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Update Overlays.cs
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@ -94,11 +94,24 @@ namespace PerformanceOverlay
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Nested =
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{
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new Entry("<C4><FR><C><A><A1><S1><C4> FPS<C><S><A>"),
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new Entry("<C4><A3>{CURR_TIME}<A><A1><S1><S><A>") { Include = { OverlayMode.FPSWithBattery } },
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new Entry("<C4><A3>{BATT_%}<A><A1><S1> %<C><S><A>") { Include = { OverlayMode.FPSWithBattery }, IgnoreMissing = true },
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new Entry("<C4><A4>{BATT_W}<A><A1><S1> W<C><S><A>") { Include = { OverlayMode.FPSWithBattery }, IgnoreMissing = true },
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new Entry("<C4><A3>{BATT_MIN}<A><A1><S1> min<C><S><A>") { Include = { OverlayMode.FPSWithBattery }, IgnoreMissing = true }
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new Entry("<C4><A3>{BATT_MIN}<A><A1><S1> min<C><S><A>") { Include = { OverlayMode.FPSWithBattery }, IgnoreMissing = true },
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new Entry("<C4><FR><C><A><A1><S1><C4>{CURR_TIME}<C><S><A>") { Include = { OverlayMode.FPSWithBattery, OverlayMode.FPS } }
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},
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Separator = "<C250>|<C> ",
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Include = { OverlayMode.FPS, OverlayMode.FPSWithBattery }
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},
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// Battery
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new Entry {
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Nested =
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{
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new Entry("<C4><A3>{BATT_%}<A><A1><S1> %<C><S><A>") { Include = { OverlayMode.Battery }, IgnoreMissing = true },
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new Entry("<C4><A4>{BATT_W}<A><A1><S1> W<C><S><A>") { Include = { OverlayMode.Battery }, IgnoreMissing = true },
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new Entry("<C4><A3>{BATT_MIN}<A><A1><S1> min<C><S><A>") { Include = { OverlayMode.Battery }, IgnoreMissing = true },
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new Entry("<C4><FR><C><A><A1><S1><C4>{CURR_TIME}<C><S><A>") { Include = { OverlayMode.BatteryWithTime } }
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},
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Separator = "<C250>|<C> ",
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Include = { OverlayMode.FPS, OverlayMode.FPSWithBattery }
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},
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@ -160,8 +173,8 @@ namespace PerformanceOverlay
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},
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new Entry
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{
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Text = "<C4><A3>{CURR_TIME}<A><A1><S1><S><A>",
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Include = { OverlayMode.Detail }
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Text = "<C4><A4><FR><C><A><A1><S1><C4>{CURR_TIME}<C><S><A>",
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Include = { OverlayMode.Minimal }
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}
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},
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Separator = "<C250>|<C> ",
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@ -224,6 +237,12 @@ namespace PerformanceOverlay
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},
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new Entry("<C2><S1>Frametime<S>"),
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new Entry("[OBJ_FT_LARGE]<S1> <A0><FT><A><A1> ms<A><S><C>"),
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new Entry("<C1>TIME<C>\t ")
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{
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Nested = {
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new Entry("<A5>{CURR_TIME}<A>"),
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}
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},
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},
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Separator = "\r\n",
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Include = { OverlayMode.Full }
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