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https://github.com/ayufan/steam-deck-tools.git
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SteamController: Fix PS button and Gyro support for DS4
Make DS4 fields be readonly and optimise DS4 packets.
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parent
eed1453daf
commit
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5 changed files with 65 additions and 54 deletions
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@ -1,6 +1,5 @@
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using Nefarius.ViGEm.Client.Targets.Xbox360;
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using CommonHelpers;
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using SteamController.Devices;
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using SteamController.ProfilesSettings;
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namespace SteamController.Profiles.Predefined
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{
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@ -27,14 +26,20 @@ namespace SteamController.Profiles.Predefined
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get { return ProfilesSettings.DS4BackPanelSettings.Default; }
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}
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private TimedValue<bool> btnSteamPressed;
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public override Status Run(Context context)
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{
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context.Steam.LizardButtons = false;
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context.Steam.LizardMouse = false;
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context.DS4.Connected = true;
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// Lock BtnSteam
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if (context.Steam.BtnSteam.Pressed())
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btnSteamPressed = new TimedValue<bool>(true, 100);
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// Controls
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context.DS4.Overwrite(DS4Controller.PS, context.Steam.BtnSteam.Pressed(), 100);
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context.DS4[DS4Controller.PS] = btnSteamPressed.GetValueOrDefault(false);
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context.DS4[DS4Controller.Share] = context.Steam.BtnMenu;
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context.DS4[DS4Controller.Options] = context.Steam.BtnOptions;
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@ -85,8 +90,8 @@ namespace SteamController.Profiles.Predefined
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// Accel & Gyro
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context.DS4[DS4Controller.GyroX] = context.Steam.GyroPitch;
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context.DS4[DS4Controller.GyroY] = context.Steam.GyroRoll;
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context.DS4[DS4Controller.GyroZ] = context.Steam.GyroYaw;
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context.DS4[DS4Controller.GyroY] = context.Steam.GyroYaw;
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context.DS4[DS4Controller.GyroZ] = context.Steam.GyroRoll;
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context.DS4[DS4Controller.AccelX] = context.Steam.AccelX;
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context.DS4[DS4Controller.AccelY] = context.Steam.AccelY;
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context.DS4[DS4Controller.AccelZ] = context.Steam.AccelZ;
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