steam-deck-tools/SteamController/Settings.cs
2022-12-04 20:32:30 +01:00

62 lines
1.8 KiB
C#

using System.ComponentModel;
using System.Configuration;
namespace SteamController
{
[Category("Settings")]
[TypeConverter(typeof(ExpandableObjectConverter))]
internal sealed partial class Settings : ApplicationSettingsBase
{
public static readonly Settings Default = (Settings)Synchronized(new Settings());
public Settings()
{
PropertyChanged += delegate
{
Save();
};
}
[UserScopedSetting]
[DefaultSettingValue("False")]
[BrowsableAttribute(false)]
public bool EnableSteamDetection
{
get { return ((bool)(this["EnableSteamDetection"])); }
set { this["EnableSteamDetection"] = value; }
}
[UserScopedSetting]
[DefaultSettingValue("Desktop")]
[Description("Default profile used when going back to Desktop mode")]
[BrowsableAttribute(true)]
public ProfilesSettings.Helpers.ProfileName DefaultProfile
{
get { return ((ProfilesSettings.Helpers.ProfileName)(this["DefaultProfile"])); }
set { this["DefaultProfile"] = value; }
}
#if DEBUG
[UserScopedSetting]
[BrowsableAttribute(true)]
#else
[ApplicationScopedSetting]
[BrowsableAttribute(false)]
#endif
[DefaultSettingValue("False")]
[DisplayName("Manage Steam Controller Configs")]
[Description("This does replace Steam configuration for controllers to prevent double inputs")]
public bool ManageSteamControllerConfigs
{
get { return ((bool)(this["ManageSteamControllerConfigs"])); }
set { this["ManageSteamControllerConfigs"] = value; }
}
public override string ToString()
{
return "";
}
}
}