mirror of
https://github.com/ayufan/steam-deck-tools.git
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125 lines
4.1 KiB
C#
125 lines
4.1 KiB
C#
using System.Runtime.InteropServices;
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using CommonHelpers;
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using PowerControl.External;
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using static CommonHelpers.Log;
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namespace SteamController.Devices
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{
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public partial class SteamController
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{
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private bool[] feedbackEnabled = new bool[byte.MaxValue];
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public bool SetFeedback(byte position, ushort amplitude, ushort period, ushort count = 0)
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{
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// do not send repeated haptic queries if was disabled
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bool enabled = amplitude != 0 && period != 0;
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if (!feedbackEnabled[position] && !enabled)
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return false;
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feedbackEnabled[position] = enabled;
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var haptic = new SDCHapticPacket()
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{
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packet_type = (byte)SDCPacketType.PT_FEEDBACK,
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len = (byte)SDCPacketLength.PL_FEEDBACK,
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position = position,
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amplitude = amplitude,
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period = period,
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count = count
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};
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Log.TraceLine("STEAM: Feedback: pos={0}, amplitude={1}, period={2}, count={3}",
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position, amplitude, period, count);
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var bytes = new byte[Marshal.SizeOf<SDCHapticPacket>()];
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var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
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try
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{
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Marshal.StructureToPtr(haptic, handle.AddrOfPinnedObject(), false);
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neptuneDevice.RequestFeatureReportAsync(bytes);
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return true;
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}
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catch (Exception e)
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{
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TraceException("STEAM", "Feedback", e);
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return false;
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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private struct SDCHapticPacket2
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{
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public byte packet_type = 0xea;
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public byte len = 0xd;
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public HapticPad position = HapticPad.Left;
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public HapticStyle style = HapticStyle.Strong; //
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public byte unsure2 = 0x0;
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public sbyte intensity = 0x00; // -7..5 => -2dB..10dB
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public byte unsure3 = 0x4;
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public int tsA = 0; // timestamp?
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public int tsB = 0;
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public SDCHapticPacket2()
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{
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var ts = Random.Shared.Next();
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this.tsA = ts;
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this.tsB = ts;
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}
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public SDCHapticPacket2(HapticPad position, HapticStyle style, sbyte intensityDB) : this()
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{
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this.position = position;
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this.style = style;
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this.intensity = (sbyte)(intensityDB - 5); // convert from dB to values
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}
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}
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private Dictionary<HapticPad, Task?> hapticTasks = new Dictionary<HapticPad, Task?>();
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public enum HapticPad : byte
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{
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Left,
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Right
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};
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public enum HapticStyle : byte
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{
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Disabled = 0,
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Weak = 1,
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Strong = 2
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};
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public bool SendHaptic(HapticPad position, HapticStyle style, sbyte intensityDB)
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{
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if (hapticTasks.GetValueOrDefault(position)?.IsCompleted == false)
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return false;
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if (style == HapticStyle.Disabled)
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return true;
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var haptic = new SDCHapticPacket2(position, style, intensityDB);
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Log.TraceLine("STEAM: Haptic: position={0}, style={1}, intensity={2}",
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position, style, intensityDB);
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var bytes = new byte[Marshal.SizeOf<SDCHapticPacket2>()];
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var handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
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try
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{
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Marshal.StructureToPtr(haptic, handle.AddrOfPinnedObject(), false);
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hapticTasks[position] = neptuneDevice.RequestFeatureReportAsync(bytes);
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return true;
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}
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catch (hidapi.HidDeviceInvalidException)
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{
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// Steam might disconnect device
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Fail();
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return false;
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}
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catch (Exception e)
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{
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TraceException("STEAM", "Haptic", e);
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return false;
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}
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}
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}
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}
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