steam-deck-tools/SteamController/Devices/DS4ControllerActions.cs
Kamil Trzciński 00a30cbf5c SteamController: Fix PS button and Gyro support for DS4
Make DS4 fields be readonly and optimise DS4 packets.
2023-02-11 14:40:09 +01:00

209 lines
8.2 KiB
C#

using Nefarius.ViGEm.Client;
using Nefarius.ViGEm.Client.Exceptions;
using Nefarius.ViGEm.Client.Targets;
using Nefarius.ViGEm.Client.Targets.DualShock4;
using static CommonHelpers.Log;
namespace SteamController.Devices
{
public partial class DS4Controller
{
public struct DualShock4Axis
{
public int Offset { get; }
public bool Invert { get; }
public DualShock4Axis(int offset, bool invert)
{
Offset = offset;
Invert = invert;
}
internal void Set(byte[] report, byte value)
{
report[Offset] = value;
}
internal void SetScaled(byte[] report, short value)
{
var valuef = value / 256;
if (Invert)
valuef = -valuef;
Set(report, (byte)(valuef + sbyte.MinValue));
}
}
public struct DualShock4Button
{
public int Offset { get; }
public int Bit { get; }
public byte Mask { get => (byte)(1 << Bit); }
public DualShock4Button(int offset, int bit)
{
Offset = offset;
Bit = bit;
}
internal void Set(byte[] report, bool value)
{
report[Offset] = (byte)((report[Offset] & ~Mask) | (value ? Mask : 0));
}
}
public struct DualShock4DPadDirection
{
public int Offset { get; }
public int Value { get; }
public int Mask { get; }
public DualShock4DPadDirection(int offset, int value, int mask)
{
Offset = offset;
Value = value;
Mask = mask;
}
internal void Set(byte[] report)
{
report[Offset] = (byte)((report[Offset] & ~Mask) | Value);
}
}
public struct DualShock4Slider
{
public int Offset { get; }
public DualShock4Slider(int offset)
{
Offset = offset;
}
internal void Set(byte[] report, byte value)
{
report[Offset] = value;
}
internal void Set(byte[] report, short value)
{
int result = Math.Clamp(value, (short)0, short.MaxValue) * byte.MaxValue / short.MaxValue;
Set(report, (byte)result);
}
}
public struct DualShock4Sensor
{
public int Offset { get; }
public DualShock4Sensor(int offset)
{
Offset = offset;
}
internal void Set(byte[] report, short value)
{
BitConverter.GetBytes(value).CopyTo(report, Offset);
}
internal void Set(byte[] report, ushort value)
{
BitConverter.GetBytes(value).CopyTo(report, Offset);
}
}
public struct DualShock4Finger
{
public const int MaxX = 1920;
public const int MaxY = 942;
public int Index { get; }
private int Offset { get => 34 + Index * 4; }
public DualShock4Finger(int index)
{
Index = index;
}
internal void Set(byte[] report, Point? data)
{
uint currentValue = BitConverter.ToUInt32(report, Offset);
// copy report ID
uint calculatedValue = (byte)(((currentValue & 0x7F) + 1) & 0x7F);
if (data.HasValue)
{
// store coordinates into report
int x = Math.Clamp(data.Value.X, 0, MaxX);
int y = Math.Clamp(data.Value.Y, 0, MaxY);
calculatedValue |= (uint)((x & 0x7FF) << 8);
calculatedValue |= (uint)((y & 0x7FF) << 20);
}
else
{
// copy existing coordinates
calculatedValue |= 0x80;
calculatedValue |= (uint)(currentValue & 0xFFFFFF00);
}
// compare position and key status
if ((currentValue & 0xFFFFFF80) == (calculatedValue & 0xFFFFFF80))
return;
// increment packet number (if it changed since the last packet)
if (report[33] == report[42])
report[33] = (byte)(report[33] + 1);
BitConverter.GetBytes(calculatedValue).CopyTo(report, Offset);
}
}
public readonly static DualShock4Axis LeftThumbX = new DualShock4Axis(0, false);
public readonly static DualShock4Axis LeftThumbY = new DualShock4Axis(1, true);
public readonly static DualShock4Axis RightThumbX = new DualShock4Axis(2, false);
public readonly static DualShock4Axis RightThumbY = new DualShock4Axis(3, true);
public readonly static DualShock4Slider LeftTrigger = new DualShock4Slider(7);
public readonly static DualShock4Slider RightTrigger = new DualShock4Slider(8);
public readonly static DualShock4Button ThumbRight = new DualShock4Button(5, 7);
public readonly static DualShock4Button ThumbLeft = new DualShock4Button(5, 6);
public readonly static DualShock4Button Options = new DualShock4Button(5, 5);
public readonly static DualShock4Button Share = new DualShock4Button(5, 4);
public readonly static DualShock4Button TriggerRight = new DualShock4Button(5, 3);
public readonly static DualShock4Button TriggerLeft = new DualShock4Button(5, 2);
public readonly static DualShock4Button ShoulderRight = new DualShock4Button(5, 1);
public readonly static DualShock4Button ShoulderLeft = new DualShock4Button(5, 0);
public readonly static DualShock4Button Triangle = new DualShock4Button(4, 7);
public readonly static DualShock4Button Circle = new DualShock4Button(4, 6);
public readonly static DualShock4Button Cross = new DualShock4Button(4, 5);
public readonly static DualShock4Button Square = new DualShock4Button(4, 4);
public readonly static DualShock4Button TPadClick = new DualShock4Button(6, 1);
public readonly static DualShock4Button PS = new DualShock4Button(6, 0);
private readonly static DualShock4Sensor Timestamp = new DualShock4Sensor(9);
private readonly static DualShock4Slider BatteryLevel = new DualShock4Slider(11);
private readonly static DualShock4Slider Counter = new DualShock4Slider(6);
public readonly static DualShock4Sensor GyroX = new DualShock4Sensor(12);
public readonly static DualShock4Sensor GyroY = new DualShock4Sensor(14);
public readonly static DualShock4Sensor GyroZ = new DualShock4Sensor(16);
public readonly static DualShock4Sensor AccelX = new DualShock4Sensor(18);
public readonly static DualShock4Sensor AccelY = new DualShock4Sensor(20);
public readonly static DualShock4Sensor AccelZ = new DualShock4Sensor(22);
public readonly static DualShock4DPadDirection DPadReleased = new DualShock4DPadDirection(4, 8, 15);
public readonly static DualShock4DPadDirection DPadNorthwest = new DualShock4DPadDirection(4, 7, 15);
public readonly static DualShock4DPadDirection DPadWest = new DualShock4DPadDirection(4, 6, 15);
public readonly static DualShock4DPadDirection DPadSouthwest = new DualShock4DPadDirection(4, 5, 15);
public readonly static DualShock4DPadDirection DPadSouth = new DualShock4DPadDirection(4, 4, 15);
public readonly static DualShock4DPadDirection DPadSoutheast = new DualShock4DPadDirection(4, 3, 15);
public readonly static DualShock4DPadDirection DPadEast = new DualShock4DPadDirection(4, 2, 15);
public readonly static DualShock4DPadDirection DPadNortheast = new DualShock4DPadDirection(4, 1, 15);
public readonly static DualShock4DPadDirection DPadNorth = new DualShock4DPadDirection(4, 0, 15);
public readonly static DualShock4Finger LeftFinger = new DualShock4Finger(0);
public readonly static DualShock4Finger RightFinger = new DualShock4Finger(1);
}
}