From 81fc07f5348a4e962f9b1b003f4073b93d797830 Mon Sep 17 00:00:00 2001 From: nicklavoie Date: Sat, 21 Feb 2026 22:52:49 -0500 Subject: [PATCH] Remove redundant APP FPS section from full overlay --- PerformanceOverlay/Controller.cs | 4 ++-- PerformanceOverlay/Overlays.cs | 12 ------------ 2 files changed, 2 insertions(+), 14 deletions(-) diff --git a/PerformanceOverlay/Controller.cs b/PerformanceOverlay/Controller.cs index 1c4c7e7..44c580d 100644 --- a/PerformanceOverlay/Controller.cs +++ b/PerformanceOverlay/Controller.cs @@ -282,9 +282,9 @@ namespace PerformanceOverlay osd = new OSD("PerformanceOverlay"); uint offset = 0; - osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_SMALL]", -8, -1, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); + osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_SMALL]", -10, -1, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FT_SMALL]", -8, -1, 1, 0, 50000.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMETIME); - osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_LARGE]", -32, -2, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); + osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FPS_LARGE]", -40, -2, 1, 0, 200.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMERATE); osdEmbedGraph(ref offset, ref osdOverlay, "[OBJ_FT_LARGE]", -32, -2, 1, 0, 50000.0f, EMBEDDED_OBJECT_GRAPH.FLAG_FRAMETIME); osd.Update(osdOverlay); diff --git a/PerformanceOverlay/Overlays.cs b/PerformanceOverlay/Overlays.cs index 1fff621..589c039 100644 --- a/PerformanceOverlay/Overlays.cs +++ b/PerformanceOverlay/Overlays.cs @@ -155,11 +155,6 @@ namespace PerformanceOverlay Include = { OverlayMode.Minimal } }, new Entry - { - Text = "", - Nested = { new Entry(" FPS") } - }, - new Entry { Text = "[OBJ_FPS_SMALL] FPS", Include = { OverlayMode.Detail } @@ -213,13 +208,6 @@ namespace PerformanceOverlay new Entry("{FAN_RPM} RPM"), } }, - new Entry("\t ") - { - Nested = { - new Entry(" FPS"), - new Entry(" ms"), - } - }, new Entry("BAT\t ") { Nested = { new Entry("{BATT_%} %"),