diff --git a/PerformanceOverlay/Controller.cs b/PerformanceOverlay/Controller.cs index 723b1a9..44c580d 100644 --- a/PerformanceOverlay/Controller.cs +++ b/PerformanceOverlay/Controller.cs @@ -282,7 +282,9 @@ namespace PerformanceOverlay osd = new OSD("PerformanceOverlay"); uint offset = 0; + osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_SMALL]", -10, -1, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FT_SMALL]", -8, -1, 1, 0, 50000.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMETIME); + osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_LARGE]", -40, -2, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FT_LARGE]", -32, -2, 1, 0, 50000.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMETIME); osd.Update(osdOverlay); diff --git a/PerformanceOverlay/Overlays.cs b/PerformanceOverlay/Overlays.cs index eb20557..589c039 100644 --- a/PerformanceOverlay/Overlays.cs +++ b/PerformanceOverlay/Overlays.cs @@ -156,8 +156,8 @@ namespace PerformanceOverlay }, new Entry { - Text = "", - Nested = { new Entry(" FPS") } + Text = "[OBJ_FPS_SMALL] FPS", + Include = { OverlayMode.Detail } }, new Entry { @@ -208,13 +208,6 @@ namespace PerformanceOverlay new Entry("{FAN_RPM} RPM"), } }, - new Entry("\t ") - { - Nested = { - new Entry(" FPS"), - new Entry(" ms"), - } - }, new Entry("BAT\t ") { Nested = { new Entry("{BATT_%} %"), @@ -223,6 +216,8 @@ namespace PerformanceOverlay new Entry("C{BATT_CHARGE_W} W") { IgnoreMissing = true } } }, + new Entry("FPS"), + new Entry("[OBJ_FPS_LARGE] FPS"), new Entry("Frametime"), new Entry("[OBJ_FT_LARGE] ms"), },