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https://github.com/ayufan/steam-deck-tools.git
synced 2026-03-11 07:23:48 +01:00
Show Full OSD if in Power Control mode
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parent
e376b9dcc8
commit
e12c00242b
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@ -29,6 +29,12 @@ namespace CommonHelpers
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No
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}
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public enum PowerControlVisible : uint
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{
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Yes = 371313,
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No
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct FanModeSetting
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{
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@ -41,4 +47,10 @@ namespace CommonHelpers
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public OverlayMode Current, Desired;
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public OverlayEnabled CurrentEnabled, DesiredEnabled;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct PowerControlSetting
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{
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public PowerControlVisible Current;
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}
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}
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@ -26,6 +26,9 @@
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<setting name="CycleOSDShortcut" serializeAs="String">
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<value>Shift+F11</value>
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</setting>
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<setting name="EnableFullOnPowerControl" serializeAs="String">
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<value>True</value>
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</setting>
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</PerformanceOverlay.Settings>
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</applicationSettings>
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</configuration>
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@ -199,7 +199,16 @@ namespace PerformanceOverlay
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sensors.Update();
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var osdOverlay = Overlays.GetOSD(Settings.Default.OSDModeParsed, sensors);
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var osdMode = Settings.Default.OSDModeParsed;
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// If Power Control is visible use temporarily full OSD
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if (Settings.Default.EnableFullOnPowerControl)
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{
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if (SharedData<PowerControlSetting>.GetExistingValue(out var value) && value.Current == PowerControlVisible.Yes)
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osdMode = OverlayMode.Full;
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}
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var osdOverlay = Overlays.GetOSD(osdMode, sensors);
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try
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{
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9
PerformanceOverlay/Settings.Designer.cs
generated
9
PerformanceOverlay/Settings.Designer.cs
generated
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@ -64,5 +64,14 @@ namespace PerformanceOverlay {
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return ((string)(this["CycleOSDShortcut"]));
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}
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}
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[global::System.Configuration.ApplicationScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool EnableFullOnPowerControl {
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get {
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return ((bool)(this["EnableFullOnPowerControl"]));
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}
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}
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}
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}
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@ -14,5 +14,8 @@
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<Setting Name="CycleOSDShortcut" Type="System.String" Scope="Application">
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<Value Profile="(Default)">Shift+F11</Value>
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</Setting>
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<Setting Name="EnableFullOnPowerControl" Type="System.Boolean" Scope="Application">
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<Value Profile="(Default)">True</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@ -35,6 +35,8 @@ namespace PowerControl
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DateTime? neptuneDeviceNextKey;
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System.Windows.Forms.Timer neptuneTimer;
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SharedData<PowerControlSetting> sharedData = SharedData<PowerControlSetting>.CreateNew();
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public Controller()
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{
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Instance.RunOnce(TitleWithVersion, "Global\\PowerControl");
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@ -294,6 +296,11 @@ namespace PowerControl
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public void updateOSD()
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{
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sharedData.SetValue(new PowerControlSetting()
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{
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Current = rootMenu.Visible ? PowerControlVisible.Yes : PowerControlVisible.No
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});
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if (!rootMenu.Visible)
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{
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osdClose();
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13
RELEASE.md
13
RELEASE.md
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@ -1,21 +1,10 @@
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- Adds Power Control
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- Repeat keystrokes
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- Allow to control OSD and Fan from Power Control
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- Improve flickering of OSD
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- Add Volume Up/Down controls (disable with `EnableVolumeControl` in `PowerControl.dll.config`)
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- Add `0` brightness
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- Support any battery model
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- Add battery remaining
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- Add FPSWithBattery overlay
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- Add FPS Limit using RTSS
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- Fix ryzenadj creating console window
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- Swap icons of PerformanceOverlay and PowerControl
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- Improve FanControl UI
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- Make increments for Brightness and Volume in 5 (fixed)
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- Press `3 dots + L4 + R4 + L5 + R5` to reset (TDP, Refresh Rate, FPS limit) to default
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- Allow to disable SMT (second threads of each physical cores)
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- Fix PowerControl crash on startup (introduced with SMT)
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- Allow to change resolution (Experimental feature)
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- PowerControl options are in cycle
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- Show Full OSD if in PowerControl mode
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If you found it useful buy me [Ko-fi](https://ko-fi.com/ayufan).
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