mirror of
https://github.com/ayufan/steam-deck-tools.git
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- There's always a single Profile choosen - There are many Managers changing settings depending on environment - Improve and re-use mappings between profiles - Introduce Steam Profile to be used when in Steam Big Picture or Steam Game
51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace SteamController {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool EnableSteamDetection {
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get {
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return ((bool)(this["EnableSteamDetection"]));
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}
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set {
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this["EnableSteamDetection"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool EnableHidHide {
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get {
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return ((bool)(this["EnableHidHide"]));
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}
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set {
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this["EnableHidHide"] = value;
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}
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}
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}
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}
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