steam-deck-tools/Updater/Program.cs

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5.7 KiB
C#
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using System.ComponentModel;
using System.Diagnostics;
using System.Reflection;
using AutoUpdaterDotNET;
using CommonHelpers;
namespace Updater
{
internal static class Program
{
public const String Title = "Steam Deck Tools";
public const String RunPrefix = "-run=";
public const String UpdatedArg = "-updated";
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
bool firstRun = Environment.GetCommandLineArgs().Contains("-first");
bool userCheck = Environment.GetCommandLineArgs().Contains("-user");
bool updated = Environment.GetCommandLineArgs().Contains(UpdatedArg);
bool cmdLine = !firstRun && !userCheck;
if (updated)
{
foreach (var arg in Environment.GetCommandLineArgs())
{
if (!arg.StartsWith(RunPrefix))
continue;
var processName = arg.Substring(RunPrefix.Length);
CommonHelpers.Log.TraceLine("Running {0}", processName);
try { Process.Start(processName); } catch { }
}
return;
}
Instance.RunOnce(null, "Global\\SteamDeckToolsAutoUpdater");
var persistence = new RegistryPersistenceProvider(@"Software\SteamDeckTools\AutoUpdater");
if (userCheck || cmdLine)
{
persistence.SetRemindLater(null);
persistence.SetSkippedVersion(new Version());
}
AutoUpdater.AppTitle = Title;
AutoUpdater.RemindLaterTimeSpan = RemindLaterFormat.Days;
AutoUpdater.LetUserSelectRemindLater = true;
AutoUpdater.ShowRemindLaterButton = true;
AutoUpdater.HttpUserAgent = String.Format("AutoUpdater/{0}/{1}", Instance.MachineID, Instance.ProductVersion);
AutoUpdater.PersistenceProvider = persistence;
AutoUpdater.ReportErrors = userCheck || cmdLine;
AutoUpdater.UpdateFormSize = new Size(800, 300);
AutoUpdater.ShowSkipButton = true;
AutoUpdater.Synchronous = true;
AutoUpdater.ApplicationExitEvent += Application_Exit;
AppendArg(UpdatedArg);
TrackProcess("FanControl");
TrackProcess("PowerControl");
TrackProcess("PerformanceOverlay");
TrackProcess("SteamController");
#if DEBUG
AutoUpdater.Start("https://steam-deck-tools.ayufan.dev/docs/updates/debug_zip.xml");
#else
AutoUpdater.Start("https://steam-deck-tools.ayufan.dev/docs/updates/release_zip.xml");
#endif
}
private static void TrackProcess(String processFilerName)
{
if (FindProcesses(processFilerName).Any())
AppendArg(RunPrefix + processFilerName);
}
private static void Application_Exit()
{
ExitProcess("FanControl");
ExitProcess("PowerControl");
ExitProcess("PerformanceOverlay");
ExitProcess("SteamController");
ExitProcess("Updater");
}
private static void AppendArg(string arg)
{
var setCommandLineArgs = typeof(Environment).GetMethod(
"SetCommandLineArgs", BindingFlags.Static | BindingFlags.NonPublic,
new Type[] { typeof(string[]) });
if (setCommandLineArgs is null)
return;
// append `-run:<process>` to command line args
setCommandLineArgs.Invoke(null, new object[] {
Environment.GetCommandLineArgs().Append(arg).ToArray()
});
}
private static bool ExitProcess(String processFilerName)
{
bool found = false;
foreach (var process in FindProcesses(processFilerName))
{
if (process.CloseMainWindow())
{
process.WaitForExit((int)TimeSpan.FromSeconds(10)
.TotalMilliseconds); //give some time to process message
}
if (!process.HasExited)
{
process.Kill(); //TODO show UI message asking user to close program himself instead of silently killing it
}
found = true;
}
return found;
}
private static IEnumerable<Process> FindProcesses(String processFilerName)
{
var currentProcess = Process.GetCurrentProcess();
var currentDir = Path.GetDirectoryName(currentProcess.MainModule?.FileName);
foreach (var process in Process.GetProcessesByName(processFilerName))
{
string? processFileName, processDir;
try
{
processFileName = process.MainModule?.FileName;
if (processFileName is null)
continue;
processDir = Path.GetDirectoryName(processFileName);
}
catch (Win32Exception)
{
// Current process should be same as processes created by other instances of the application so it should be able to access modules of other instances.
// This means this is not the process we are looking for so we can safely skip this.
continue;
}
//get all instances of assembly except current
if (process.Id != currentProcess.Id && currentDir == processDir)
{
yield return process;
}
}
}
}
}