mirror of
https://github.com/dotMorten/NmeaParser.git
synced 2026-01-23 09:00:22 +01:00
Added Xamarin iOS + Android support
This commit is contained in:
parent
add01ce70b
commit
e36782dceb
1
.gitignore
vendored
1
.gitignore
vendored
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@ -108,3 +108,4 @@ Backup*/
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UpgradeLog*.XML
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Tools/Nuget/NmeaParser/lib/
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Tools/Nuget/*.nupkg
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src/NmeaParser.sln.ide/
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68
src/NmeaParser.Android/NmeaParser.Android.csproj
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68
src/NmeaParser.Android/NmeaParser.Android.csproj
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@ -0,0 +1,68 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{0DAA6E10-BC77-4B06-8356-BAEE9085D985}</ProjectGuid>
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<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>NmeaParser.Android</RootNamespace>
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<AssemblyName>NmeaParser.Android</AssemblyName>
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<FileAlignment>512</FileAlignment>
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<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
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<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
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<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
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<DevInstrumentationEnabled>True</DevInstrumentationEnabled>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\Bin\Debug\NmeaParser.Android.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>..\bin\Release\NmeaParser.Android.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Mono.Android" />
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<Reference Include="mscorlib" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Resources\Resource.Designer.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\AboutResources.txt" />
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</ItemGroup>
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<ItemGroup>
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<AndroidResource Include="Resources\Values\Strings.xml" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<Import Project="..\NmeaParser.Shared\NmeaParser.Shared.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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50
src/NmeaParser.Android/Resources/AboutResources.txt
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50
src/NmeaParser.Android/Resources/AboutResources.txt
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@ -0,0 +1,50 @@
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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.xml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable-hdpi/
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icon.png
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drawable-ldpi/
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icon.png
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drawable-mdpi/
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icon.png
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layout/
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main.xml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called
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"Resource" that contains the tokens for each one of the resources included. For example,
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for the above Resources layout, this is what the Resource class would expose:
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public class Resource {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
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to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
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60
src/NmeaParser.Android/Resources/Resource.Designer.cs
generated
Normal file
60
src/NmeaParser.Android/Resources/Resource.Designer.cs
generated
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@ -0,0 +1,60 @@
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#pragma warning disable 1591
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.0
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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[assembly: global::Android.Runtime.ResourceDesignerAttribute("NmeaParser.Android.Resource", IsApplication=false)]
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namespace NmeaParser.Android
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{
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[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
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public partial class Resource
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{
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static Resource()
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{
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global::Android.Runtime.ResourceIdManager.UpdateIdValues();
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}
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public partial class Attribute
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{
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static Attribute()
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{
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global::Android.Runtime.ResourceIdManager.UpdateIdValues();
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}
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private Attribute()
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{
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}
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}
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public partial class String
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{
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// aapt resource value: 0x7f020001
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public static int ApplicationName = 2130837505;
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// aapt resource value: 0x7f020000
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public static int Hello = 2130837504;
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static String()
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{
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global::Android.Runtime.ResourceIdManager.UpdateIdValues();
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}
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private String()
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{
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}
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}
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}
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}
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#pragma warning restore 1591
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5
src/NmeaParser.Android/Resources/Values/Strings.xml
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5
src/NmeaParser.Android/Resources/Values/Strings.xml
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="Hello">Hello World, Click Me!</string>
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<string name="ApplicationName">$projectname$</string>
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</resources>
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@ -31,8 +31,6 @@
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<Compile Include="$(MSBuildThisFileDirectory)Nmea\UnknownMessage.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)Properties\AssemblyInfo.cs" />
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<Compile Include="$(MSBuildThisFileDirectory)StreamDevice.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="$(MSBuildThisFileDirectory)Nmea\Navigation\" />
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<Compile Include="$(MSBuildThisFileDirectory)TypedEventHandler.cs" />
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</ItemGroup>
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</Project>
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@ -24,6 +24,6 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.4.0.0")]
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[assembly: AssemblyFileVersion("1.4.0.0")]
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[assembly: AssemblyVersion("1.5.0.0")]
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[assembly: AssemblyFileVersion("1.5.0.0")]
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[assembly: ComVisible(false)]
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@ -14,6 +14,7 @@
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// limitations under the License.
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//
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#if !NETFX_CORE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -29,3 +30,4 @@ namespace Windows.Foundation
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/// <param name="args">The type of event data generated by the event.</param>
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public delegate void TypedEventHandler<TSender, TResult>(TSender sender, TResult args);
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}
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#endif
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@ -45,7 +45,6 @@
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</Compile>
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<Compile Include="SerialPortDevice.cs" />
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<Compile Include="Properties\AssemblyInfo.Desktop.cs" />
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<Compile Include="TypedEventHandler.cs" />
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</ItemGroup>
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<ItemGroup>
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<CodeAnalysisDictionary Include="..\CustomDictionary.xml">
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49
src/NmeaParser.iOS/NmeaParser.iOS.csproj
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49
src/NmeaParser.iOS/NmeaParser.iOS.csproj
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@ -0,0 +1,49 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
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<ProductVersion>8.0.30703</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{507CFE3E-16C1-43EC-BC21-50F901EE223B}</ProjectGuid>
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<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<OutputType>Library</OutputType>
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<RootNamespace>NmeaParser.iOS</RootNamespace>
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<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
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<AssemblyName>NmeaParseriOS</AssemblyName>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>..\Bin\Debug\</OutputPath>
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<DefineConstants>DEBUG</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<MtouchDebug>true</MtouchDebug>
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<CodesignKey>iPhone Developer</CodesignKey>
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<DocumentationFile>..\Bin\Debug\NmeaParseriOS.xml</DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>none</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>..\Bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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<CodesignKey>iPhone Developer</CodesignKey>
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<DocumentationFile>..\Bin\Release\NmeaParseriOS.xml</DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Xml" />
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<Reference Include="System.Core" />
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<Reference Include="monotouch" />
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</ItemGroup>
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<Import Project="..\NmeaParser.Shared\NmeaParser.Shared.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets" />
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</Project>
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@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.31101.0
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# Visual Studio 14
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VisualStudioVersion = 14.0.22310.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.WinStore", "NmeaParser.WinStore\NmeaParser.WinStore.csproj", "{62A55887-10F5-40D2-9352-96246D1B11D3}"
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EndProject
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@ -39,6 +39,10 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
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GlobalSuppressions.cs = GlobalSuppressions.cs
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EndProjectSection
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.Android", "NmeaParser.Android\NmeaParser.Android.csproj", "{0DAA6E10-BC77-4B06-8356-BAEE9085D985}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NmeaParser.iOS", "NmeaParser.iOS\NmeaParser.iOS.csproj", "{507CFE3E-16C1-43EC-BC21-50F901EE223B}"
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EndProject
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Global
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GlobalSection(SharedMSBuildProjectFiles) = preSolution
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NmeaParser.Shared\NmeaParser.Shared.projitems*{df711ab9-f14e-4f1f-b8f2-b6ddc4691554}*SharedItemsImports = 4
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@ -46,7 +50,9 @@ Global
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NmeaParser.Shared\NmeaParser.Shared.projitems*{62a55887-10f5-40d2-9352-96246d1b11d3}*SharedItemsImports = 4
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NmeaParser.Shared\NmeaParser.Shared.projitems*{e15edbd9-0356-422b-8c29-18833787356e}*SharedItemsImports = 13
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SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems*{c4b3935b-7ed4-40cc-b1d2-bc2b854e319d}*SharedItemsImports = 4
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NmeaParser.Shared\NmeaParser.Shared.projitems*{0daa6e10-bc77-4b06-8356-baee9085d985}*SharedItemsImports = 4
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NmeaParser.Shared\NmeaParser.Shared.projitems*{ea42a713-bc6e-4914-b54b-47c0891b7421}*SharedItemsImports = 4
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NmeaParser.Shared\NmeaParser.Shared.projitems*{507cfe3e-16c1-43ec-bc21-50f901ee223b}*SharedItemsImports = 4
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SampleApp.Store\SampleApp.Store.Shared\SampleApp.Store.Shared.projitems*{95e812e6-17c2-494f-a446-fde42d75331c}*SharedItemsImports = 13
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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@ -88,6 +94,14 @@ Global
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.Build.0 = Release|Any CPU
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F}.Release|Any CPU.Deploy.0 = Release|Any CPU
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{0DAA6E10-BC77-4B06-8356-BAEE9085D985}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0DAA6E10-BC77-4B06-8356-BAEE9085D985}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0DAA6E10-BC77-4B06-8356-BAEE9085D985}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0DAA6E10-BC77-4B06-8356-BAEE9085D985}.Release|Any CPU.Build.0 = Release|Any CPU
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{507CFE3E-16C1-43EC-BC21-50F901EE223B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{507CFE3E-16C1-43EC-BC21-50F901EE223B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{507CFE3E-16C1-43EC-BC21-50F901EE223B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{507CFE3E-16C1-43EC-BC21-50F901EE223B}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -105,5 +119,7 @@ Global
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{9EE3EA1D-F28C-4CF2-B540-DB0415050D5F} = {71F04187-BE90-47DE-A7BD-4D6CED50D446}
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{7ABA337E-6748-484E-A0F4-E1715E1C95F1} = {A4B9D59A-C8C6-4199-A7F3-F3AF0C748281}
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{28B8E327-C504-4E08-B2CE-09D1CBB8B904} = {CF767486-305D-40EE-8845-58EF76C16D85}
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{0DAA6E10-BC77-4B06-8356-BAEE9085D985} = {1701F3BA-A09C-4706-A612-24FD9340FC18}
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{507CFE3E-16C1-43EC-BC21-50F901EE223B} = {1701F3BA-A09C-4706-A612-24FD9340FC18}
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EndGlobalSection
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EndGlobal
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