steam-deck-tools/SteamController/Managers/SteamManager.cs

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C#
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using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using SteamController.Helpers;
namespace SteamController.Managers
{
public sealed class SteamManager : Manager
{
private static readonly Classifier[] Classifiers = new Classifier[]
{
new Classifier() { Type = "gamepadui", ClassName = "SDL_app", WindowText = "SP", ProcessName = "steamwebhelper" },
new Classifier() { Type = "possiblegamepadui", ClassName = "SDL_app", WindowTextPrefix = "SP", ProcessName = "steamwebhelper" },
// Support Steam client released around 2023-01-20, version: 1674182294
new Classifier() { Type = "gamepadui_2023_01_20", ClassName = "SDL_app", ProcessName = "steamwebhelper" },
new Classifier() { Type = "controllerui_2023_01_20", ClassName = "CUIEngineWin32", ProcessName = "steam" },
// new Classifier() { Type = "possiblegamepadui_2023_01_20", ClassName = "SDL_app", WindowTextSuffix = "Controller Layout", ProcessName = "steamwebhelper" },
};
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public const int DebounceStates = 1;
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private string? lastState;
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private int stateChanged;
public override void Tick(Context context)
{
if (Settings.Default.EnableSteamDetection != true)
{
context.State.SteamUsesSteamInput = false;
context.State.SteamUsesX360Controller = false;
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lastState = null;
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stateChanged = 0;
return;
}
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var usesController = UsesController();
if (lastState == usesController)
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{
stateChanged = 0;
return;
}
else if (stateChanged < DebounceStates)
{
stateChanged++;
return;
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}
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if (usesController is not null)
{
context.State.SteamUsesSteamInput = Helpers.SteamConfiguration.IsControllerBlacklisted(
Devices.SteamController.VendorID,
Devices.SteamController.ProductID
) != true;
context.State.SteamUsesX360Controller = Helpers.SteamConfiguration.IsControllerBlacklisted(
Devices.Xbox360Controller.VendorID,
Devices.Xbox360Controller.ProductID
) != true;
}
else
{
context.State.SteamUsesSteamInput = false;
context.State.SteamUsesX360Controller = false;
}
lastState = usesController;
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stateChanged = 0;
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#if DEBUG
CommonHelpers.Log.TraceLine(
"SteamManager: uses={0}, isRunning={1}, usesSteamInput={2}, usesX360={3}",
usesController,
SteamConfiguration.IsRunning,
context.State.SteamUsesSteamInput,
context.State.SteamUsesX360Controller
);
#endif
}
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private string? UsesController()
{
if (!SteamConfiguration.IsRunning)
return null;
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if (SteamConfiguration.IsBigPictureMode.GetValueOrDefault(false))
return "bigpicture";
if (SteamConfiguration.IsRunningGame.GetValueOrDefault(false))
return "game";
return ClassifyForegroundProcess();
}
private string? ClassifyForegroundProcess()
{
IntPtr hWnd = GetForegroundWindow();
if (hWnd == IntPtr.Zero)
return null;
StringBuilder classNameBuilder = new StringBuilder(256);
if (GetClassName(hWnd, classNameBuilder, classNameBuilder.Capacity) == 0)
return null;
var className = classNameBuilder.ToString();
StringBuilder windowTextBuilder = new StringBuilder(256);
if (GetWindowText(hWnd, windowTextBuilder, windowTextBuilder.Capacity) == 0)
return null;
var windowText = windowTextBuilder.ToString();
var processName = ForegroundProcess.Find(hWnd)?.ProcessName;
if (processName is null)
return null;
foreach (var classifier in Classifiers)
{
if (classifier.Match(className, windowText, processName))
return classifier.Type;
}
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return null;
}
private struct Classifier
{
public String Type { get; set; }
public String? ClassName { get; set; }
public String? WindowText { get; set; }
public String? WindowTextPrefix { get; set; }
public String? WindowTextSuffix { get; set; }
public Regex? WindowTextRegex { get; set; }
public String? ProcessName { get; set; }
public bool Match(string className, string windowText, string processName)
{
if (ClassName is not null && className != ClassName)
return false;
if (WindowText is not null && windowText != WindowText)
return false;
if (WindowTextRegex is not null && WindowTextRegex.IsMatch(windowText))
return false;
if (WindowTextPrefix is not null && !windowText.StartsWith(WindowTextPrefix))
return false;
if (WindowTextSuffix is not null && !windowText.EndsWith(WindowTextSuffix))
return false;
if (ProcessName is not null && !processName.EndsWith(ProcessName))
return false;
return true;
}
}
[DllImport("user32.dll")]
private static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll", SetLastError = true)]
private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern int GetWindowText(IntPtr hWnd, StringBuilder lpString, int nMaxCount);
[DllImport("user32.dll", SetLastError = true, CharSet = CharSet.Auto)]
private static extern int GetClassName(IntPtr hWnd, StringBuilder lpClassName, int nMaxCount);
}
}