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https://github.com/ayufan/steam-deck-tools.git
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SteamController: Improve detection of Steam processes
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parent
caf6672174
commit
9792dfda9b
3 changed files with 80 additions and 62 deletions
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@ -1,10 +1,23 @@
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using System.Text;
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using SteamController.Helpers;
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namespace SteamController.Managers
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{
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public sealed class SteamManager : Manager
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{
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private static readonly Classifier[] Classifiers = new Classifier[]
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{
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new Classifier() { Type = "gamepadui", ClassName = "SDL_app", WindowText = "SP", ProcessName = "steamwebhelper" },
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new Classifier() { Type = "possiblegamepadui", ClassName = "SDL_app", WindowTextPrefix = "SP", ProcessName = "steamwebhelper" },
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// Support Steam client released around 2023-01-20, version: 1674182294
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new Classifier() { Type = "gamepadui_2023_01_20", ClassName = "SDL_app", WindowText = "Steam Big Picture Mode", ProcessName = "steamwebhelper" },
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new Classifier() { Type = "controllerui_2023_01_20", ClassName = "CUIEngineWin32", ProcessName = "steam" },
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// new Classifier() { Type = "possiblegamepadui_2023_01_20", ClassName = "SDL_app", WindowTextSuffix = "Controller Layout", ProcessName = "steamwebhelper" },
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};
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public const int DebounceStates = 1;
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private string? lastState;
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@ -73,11 +86,73 @@ namespace SteamController.Managers
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return "bigpicture";
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if (SteamConfiguration.IsRunningGame.GetValueOrDefault(false))
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return "game";
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if (SteamConfiguration.IsGamePadUI)
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return "gamepadui";
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if (SteamConfiguration.IsPossibleGamePadUI)
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return "possiblegamepadui";
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return ClassifyForegroundProcess();
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}
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private string? ClassifyForegroundProcess()
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{
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IntPtr hWnd = GetForegroundWindow();
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if (hWnd == IntPtr.Zero)
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return null;
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StringBuilder classNameBuilder = new StringBuilder(256);
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if (GetClassName(hWnd, classNameBuilder, classNameBuilder.Capacity) == 0)
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return null;
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var className = classNameBuilder.ToString();
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StringBuilder windowTextBuilder = new StringBuilder(256);
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if (GetWindowText(hWnd, windowTextBuilder, windowTextBuilder.Capacity) == 0)
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return null;
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var windowText = windowTextBuilder.ToString();
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var processName = ForegroundProcess.Find(hWnd)?.ProcessName;
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if (processName is null)
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return null;
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foreach (var classifier in Classifiers)
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{
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if (classifier.Match(className, windowText, processName))
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return classifier.Type;
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}
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return null;
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}
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private struct Classifier
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{
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public String Type { get; set; }
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public String? ClassName { get; set; }
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public String? WindowText { get; set; }
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public String? WindowTextPrefix { get; set; }
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public String? WindowTextSuffix { get; set; }
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public String? ProcessName { get; set; }
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public bool Match(string className, string windowText, string processName)
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{
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if (ClassName is not null && className != ClassName)
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return false;
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if (WindowText is not null && windowText != WindowText)
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return false;
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if (WindowTextPrefix is not null && !windowText.StartsWith(WindowTextPrefix))
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return false;
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if (WindowTextSuffix is not null && !windowText.EndsWith(WindowTextSuffix))
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return false;
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if (ProcessName is not null && !processName.EndsWith(ProcessName))
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return false;
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return true;
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}
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}
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[DllImport("user32.dll")]
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private static extern IntPtr GetForegroundWindow();
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[DllImport("user32.dll", SetLastError = true)]
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private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
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[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
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private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
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[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
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private static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);
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}
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}
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