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Introduce inheritable Profiles and Managers
- There's always a single Profile choosen - There are many Managers changing settings depending on environment - Improve and re-use mappings between profiles - Introduce Steam Profile to be used when in Steam Big Picture or Steam Game
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10d6c055da
commit
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21 changed files with 530 additions and 311 deletions
58
SteamController/ContextDebug.cs
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58
SteamController/ContextDebug.cs
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using CommonHelpers;
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namespace SteamController
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{
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public partial class Context
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{
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List<string> debugLastItems = new List<string>();
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public void Debug()
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{
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var items = new List<string>();
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if (DesktopMode)
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items.Add("[DESKTOP]");
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else
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items.Add("[CONTROLLER]");
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if (Steam.LizardButtons)
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items.Add("[LB]");
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if (Steam.LizardMouse)
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items.Add("[LM]");
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if (X360.Connected)
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items.Add("[X360]");
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else if (X360.Valid)
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items.Add("[no-X360]");
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foreach (var button in Steam.AllButtons)
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{
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if (button is null || !button.LastValue)
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continue;
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String text = button.Name;
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if (button.Consumed is not null)
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text += String.Format("[{0}]", button.Consumed);
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if (button.Value)
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text += "[P]";
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items.Add(text);
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}
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foreach (var key in Keyboard.DownKeys)
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{
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items.Add(String.Format("Key{0}", key));
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}
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foreach (var mouse in Mouse.DownButtons)
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{
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items.Add(String.Format("Mouse{0}", mouse));
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}
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if (!items.SequenceEqual(debugLastItems))
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{
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Log.TraceLine("DEBUG: {0}", String.Join(" ", items));
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debugLastItems = items;
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}
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}
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}
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}
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