mirror of
https://github.com/ayufan/steam-deck-tools.git
synced 2026-01-20 07:20:27 +01:00
PowerControl: Simplify Next, Select and SelectNext
This commit is contained in:
parent
130a6fb745
commit
06f2d9a702
|
|
@ -107,7 +107,7 @@ namespace PowerControl
|
|||
{
|
||||
if (!RTSS.IsOSDForeground())
|
||||
return;
|
||||
rootMenu.Prev();
|
||||
rootMenu.Next(-1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
}, true);
|
||||
|
|
@ -116,7 +116,7 @@ namespace PowerControl
|
|||
{
|
||||
if (!RTSS.IsOSDForeground())
|
||||
return;
|
||||
rootMenu.Next();
|
||||
rootMenu.Next(1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
}, true);
|
||||
|
|
@ -125,7 +125,7 @@ namespace PowerControl
|
|||
{
|
||||
if (!RTSS.IsOSDForeground())
|
||||
return;
|
||||
rootMenu.SelectPrev();
|
||||
rootMenu.SelectNext(-1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
});
|
||||
|
|
@ -134,7 +134,7 @@ namespace PowerControl
|
|||
{
|
||||
if (!RTSS.IsOSDForeground())
|
||||
return;
|
||||
rootMenu.SelectNext();
|
||||
rootMenu.SelectNext(1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
});
|
||||
|
|
@ -156,9 +156,10 @@ namespace PowerControl
|
|||
GlobalHotKey.RegisterHotKey("VolumeUp", () =>
|
||||
{
|
||||
if (neptuneDeviceState.buttons5.HasFlag(SDCButton5.BTN_QUICK_ACCESS))
|
||||
rootMenu.SelectNext("Brightness");
|
||||
rootMenu.Select("Brightness");
|
||||
else
|
||||
rootMenu.SelectNext("Volume");
|
||||
rootMenu.Select("Volume");
|
||||
rootMenu.SelectNext(1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
});
|
||||
|
|
@ -166,9 +167,10 @@ namespace PowerControl
|
|||
GlobalHotKey.RegisterHotKey("VolumeDown", () =>
|
||||
{
|
||||
if (neptuneDeviceState.buttons5.HasFlag(SDCButton5.BTN_QUICK_ACCESS))
|
||||
rootMenu.SelectPrev("Brightness");
|
||||
rootMenu.Select("Brightness");
|
||||
else
|
||||
rootMenu.SelectPrev("Volume");
|
||||
rootMenu.Select("Volume");
|
||||
rootMenu.SelectNext(-1);
|
||||
setDismissTimer();
|
||||
dismissNeptuneInput();
|
||||
});
|
||||
|
|
@ -265,19 +267,19 @@ namespace PowerControl
|
|||
}
|
||||
else if (input.buttons0 == SDCButton0.BTN_DPAD_LEFT)
|
||||
{
|
||||
rootMenu.SelectPrev();
|
||||
rootMenu.SelectNext(-1);
|
||||
}
|
||||
else if (input.buttons0 == SDCButton0.BTN_DPAD_RIGHT)
|
||||
{
|
||||
rootMenu.SelectNext();
|
||||
rootMenu.SelectNext(1);
|
||||
}
|
||||
else if (input.buttons0 == SDCButton0.BTN_DPAD_UP)
|
||||
{
|
||||
rootMenu.Prev();
|
||||
rootMenu.Next(-1);
|
||||
}
|
||||
else if (input.buttons0 == SDCButton0.BTN_DPAD_DOWN)
|
||||
{
|
||||
rootMenu.Next();
|
||||
rootMenu.Next(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -32,7 +32,6 @@ namespace PowerControl.Menu
|
|||
public abstract void Update();
|
||||
public abstract void Reset();
|
||||
|
||||
public abstract void SelectNext();
|
||||
public abstract void SelectPrev();
|
||||
public abstract void SelectNext(int change);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -160,26 +160,22 @@ namespace PowerControl.Menu
|
|||
scheduleApply();
|
||||
}
|
||||
|
||||
public override void SelectNext()
|
||||
public override void SelectNext(int change)
|
||||
{
|
||||
int index = Options.IndexOf(SelectedOption ?? ActiveOption);
|
||||
if (index < 0)
|
||||
SelectIndex(0); // select first
|
||||
else if (CycleOptions)
|
||||
SelectIndex((index + 1) % Options.Count);
|
||||
else
|
||||
SelectIndex(index + 1);
|
||||
}
|
||||
{
|
||||
if (change > 0)
|
||||
SelectIndex(0); // select first
|
||||
else
|
||||
SelectIndex(Options.Count); // select last
|
||||
return;
|
||||
}
|
||||
|
||||
public override void SelectPrev()
|
||||
{
|
||||
int index = Options.IndexOf(SelectedOption ?? ActiveOption);
|
||||
if (index < 0)
|
||||
SelectIndex(Options.Count - 1); // select last
|
||||
else if (CycleOptions)
|
||||
SelectIndex((index - 1 + Options.Count) % Options.Count);
|
||||
if (CycleOptions)
|
||||
SelectIndex((index + change + Options.Count) % Options.Count);
|
||||
else
|
||||
SelectIndex(index - 1);
|
||||
SelectIndex(index + change);
|
||||
}
|
||||
|
||||
private String optionText(Object option)
|
||||
|
|
|
|||
|
|
@ -76,18 +76,20 @@ namespace PowerControl.Menu
|
|||
return true;
|
||||
}
|
||||
|
||||
public void Prev()
|
||||
public void Next(int change)
|
||||
{
|
||||
if (Show())
|
||||
return;
|
||||
|
||||
int index = Items.IndexOf(Selected);
|
||||
if (index < 0)
|
||||
index = Items.Count; // select last item
|
||||
int index = -1;
|
||||
if (Selected is not null)
|
||||
index = Items.IndexOf(Selected);
|
||||
if (index < 0 && change < 0)
|
||||
index = Items.Count; // Select last item if want to iterate down
|
||||
|
||||
for (int i = 0; i < Items.Count; i++)
|
||||
{
|
||||
index = (index - 1 + Items.Count) % Items.Count;
|
||||
index = (index + change + Items.Count) % Items.Count;
|
||||
var item = Items[index];
|
||||
if (item.Visible && item.Selectable)
|
||||
{
|
||||
|
|
@ -98,74 +100,27 @@ namespace PowerControl.Menu
|
|||
}
|
||||
}
|
||||
|
||||
public void Next()
|
||||
{
|
||||
if (Show())
|
||||
return;
|
||||
|
||||
int index = Items.IndexOf(Selected);
|
||||
if (index < 0)
|
||||
index = -1; // select first item
|
||||
|
||||
for (int i = 0; i < Items.Count; i++)
|
||||
{
|
||||
index = (index + 1) % Items.Count;
|
||||
var item = Items[index];
|
||||
if (item.Visible && item.Selectable)
|
||||
{
|
||||
Selected = item;
|
||||
VisibleChanged();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void SelectNext()
|
||||
public override void SelectNext(int change)
|
||||
{
|
||||
if (Show())
|
||||
return;
|
||||
|
||||
if (Selected != null)
|
||||
{
|
||||
Selected.SelectNext();
|
||||
Selected.SelectNext(change);
|
||||
VisibleChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectNext(String name)
|
||||
public MenuItem? Select(String name)
|
||||
{
|
||||
var item = this[name];
|
||||
if (item is null)
|
||||
return;
|
||||
Selected = this[name];
|
||||
if (Selected is null)
|
||||
return null;
|
||||
|
||||
Show();
|
||||
Selected = item;
|
||||
item.SelectNext();
|
||||
VisibleChanged();
|
||||
}
|
||||
|
||||
public override void SelectPrev()
|
||||
{
|
||||
if (Show())
|
||||
return;
|
||||
|
||||
if (Selected != null)
|
||||
{
|
||||
Selected.SelectPrev();
|
||||
VisibleChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectPrev(String name)
|
||||
{
|
||||
var item = this[name];
|
||||
if (item is null)
|
||||
return;
|
||||
|
||||
Show();
|
||||
Selected = item;
|
||||
item.SelectPrev();
|
||||
VisibleChanged();
|
||||
return Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -23,11 +23,7 @@ namespace PowerControl.Menu
|
|||
return Color("---", Colors.Blue);
|
||||
}
|
||||
|
||||
public override void SelectNext()
|
||||
{
|
||||
}
|
||||
|
||||
public override void SelectPrev()
|
||||
public override void SelectNext(int change)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue