mirror of
https://github.com/ayufan/steam-deck-tools.git
synced 2025-12-06 07:12:01 +01:00
159 lines
5.7 KiB
C#
159 lines
5.7 KiB
C#
using System.ComponentModel;
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using System.Diagnostics;
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using System.Reflection;
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using AutoUpdaterDotNET;
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using CommonHelpers;
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namespace Updater
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{
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internal static class Program
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{
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public const String Title = "Steam Deck Tools";
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public const String RunPrefix = "-run=";
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public const String UpdatedArg = "-updated";
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/// <summary>
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/// The main entry point for the application.
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/// </summary>
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[STAThread]
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static void Main()
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{
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bool firstRun = Environment.GetCommandLineArgs().Contains("-first");
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bool userCheck = Environment.GetCommandLineArgs().Contains("-user");
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bool updated = Environment.GetCommandLineArgs().Contains(UpdatedArg);
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bool cmdLine = !firstRun && !userCheck;
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if (updated)
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{
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foreach (var arg in Environment.GetCommandLineArgs())
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{
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if (!arg.StartsWith(RunPrefix))
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continue;
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var processName = arg.Substring(RunPrefix.Length);
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CommonHelpers.Log.TraceLine("Running {0}", processName);
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try { Process.Start(processName); } catch { }
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}
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return;
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}
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Instance.RunOnce(null, "Global\\SteamDeckToolsAutoUpdater");
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var persistence = new RegistryPersistenceProvider(@"Software\SteamDeckTools\AutoUpdater");
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if (userCheck || cmdLine)
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{
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persistence.SetRemindLater(null);
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persistence.SetSkippedVersion(new Version());
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}
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AutoUpdater.AppTitle = Title;
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AutoUpdater.RemindLaterTimeSpan = RemindLaterFormat.Days;
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AutoUpdater.LetUserSelectRemindLater = true;
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AutoUpdater.ShowRemindLaterButton = true;
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AutoUpdater.HttpUserAgent = String.Format("AutoUpdater/{0}/{1}", Instance.MachineID, Instance.ProductVersion);
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AutoUpdater.PersistenceProvider = persistence;
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AutoUpdater.ReportErrors = userCheck || cmdLine;
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AutoUpdater.UpdateFormSize = new Size(800, 300);
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AutoUpdater.ShowSkipButton = true;
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AutoUpdater.Synchronous = true;
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AutoUpdater.ApplicationExitEvent += Application_Exit;
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AppendArg(UpdatedArg);
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TrackProcess("FanControl");
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TrackProcess("PowerControl");
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TrackProcess("PerformanceOverlay");
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TrackProcess("SteamController");
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#if DEBUG
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AutoUpdater.Start("https://steam-deck-tools.ayufan.dev/docs/updates/debug_zip.xml");
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#else
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AutoUpdater.Start("https://steam-deck-tools.ayufan.dev/docs/updates/release_zip.xml");
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#endif
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}
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private static void TrackProcess(String processFilerName)
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{
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if (FindProcesses(processFilerName).Any())
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AppendArg(RunPrefix + processFilerName);
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}
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private static void Application_Exit()
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{
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ExitProcess("FanControl");
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ExitProcess("PowerControl");
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ExitProcess("PerformanceOverlay");
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ExitProcess("SteamController");
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ExitProcess("Updater");
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}
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private static void AppendArg(string arg)
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{
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var setCommandLineArgs = typeof(Environment).GetMethod(
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"SetCommandLineArgs", BindingFlags.Static | BindingFlags.NonPublic,
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new Type[] { typeof(string[]) });
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if (setCommandLineArgs is null)
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return;
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// append `-run:<process>` to command line args
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setCommandLineArgs.Invoke(null, new object[] {
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Environment.GetCommandLineArgs().Append(arg).ToArray()
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});
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}
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private static bool ExitProcess(String processFilerName)
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{
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bool found = false;
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foreach (var process in FindProcesses(processFilerName))
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{
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if (process.CloseMainWindow())
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{
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process.WaitForExit((int)TimeSpan.FromSeconds(10)
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.TotalMilliseconds); //give some time to process message
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}
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if (!process.HasExited)
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{
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process.Kill(); //TODO show UI message asking user to close program himself instead of silently killing it
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}
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found = true;
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}
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return found;
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}
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private static IEnumerable<Process> FindProcesses(String processFilerName)
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{
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var currentProcess = Process.GetCurrentProcess();
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var currentDir = Path.GetDirectoryName(currentProcess.MainModule?.FileName);
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foreach (var process in Process.GetProcessesByName(processFilerName))
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{
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string? processFileName, processDir;
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try
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{
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processFileName = process.MainModule?.FileName;
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if (processFileName is null)
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continue;
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processDir = Path.GetDirectoryName(processFileName);
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}
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catch (Win32Exception)
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{
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// Current process should be same as processes created by other instances of the application so it should be able to access modules of other instances.
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// This means this is not the process we are looking for so we can safely skip this.
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continue;
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}
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//get all instances of assembly except current
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if (process.Id != currentProcess.Id && currentDir == processDir)
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{
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yield return process;
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}
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}
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}
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}
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}
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