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https://github.com/dotMorten/NmeaParser.git
synced 2026-04-06 06:53:51 +00:00
Replace WPF .NET Framework sample with .NET Core sample
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4 changed files with 37 additions and 261 deletions
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using System.Reflection;
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using System.Resources;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Windows;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("SampleApp.WinDesktop")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SampleApp.WinDesktop")]
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[assembly: AssemblyCopyright("Copyright © 2014")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo(
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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18
src/SampleApp.WinDesktop/SampleApp.NetCore.csproj
Normal file
18
src/SampleApp.WinDesktop/SampleApp.NetCore.csproj
Normal file
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<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>netcoreapp3.1</TargetFramework>
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<UseWPF>true</UseWPF>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\NmeaParser\NmeaParser.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\NmeaSampleData.txt">
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<Link>NmeaSampleData.txt</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{5DB6C7C7-A19C-4BE3-AFE6-26E3061DA01F}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>SampleApp.WinDesktop</RootNamespace>
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<AssemblyName>SampleApp.WinDesktop</AssemblyName>
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<TargetFrameworkVersion>v4.5.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<WarningLevel>4</WarningLevel>
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<TargetFrameworkProfile />
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Xaml">
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<RequiredTargetFramework>4.0</RequiredTargetFramework>
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</Reference>
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<Reference Include="WindowsBase" />
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<Reference Include="PresentationCore" />
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<Reference Include="PresentationFramework" />
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</ItemGroup>
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<ItemGroup>
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<ApplicationDefinition Include="App.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</ApplicationDefinition>
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<Compile Include="GpgsaControl.xaml.cs">
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<DependentUpon>GpgsaControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="GpggaControl.xaml.cs">
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<DependentUpon>GpggaControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="GpgllControl.xaml.cs">
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<DependentUpon>GpgllControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="KeyValuePairControl.xaml.cs">
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<DependentUpon>KeyValuePairControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="NullToCollapsedConverter.cs" />
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<Compile Include="UnknownMessageControl.xaml.cs">
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<DependentUpon>UnknownMessageControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="PgrmeControl.xaml.cs">
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<DependentUpon>PgrmeControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="GprmcControl.xaml.cs">
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<DependentUpon>GprmcControl.xaml</DependentUpon>
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</Compile>
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<Compile Include="SatelliteSnr.xaml.cs">
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<DependentUpon>SatelliteSnr.xaml</DependentUpon>
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</Compile>
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<Compile Include="SatelliteView.xaml.cs">
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<DependentUpon>SatelliteView.xaml</DependentUpon>
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</Compile>
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<Page Include="GpgsaControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="GpggaControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="GpgllControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="KeyValuePairControl.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="UnknownMessageControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="PgrmeControl.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="GprmcControl.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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<Page Include="MainWindow.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Compile Include="App.xaml.cs">
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<DependentUpon>App.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="MainWindow.xaml.cs">
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<DependentUpon>MainWindow.xaml</DependentUpon>
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<SubType>Code</SubType>
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</Compile>
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<Page Include="SatelliteSnr.xaml">
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<Generator>MSBuild:Compile</Generator>
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<SubType>Designer</SubType>
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</Page>
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<Page Include="SatelliteView.xaml">
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<SubType>Designer</SubType>
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<Generator>MSBuild:Compile</Generator>
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</Page>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
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<Compile Include="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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<None Include="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<AppDesigner Include="Properties\" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\NmeaSampleData.txt">
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<Link>NmeaSampleData.txt</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\NmeaParser\NmeaParser.csproj">
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<Project>{1adc3666-1ddb-48c4-9811-1e58b6d09a7c}</Project>
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<Name>NmeaParser</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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