steam-deck-tools/SteamController/Settings.Designer.cs
Kamil Trzciński ab5bc370df Introduce inheritable Profiles and Managers
- There's always a single Profile choosen
- There are many Managers changing settings
  depending on environment
- Improve and re-use mappings between profiles
- Introduce Steam Profile to be used when
  in Steam Big Picture or Steam Game
2022-11-26 10:19:50 +01:00

51 lines
1.9 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace SteamController {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.3.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool EnableSteamDetection {
get {
return ((bool)(this["EnableSteamDetection"]));
}
set {
this["EnableSteamDetection"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool EnableHidHide {
get {
return ((bool)(this["EnableHidHide"]));
}
set {
this["EnableHidHide"] = value;
}
}
}
}