steam-deck-tools/PowerControl/Menu/MenuRoot.cs
2023-01-03 11:39:27 +01:00

127 lines
3.1 KiB
C#

using System.Text;
namespace PowerControl.Menu
{
public class MenuRoot : MenuItem
{
public IList<MenuItem> Items { get; } = new List<MenuItem>();
public MenuItem? Selected;
public event Action VisibleChanged;
public MenuRoot()
{
VisibleChanged += delegate { };
}
public MenuItem? this[String name]
{
get
{
foreach (var item in Items)
{
if (item.Name == name)
return item;
}
return null;
}
}
public override void CreateMenu(ToolStripItemCollection collection)
{
foreach (var item in Items)
item.CreateMenu(collection);
}
public override void Update()
{
foreach (var item in Items)
item.Update();
}
public override void Reset()
{
foreach (var item in Items)
item.Reset();
VisibleChanged();
}
public override string Render(MenuItem? parentSelected)
{
var sb = new StringBuilder();
sb.AppendJoin("", OSDHelpers);
if (Name != "")
sb.AppendLine(Color(Name, Colors.Blue));
foreach (var item in Items)
{
if (!item.Visible)
continue;
var lines = item.Render(Selected).Split("\r\n").Select(line => " " + line);
foreach (var line in lines)
sb.AppendLine(line);
}
return sb.ToString();
}
public bool Show()
{
if (Visible)
return false;
Visible = true;
Update();
VisibleChanged();
return true;
}
public void Next(int change)
{
if (Show())
return;
int index = -1;
if (Selected is not null)
index = Items.IndexOf(Selected);
if (index < 0 && change < 0)
index = Items.Count; // Select last item if want to iterate down
for (int i = 0; i < Items.Count; i++)
{
index = (index + change + Items.Count) % Items.Count;
var item = Items[index];
if (item.Visible && item.Selectable)
{
Selected = item;
VisibleChanged();
return;
}
}
}
public override void SelectNext(int change)
{
if (Show())
return;
if (Selected != null)
{
Selected.SelectNext(change);
VisibleChanged();
}
}
public MenuItem? Select(String name)
{
Selected = this[name];
if (Selected is null)
return null;
Show();
VisibleChanged();
return Selected;
}
}
}