Make KeyboardController to generate KeyRepeats

This commit is contained in:
Kamil Trzciński 2022-11-27 11:44:52 +01:00
parent 6da5a9796c
commit aafe040e12
3 changed files with 55 additions and 49 deletions

View file

@ -11,6 +11,7 @@
- Hide `Use Lizard Mouse/Buttons` as it does something different than people are used to
- Fix `LT/RT` to trigger up to 50%, instead of 100%
- Add mapping for `STEAM+DPadUp`
- Usage of `KeyboardController` will now generate key repeats
## 0.4.x

View file

@ -1,13 +1,17 @@
using WindowsInput;
using KeyRepeats = System.Tuple<System.DateTime, int>;
namespace SteamController.Devices
{
public class KeyboardController : IDisposable
{
public static readonly TimeSpan FirstRepeat = TimeSpan.FromMilliseconds(75);
public static readonly TimeSpan NextRepeats = TimeSpan.FromMilliseconds(150);
InputSimulator simulator = new InputSimulator();
HashSet<VirtualKeyCode> keyCodes = new HashSet<VirtualKeyCode>();
HashSet<VirtualKeyCode> lastKeyCodes = new HashSet<VirtualKeyCode>();
Dictionary<VirtualKeyCode, KeyRepeats> keyCodes = new Dictionary<VirtualKeyCode, KeyRepeats>();
Dictionary<VirtualKeyCode, KeyRepeats> lastKeyCodes = new Dictionary<VirtualKeyCode, KeyRepeats>();
public KeyboardController()
{
@ -19,77 +23,89 @@ namespace SteamController.Devices
public bool this[VirtualKeyCode button]
{
get { return keyCodes.Contains(button); }
get { return keyCodes.ContainsKey(button); }
set
{
if (value)
keyCodes.Add(button);
{
if (keyCodes.ContainsKey(button))
return;
var keyRepeat = lastKeyCodes.GetValueOrDefault(button) ?? new KeyRepeats(DateTime.Now.Add(FirstRepeat), 0);
keyCodes.Add(button, keyRepeat);
}
else
{
keyCodes.Remove(button);
}
}
}
public VirtualKeyCode[] DownKeys
{
get { return keyCodes.ToArray(); }
get { return keyCodes.Keys.ToArray(); }
}
internal void BeforeUpdate()
{
lastKeyCodes = keyCodes;
keyCodes = new HashSet<VirtualKeyCode>();
keyCodes = new Dictionary<VirtualKeyCode, KeyRepeats>();
}
internal void Update()
{
try
// Key Up: it is missing now
foreach (var keyUp in lastKeyCodes.Except(keyCodes))
{
// Key Up: it is missing now
var keyUp = lastKeyCodes.Except(keyCodes).ToArray();
if (keyUp.Any())
simulator.Keyboard.KeyUp(keyUp);
// Key Down: new keys being down
var keyDown = keyCodes.Except(lastKeyCodes).ToArray();
if (keyDown.Any())
simulator.Keyboard.KeyUp(keyDown);
try
{
// if key was not yet pressed, send it
if (keyUp.Value.Item2 < 0)
simulator.Keyboard.KeyPress(keyUp.Key);
simulator.Keyboard.KeyUp(keyUp.Key);
}
catch (InvalidOperationException) { }
}
catch (InvalidOperationException)
// Key Down: new keys being down
foreach (var keyUp in keyCodes.Except(lastKeyCodes))
{
try { simulator.Keyboard.KeyDown(keyUp.Key); }
catch (InvalidOperationException) { }
}
// Key Repeats
var now = DateTime.Now;
foreach (var keyPress in keyCodes)
{
if (keyPress.Value.Item1 > now)
continue;
try { simulator.Keyboard.KeyPress(keyPress.Key); }
catch (InvalidOperationException) { }
keyCodes[keyPress.Key] = new KeyRepeats(
DateTime.Now.Add(NextRepeats),
keyPress.Value.Item2 + 1
);
}
}
public void KeyPress(params VirtualKeyCode[] keyCodes)
{
try
{
simulator.Keyboard.KeyPress(keyCodes);
}
catch (InvalidOperationException)
{
}
try { simulator.Keyboard.KeyPress(keyCodes); }
catch (InvalidOperationException) { }
}
public void KeyPress(VirtualKeyCode modifierKey, params VirtualKeyCode[] keyCodes)
{
try
{
simulator.Keyboard.ModifiedKeyStroke(modifierKey, keyCodes);
}
catch (InvalidOperationException)
{
}
try { simulator.Keyboard.ModifiedKeyStroke(modifierKey, keyCodes); }
catch (InvalidOperationException) { }
}
public void KeyPress(IEnumerable<VirtualKeyCode> modifierKeys, params VirtualKeyCode[] keyCodes)
{
try
{
simulator.Keyboard.ModifiedKeyStroke(modifierKeys, keyCodes);
}
catch (InvalidOperationException)
{
}
try { simulator.Keyboard.ModifiedKeyStroke(modifierKeys, keyCodes); }
catch (InvalidOperationException) { }
}
}
}

View file

@ -75,22 +75,11 @@ namespace SteamController.Profiles
private void EmulateDPadArrows(Context c)
{
#if true
if (c.Steam.BtnDpadLeft.HoldRepeat(Consumed))
c.Keyboard.KeyPress(VirtualKeyCode.LEFT);
if (c.Steam.BtnDpadRight.HoldRepeat(Consumed))
c.Keyboard.KeyPress(VirtualKeyCode.RIGHT);
if (c.Steam.BtnDpadUp.HoldRepeat(Consumed))
c.Keyboard.KeyPress(VirtualKeyCode.UP);
if (c.Steam.BtnDpadDown.HoldRepeat(Consumed))
c.Keyboard.KeyPress(VirtualKeyCode.DOWN);
#else
c.Keyboard[VirtualKeyCode.RETURN] = c.Steam.BtnA;
c.Keyboard[VirtualKeyCode.LEFT] = c.Steam.BtnDpadLeft;
c.Keyboard[VirtualKeyCode.RIGHT] = c.Steam.BtnDpadRight;
c.Keyboard[VirtualKeyCode.UP] = c.Steam.BtnDpadUp;
c.Keyboard[VirtualKeyCode.DOWN] = c.Steam.BtnDpadDown;
#endif
}
}
}