steam-deck-tools/SteamController/Devices/SteamControllerLizard.cs
2025-08-01 15:20:56 +02:00

109 lines
4 KiB
C#

using hidapi;
using PowerControl.External;
using static CommonHelpers.Log;
namespace SteamController.Devices
{
public partial class SteamController
{
// Based on: https://github.com/torvalds/linux/blob/master/drivers/hid/hid-steam.c
public const byte ID_SET_DIGITAL_MAPPINGS = 0x80;
public const byte ID_CLEAR_DIGITAL_MAPPINGS = 0x81;
public const byte ID_SET_DEFAULT_DIGITAL_MAPPINGS = 0x85;
public const byte ID_FACTORY_RESET = 0x86;
public const byte ID_SET_SETTINGS_VALUES = 0x87;
public const byte ID_DEFAULT_MAPPINGS = 0x8e;
public const byte SETTING_LEFT_TRACKPAD_MODE = 7;
public const byte SETTING_RIGHT_TRACKPAD_MODE = 8;
public const byte SETTING_LEFT_TRACKPAD_CLICK_PRESSURE = 52;
public const byte SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE = 53;
public const byte SETTING_STEAM_WATCHDOG_ENABLE = 71;
public const ushort TRACKPAD_NONE = 7;
private const int LizardModeUpdateInterval = 250;
public bool LizardMouse { get; set; } = true;
public bool LizardButtons { get; set; } = true;
private bool? savedLizardMouse;
private bool? savedLizardButtons;
private DateTime lizardMouseUpdated = DateTime.Now;
private DateTime lizardButtonUpdated = DateTime.Now;
private void UpdateLizardMouse()
{
if (savedLizardMouse == LizardMouse)
{
// We need to explicitly disable lizard every some time
// but don't fight enabling it, as someone else might be taking control (Steam?)
if (lizardMouseUpdated.AddMilliseconds(LizardModeUpdateInterval) > DateTime.Now)
return;
}
savedLizardMouse = LizardMouse;
lizardMouseUpdated = DateTime.Now;
// Enable or disable mouse emulation
if (LizardMouse)
{
SendFeatureByte(ID_DEFAULT_MAPPINGS);
}
else
{
SendSettings(
(SETTING_LEFT_TRACKPAD_MODE, TRACKPAD_NONE), // disable mouse
(SETTING_RIGHT_TRACKPAD_MODE, TRACKPAD_NONE), // disable mouse
(SETTING_LEFT_TRACKPAD_CLICK_PRESSURE, 0xFFFF), // disable haptic click
(SETTING_RIGHT_TRACKPAD_CLICK_PRESSURE, 0xFFFF), // disable haptic click
(SETTING_STEAM_WATCHDOG_ENABLE, 0) // disable watchdog that tests if Steam is active
);
}
}
private void UpdateLizardButtons()
{
if (savedLizardButtons == LizardButtons)
{
// We need to explicitly disable lizard every some time
// but don't fight enabling it, as someone else might be taking control (Steam?)
if (lizardButtonUpdated.AddMilliseconds(LizardModeUpdateInterval) > DateTime.Now)
return;
}
savedLizardButtons = LizardButtons;
lizardButtonUpdated = DateTime.Now;
// Enable / Disable esc, enter, cursors
if (LizardButtons)
SendFeatureByte(ID_SET_DEFAULT_DIGITAL_MAPPINGS);
else
SendFeatureByte(ID_CLEAR_DIGITAL_MAPPINGS);
}
private void SendFeatureByte(byte b)
{
neptuneDevice.RequestFeatureReport(new byte[] { b, 0 });
}
private void SendSettings(params (byte setting, ushort val)[] settings)
{
// Format: 0x87 len (reg valLo valHi)*
byte[] cmd = new byte[2 + settings.Length * 3];
cmd[0] = ID_SET_SETTINGS_VALUES;
cmd[1] = (byte)(settings.Length * 3); // length
int length = 2;
foreach (var (setting, val) in settings)
{
cmd[length++] = (byte)setting;
cmd[length++] = (byte)(val & 0xFF);
cmd[length++] = (byte)(val >> 8);
}
neptuneDevice.RequestFeatureReport(cmd);
}
}
}