key to exit");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
} while (readResult == null);
|
||||
|
||||
|
||||
static void LoadTillEachMorning(int[,] registerDailyStartingCash, int[] cashTill)
|
||||
{
|
||||
cashTill[0] = registerDailyStartingCash[0, 1];
|
||||
cashTill[1] = registerDailyStartingCash[1, 1];
|
||||
cashTill[2] = registerDailyStartingCash[2, 1];
|
||||
cashTill[3] = registerDailyStartingCash[3, 1];
|
||||
}
|
||||
|
||||
|
||||
static void MakeChange(int cost, int[] cashTill, int twenties, int tens = 0, int fives = 0, int ones = 0)
|
||||
{
|
||||
cashTill[3] += twenties;
|
||||
cashTill[2] += tens;
|
||||
cashTill[1] += fives;
|
||||
cashTill[0] += ones;
|
||||
|
||||
int amountPaid = twenties * 20 + tens * 10 + fives * 5 + ones;
|
||||
int changeNeeded = amountPaid - cost;
|
||||
|
||||
if (changeNeeded < 0)
|
||||
throw new InvalidOperationException("InvalidOperationException: Not enough money provided to complete the transaction.");
|
||||
|
||||
Console.WriteLine("Cashier prepares the following change:");
|
||||
|
||||
while ((changeNeeded > 19) && (cashTill[3] > 0))
|
||||
{
|
||||
cashTill[3]--;
|
||||
changeNeeded -= 20;
|
||||
Console.WriteLine("\t A twenty");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 9) && (cashTill[2] > 0))
|
||||
{
|
||||
cashTill[2]--;
|
||||
changeNeeded -= 10;
|
||||
Console.WriteLine("\t A ten");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 4) && (cashTill[1] > 0))
|
||||
{
|
||||
cashTill[1]--;
|
||||
changeNeeded -= 5;
|
||||
Console.WriteLine("\t A five");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 0) && (cashTill[0] > 0))
|
||||
{
|
||||
cashTill[0]--;
|
||||
changeNeeded -= 1;
|
||||
Console.WriteLine("\t A one");
|
||||
}
|
||||
|
||||
if (changeNeeded > 0)
|
||||
throw new InvalidOperationException("InvalidOperationException: The till is unable to make change for the cash provided.");
|
||||
|
||||
}
|
||||
|
||||
static void LogTillStatus(int[] cashTill)
|
||||
{
|
||||
Console.WriteLine("The till currently has:");
|
||||
Console.WriteLine($"{cashTill[3] * 20} in twenties");
|
||||
Console.WriteLine($"{cashTill[2] * 10} in tens");
|
||||
Console.WriteLine($"{cashTill[1] * 5} in fives");
|
||||
Console.WriteLine($"{cashTill[0]} in ones");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
static string TillAmountSummary(int[] cashTill)
|
||||
{
|
||||
return $"The till has {cashTill[3] * 20 + cashTill[2] * 10 + cashTill[1] * 5 + cashTill[0]} dollars";
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
10
2-csharp/lesson-6-projects/guided-project/Final/Final.csproj
Normal file
10
2-csharp/lesson-6-projects/guided-project/Final/Final.csproj
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
178
2-csharp/lesson-6-projects/guided-project/Final/Program.cs
Normal file
178
2-csharp/lesson-6-projects/guided-project/Final/Program.cs
Normal file
|
|
@ -0,0 +1,178 @@
|
|||
/*
|
||||
This application manages transactions at a store check-out line. The
|
||||
check-out line has a cash register, and the register has a cash till
|
||||
that is prepared with a number of bills each morning. The till includes
|
||||
bills of four denominations: $1, $5, $10, and $20. The till is used
|
||||
to provide the customer with change during the transaction. The item
|
||||
cost is a randomly generated number between 2 and 49. The customer
|
||||
offers payment based on an algorithm that determines a number of bills
|
||||
in each denomination.
|
||||
|
||||
Each day, the cash till is loaded at the start of the day. As transactions
|
||||
occur, the cash till is managed in a method named MakeChange (customer
|
||||
payments go in and the change returned to the customer comes out). A
|
||||
separate "safety check" calculation that's used to verify the amount of
|
||||
money in the till is performed in the "main program". This safety check
|
||||
is used to ensure that logic in the MakeChange method is working as
|
||||
expected.
|
||||
*/
|
||||
|
||||
|
||||
string? readResult = null;
|
||||
bool useTestData = false;
|
||||
|
||||
Console.Clear();
|
||||
|
||||
int[] cashTill = new int[] { 0, 0, 0, 0 };
|
||||
int registerCheckTillTotal = 0;
|
||||
|
||||
// registerDailyStartingCash: $1 x 50, $5 x 20, $10 x 10, $20 x 5 => ($350 total)
|
||||
int[,] registerDailyStartingCash = new int[,] { { 1, 50 }, { 5, 20 }, { 10, 10 }, { 20, 5 } };
|
||||
|
||||
int[] testData = new int[] { 6, 10, 17, 20, 31, 36, 40, 41 };
|
||||
int testCounter = 0;
|
||||
|
||||
LoadTillEachMorning(registerDailyStartingCash, cashTill);
|
||||
|
||||
registerCheckTillTotal = registerDailyStartingCash[0, 0] * registerDailyStartingCash[0, 1] + registerDailyStartingCash[1, 0] * registerDailyStartingCash[1, 1] + registerDailyStartingCash[2, 0] * registerDailyStartingCash[2, 1] + registerDailyStartingCash[3, 0] * registerDailyStartingCash[3, 1];
|
||||
|
||||
// display the number of bills of each denomination currently in the till
|
||||
LogTillStatus(cashTill);
|
||||
|
||||
// display a message showing the amount of cash in the till
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
|
||||
// display the expected registerDailyStartingCash total
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
|
||||
var valueGenerator = new Random((int)DateTime.Now.Ticks);
|
||||
|
||||
int transactions = 10;
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
transactions = testData.Length;
|
||||
}
|
||||
|
||||
while (transactions > 0)
|
||||
{
|
||||
transactions -= 1;
|
||||
int itemCost = valueGenerator.Next(2, 50);
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
itemCost = testData[testCounter];
|
||||
testCounter += 1;
|
||||
}
|
||||
|
||||
int paymentOnes = itemCost % 2; // value is 1 when itemCost is odd, value is 0 when itemCost is even
|
||||
int paymentFives = (itemCost % 10 > 7) ? 1 : 0; // value is 1 when itemCost ends with 8 or 9, otherwise value is 0
|
||||
int paymentTens = (itemCost % 20 > 13) ? 1 : 0; // value is 1 when 13 < itemCost < 20 OR 33 < itemCost < 40, otherwise value is 0
|
||||
int paymentTwenties = (itemCost < 20) ? 1 : 2; // value is 1 when itemCost < 20, otherwise value is 2
|
||||
|
||||
// display messages describing the current transaction
|
||||
Console.WriteLine($"Customer is making a ${itemCost} purchase");
|
||||
Console.WriteLine($"\t Using {paymentTwenties} twenty dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentTens} ten dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentFives} five dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentOnes} one dollar bills");
|
||||
|
||||
try
|
||||
{
|
||||
// MakeChange manages the transaction and updates the till
|
||||
MakeChange(itemCost, cashTill, paymentTwenties, paymentTens, paymentFives, paymentOnes);
|
||||
|
||||
// Backup Calculation - each transaction adds current "itemCost" to the till
|
||||
registerCheckTillTotal += itemCost;
|
||||
}
|
||||
catch (InvalidOperationException e)
|
||||
{
|
||||
Console.WriteLine($"Could not make transaction: {e.Message}");
|
||||
}
|
||||
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Press the Enter key to exit");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
} while (readResult == null);
|
||||
|
||||
|
||||
static void LoadTillEachMorning(int[,] registerDailyStartingCash, int[] cashTill)
|
||||
{
|
||||
cashTill[0] = registerDailyStartingCash[0, 1];
|
||||
cashTill[1] = registerDailyStartingCash[1, 1];
|
||||
cashTill[2] = registerDailyStartingCash[2, 1];
|
||||
cashTill[3] = registerDailyStartingCash[3, 1];
|
||||
}
|
||||
|
||||
|
||||
static void MakeChange(int cost, int[] cashTill, int twenties, int tens = 0, int fives = 0, int ones = 0)
|
||||
{
|
||||
cashTill[3] += twenties;
|
||||
cashTill[2] += tens;
|
||||
cashTill[1] += fives;
|
||||
cashTill[0] += ones;
|
||||
|
||||
int amountPaid = twenties * 20 + tens * 10 + fives * 5 + ones;
|
||||
int changeNeeded = amountPaid - cost;
|
||||
|
||||
if (changeNeeded < 0)
|
||||
throw new InvalidOperationException("Not enough money provided");
|
||||
|
||||
Console.WriteLine("Cashier Returns:");
|
||||
|
||||
while ((changeNeeded > 19) && (cashTill[3] > 0))
|
||||
{
|
||||
cashTill[3]--;
|
||||
changeNeeded -= 20;
|
||||
Console.WriteLine("\t A twenty");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 9) && (cashTill[2] > 0))
|
||||
{
|
||||
cashTill[2]--;
|
||||
changeNeeded -= 10;
|
||||
Console.WriteLine("\t A ten");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 4) && (cashTill[1] > 0))
|
||||
{
|
||||
cashTill[1]--;
|
||||
changeNeeded -= 5;
|
||||
Console.WriteLine("\t A five");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 0) && (cashTill[0] > 0))
|
||||
{
|
||||
cashTill[0]--;
|
||||
changeNeeded -= 1;
|
||||
Console.WriteLine("\t A one");
|
||||
}
|
||||
|
||||
if (changeNeeded > 0)
|
||||
throw new InvalidOperationException("Can't make change. Do you have anything smaller?");
|
||||
|
||||
}
|
||||
|
||||
static void LogTillStatus(int[] cashTill)
|
||||
{
|
||||
Console.WriteLine("The till currently has:");
|
||||
Console.WriteLine($"{cashTill[3] * 20} in twenties");
|
||||
Console.WriteLine($"{cashTill[2] * 10} in tens");
|
||||
Console.WriteLine($"{cashTill[1] * 5} in fives");
|
||||
Console.WriteLine($"{cashTill[0]} in ones");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
static string TillAmountSummary(int[] cashTill)
|
||||
{
|
||||
return $"The till has {cashTill[3] * 20 + cashTill[2] * 10 + cashTill[1] * 5 + cashTill[0]} dollars";
|
||||
|
||||
}
|
||||
183
2-csharp/lesson-6-projects/guided-project/Starter/Program.cs
Normal file
183
2-csharp/lesson-6-projects/guided-project/Starter/Program.cs
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
/*
|
||||
This application manages transactions at a store check-out line. The
|
||||
check-out line has a cash register, and the register has a cash till
|
||||
that is prepared with a number of bills each morning. The till includes
|
||||
bills of four denominations: $1, $5, $10, and $20. The till is used
|
||||
to provide the customer with change during the transaction. The item
|
||||
cost is a randomly generated number between 2 and 49. The customer
|
||||
offers payment based on an algorithm that determines a number of bills
|
||||
in each denomination.
|
||||
|
||||
Each day, the cash till is loaded at the start of the day. As transactions
|
||||
occur, the cash till is managed in a method named MakeChange (customer
|
||||
payments go in and the change returned to the customer comes out). A
|
||||
separate "safety check" calculation that's used to verify the amount of
|
||||
money in the till is performed in the "main program". This safety check
|
||||
is used to ensure that logic in the MakeChange method is working as
|
||||
expected.
|
||||
*/
|
||||
|
||||
string? readResult = null;
|
||||
bool useTestData = true;
|
||||
|
||||
Console.Clear();
|
||||
|
||||
int[] cashTill = new int[] { 0, 0, 0, 0 };
|
||||
int registerCheckTillTotal = 0;
|
||||
|
||||
// registerDailyStartingCash: $1 x 50, $5 x 20, $10 x 10, $20 x 5 => ($350 total)
|
||||
int[,] registerDailyStartingCash = new int[,] { { 1, 50 }, { 5, 20 }, { 10, 10 }, { 20, 5 } };
|
||||
|
||||
int[] testData = new int[] { 6, 10, 17, 20, 31, 36, 40, 41 };
|
||||
int testCounter = 0;
|
||||
|
||||
LoadTillEachMorning(registerDailyStartingCash, cashTill);
|
||||
|
||||
registerCheckTillTotal = registerDailyStartingCash[0, 0] * registerDailyStartingCash[0, 1] + registerDailyStartingCash[1, 0] * registerDailyStartingCash[1, 1] + registerDailyStartingCash[2, 0] * registerDailyStartingCash[2, 1] + registerDailyStartingCash[3, 0] * registerDailyStartingCash[3, 1];
|
||||
|
||||
// display the number of bills of each denomination currently in the till
|
||||
LogTillStatus(cashTill);
|
||||
|
||||
// display a message showing the amount of cash in the till
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
|
||||
// display the expected registerDailyStartingCash total
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}\n\r");
|
||||
|
||||
var valueGenerator = new Random((int)DateTime.Now.Ticks);
|
||||
|
||||
int transactions = 10;
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
transactions = testData.Length;
|
||||
}
|
||||
|
||||
while (transactions > 0)
|
||||
{
|
||||
transactions -= 1;
|
||||
int itemCost = valueGenerator.Next(2, 20);
|
||||
|
||||
if (useTestData)
|
||||
{
|
||||
itemCost = testData[testCounter];
|
||||
testCounter += 1;
|
||||
}
|
||||
|
||||
int paymentOnes = itemCost % 2; // value is 1 when itemCost is odd, value is 0 when itemCost is even
|
||||
int paymentFives = (itemCost % 10 > 7) ? 1 : 0; // value is 1 when itemCost ends with 8 or 9, otherwise value is 0
|
||||
int paymentTens = (itemCost % 20 > 13) ? 1 : 0; // value is 1 when 13 < itemCost < 20 OR 33 < itemCost < 40, otherwise value is 0
|
||||
int paymentTwenties = (itemCost < 20) ? 1 : 2; // value is 1 when itemCost < 20, otherwise value is 2
|
||||
|
||||
// display messages describing the current transaction
|
||||
Console.WriteLine($"Customer is making a ${itemCost} purchase");
|
||||
Console.WriteLine($"\t Using {paymentTwenties} twenty dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentTens} ten dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentFives} five dollar bills");
|
||||
Console.WriteLine($"\t Using {paymentOnes} one dollar bills");
|
||||
|
||||
// MakeChange manages the transaction and updates the till
|
||||
string transactionMessage = MakeChange(itemCost, cashTill, paymentTwenties, paymentTens, paymentFives, paymentOnes);
|
||||
|
||||
// Backup Calculation - each transaction adds current "itemCost" to the till
|
||||
if (transactionMessage == "transaction succeeded")
|
||||
{
|
||||
Console.WriteLine($"Transaction successfully completed.");
|
||||
registerCheckTillTotal += itemCost;
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"Transaction unsuccessful: {transactionMessage}");
|
||||
}
|
||||
|
||||
Console.WriteLine(TillAmountSummary(cashTill));
|
||||
Console.WriteLine($"Expected till value: {registerCheckTillTotal}\n\r");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
Console.WriteLine("Press the Enter key to exit");
|
||||
do
|
||||
{
|
||||
readResult = Console.ReadLine();
|
||||
|
||||
} while (readResult == null);
|
||||
|
||||
|
||||
static void LoadTillEachMorning(int[,] registerDailyStartingCash, int[] cashTill)
|
||||
{
|
||||
cashTill[0] = registerDailyStartingCash[0, 1];
|
||||
cashTill[1] = registerDailyStartingCash[1, 1];
|
||||
cashTill[2] = registerDailyStartingCash[2, 1];
|
||||
cashTill[3] = registerDailyStartingCash[3, 1];
|
||||
}
|
||||
|
||||
|
||||
static string MakeChange(int cost, int[] cashTill, int twenties, int tens = 0, int fives = 0, int ones = 0)
|
||||
{
|
||||
string transactionMessage = "";
|
||||
|
||||
cashTill[3] += twenties;
|
||||
cashTill[2] += tens;
|
||||
cashTill[1] += fives;
|
||||
cashTill[0] += ones;
|
||||
|
||||
int amountPaid = twenties * 20 + tens * 10 + fives * 5 + ones;
|
||||
int changeNeeded = amountPaid - cost;
|
||||
|
||||
if (changeNeeded < 0)
|
||||
transactionMessage = "Not enough money provided.";
|
||||
|
||||
Console.WriteLine("Cashier Returns:");
|
||||
|
||||
while ((changeNeeded > 19) && (cashTill[3] > 0))
|
||||
{
|
||||
cashTill[3]--;
|
||||
changeNeeded -= 20;
|
||||
Console.WriteLine("\t A twenty");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 9) && (cashTill[2] > 0))
|
||||
{
|
||||
cashTill[2]--;
|
||||
changeNeeded -= 10;
|
||||
Console.WriteLine("\t A ten");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 4) && (cashTill[1] > 0))
|
||||
{
|
||||
cashTill[2]--;
|
||||
changeNeeded -= 5;
|
||||
Console.WriteLine("\t A five");
|
||||
}
|
||||
|
||||
while ((changeNeeded > 0) && (cashTill[0] > 0))
|
||||
{
|
||||
cashTill[0]--;
|
||||
changeNeeded--;
|
||||
Console.WriteLine("\t A one");
|
||||
}
|
||||
|
||||
if (changeNeeded > 0)
|
||||
transactionMessage = "Can't make change. Do you have anything smaller?";
|
||||
|
||||
if (transactionMessage == "")
|
||||
transactionMessage = "transaction succeeded";
|
||||
|
||||
return transactionMessage;
|
||||
}
|
||||
|
||||
static void LogTillStatus(int[] cashTill)
|
||||
{
|
||||
Console.WriteLine("The till currently has:");
|
||||
Console.WriteLine($"{cashTill[3] * 20} in twenties");
|
||||
Console.WriteLine($"{cashTill[2] * 10} in tens");
|
||||
Console.WriteLine($"{cashTill[1] * 5} in fives");
|
||||
Console.WriteLine($"{cashTill[0]} in ones");
|
||||
Console.WriteLine();
|
||||
}
|
||||
|
||||
static string TillAmountSummary(int[] cashTill)
|
||||
{
|
||||
return $"The till has {cashTill[3] * 20 + cashTill[2] * 10 + cashTill[1] * 5 + cashTill[0]} dollars";
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,10 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
Loading…
Reference in a new issue