mirror of
https://github.com/Schrolli91/BOSWatch.git
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insert history and status pages to alarmMonitorRPi
This commit is contained in:
parent
646a2b2913
commit
f7ee3afb5c
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@ -14,6 +14,8 @@ Implemented functions:
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- different colours for no alarm, test alarm and alarm
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- auto-turn-off display
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- show POCSAG is alive status (coloured clock)
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- history of up to 5 alarms
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- status informations
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@author: Jens Herrmann
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@ -45,8 +47,8 @@ try:
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# create a display logger
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ch = logging.StreamHandler()
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# log level for display >= info
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#ch.setLevel(logging.INFO)
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ch.setLevel(logging.DEBUG)
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ch.setLevel(logging.INFO)
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#ch.setLevel(logging.DEBUG)
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ch.setFormatter(formatter)
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myLogger.addHandler(ch)
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@ -113,6 +115,19 @@ try:
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functionCharAlarm = [x.strip() for x in globals.config.get("AlarmMonitor","functionCharAlarm").replace(";", ",").split(",")]
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logging.debug("-- functionCharAlarm: %s", functionCharAlarm)
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#
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# try to read History from MySQL-DB
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#
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try:
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# if db is enabled
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pass
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except:
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# error, but we could work without history
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pass
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globals.startTime = int(time.time())
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logging.info("alarmMonitor on standby")
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#
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# Main Program
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# (Threads will set abort to True if an error occurs)
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@ -137,28 +152,41 @@ try:
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logging.debug("Alarmmessage arrived")
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logging.debug("-- ric: %s", parsed_json['ric'])
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logging.debug("-- functionChar: %s", parsed_json['functionChar'])
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# current time for this loop:
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curtime = int(time.time())
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# keep alive calculation with additional RICs
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if parsed_json['ric'] in keepAliveRICs:
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if int(parsed_json['ric']) in keepAliveRICs:
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logging.info("POCSAG is alive")
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globals.lastAlarm = int(time.time())
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globals.lastAlarm = curtime
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globals.countKeepAlive += 1
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# (test) alarm processing
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elif parsed_json['ric'] in alarmRICs:
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elif int(parsed_json['ric']) in alarmRICs:
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logging.debug("We have do to something")
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if parsed_json['functionChar'] in functionCharTestAlarm:
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logging.info("-> Probealarm: %s", parsed_json['ric'])
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globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourYellow"))
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globals.countTestAlarm += 1
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elif parsed_json['functionChar'] in functionCharAlarm:
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logging.info("-> Alarm: %s", parsed_json['ric'])
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globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourRed"))
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globals.countAlarm += 1
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# forward data to alarmMonitor
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globals.data = parsed_json
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globals.data['timestamp'] = curtime
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# save 5 alarm history entries
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globals.alarmHistory.append(globals.data)
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if len(globals.alarmHistory) > 5:
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globals.alarmHistory.pop(0)
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# update lastAlarm for keep alive calculation
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globals.lastAlarm = int(time.time())
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globals.lastAlarm = curtime
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# enable display for n seconds:
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globals.enableDisplayUntil = int(time.time()) + globals.config.getint("AlarmMonitor","showAlarmTime")
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globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showAlarmTime")
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# tell alarm-thread to turn on the display
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globals.navigation = "alarmPage"
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globals.showDisplay = True;
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except KeyError:
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@ -41,6 +41,7 @@ def autoTurnOffDisplay():
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# check if timestamp is in the past
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if (globals.showDisplay == True) and (globals.enableDisplayUntil < int(time.time())):
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globals.showDisplay = False
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globals.navigation = "alarmPage"
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logging.info("display turned off")
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# we will do this only one time per second
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time.sleep(1)
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@ -103,13 +104,37 @@ def eventHandler():
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# if touchscreen pressed
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if event.type == pygame.MOUSEBUTTONDOWN:
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if globals.showDisplay:
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logging.info("turn OFF display")
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globals.showDisplay = False
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else:
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(posX, posY) = (pygame.mouse.get_pos() [0], pygame.mouse.get_pos() [1])
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#logging.debug("position: (%s, %s)", posX, posY)
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# touching the dark display will turn it on for n sec
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if globals.showDisplay == False:
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logging.info("turn ON display")
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globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showDisplayTime")
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globals.navigation == "alarmPage"
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globals.showDisplay = True
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else:
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# touching the enabled display will be content sensitive...
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# if top 2/3: turn of display
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yBoundary = globals.config.getint("Display","displayHeight") - 80
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if 0 <= posY <= yBoundary:
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logging.info("turn OFF display")
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globals.showDisplay = False
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globals.navigation = "alarmPage"
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else:
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# we are in the navigation area
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globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showDisplayTime")
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if 0 <= posX <= 110:
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globals.navigation = "historyPage"
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elif 111 <= posX <= 210:
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globals.navigation = "statusPage"
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logging.debug("Navigation: Status")
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else:
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globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourGreen"))
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globals.navigation = "alarmPage"
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## end if showDisplay
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## end if event MOUSEBUTTONDOWN
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## end for event
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except:
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logging.error("unknown error in eventHandler-thread")
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logging.debug("unknown error in eventHandler-thread", exc_info=True)
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@ -150,6 +175,7 @@ def displayPainter():
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import RPi.GPIO as GPIO
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import pygame
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from wrapline import wrapline
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from roundrects import round_rect
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import globals
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logging.debug("displayPainter-thread called")
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@ -175,13 +201,23 @@ def displayPainter():
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fontHeader.set_bold(True)
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fontHeader.set_underline(True)
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fontRIC = pygame.font.Font(None, 30)
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fontRIC.set_bold(True)
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fontMsg = pygame.font.Font(None, 20)
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fontTime = pygame.font.Font(None, 15)
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fontRIC = pygame.font.Font(None, 30)
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fontRIC.set_bold(True)
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fontMsg = pygame.font.Font(None, 20)
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fontHistory = pygame.font.Font(None, 15)
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fontStatus = pygame.font.Font(None, 20)
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fontStatus.set_bold(True)
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fontStatusContent = pygame.font.Font(None, 20)
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fontButton = pygame.font.Font(None, 20)
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clock = pygame.time.Clock()
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# Build Lists out of config-entries
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functionCharTestAlarm = [x.strip() for x in globals.config.get("AlarmMonitor","functionCharTestAlarm").replace(";", ",").split(",")]
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logging.debug("displayPainter-thread started")
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@ -194,44 +230,21 @@ def displayPainter():
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# current time for this loop:
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curtime = int(time.time())
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if globals.showDisplay:
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if globals.showDisplay == True:
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# Enable LCD display
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GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.HIGH)
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# Clear the screen and set the screen background
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screen.fill(globals.screenBackground)
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# paint black rect, so Background looks like a boarder
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widthX = globals.config.getint("Display","displayWidth") - 20
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widthY = globals.config.getint("Display","displayHeight") - 20
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pygame.draw.rect(screen, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")), (10, 10, widthX, widthY))
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# header
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header = fontHeader.render("Alarm-Monitor", 1, pygame.Color(globals.config.get("AlarmMonitor","colourRed")))
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(width, height) = fontHeader.size("Alarm-Monitor")
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x = (int(globals.config.getint("Display","displayWidth")) - width)/2
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screen.blit(header, (x, 20))
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# Alarm - RIC:
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try:
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y = 50
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textLines = wrapline(globals.data['description'], fontRIC, (globals.config.getint("Display","displayWidth") - 40))
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for index, item in enumerate(textLines):
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textZeile = fontRIC.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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screen.blit(textZeile, (20, y))
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y += 25
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except KeyError:
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pass
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# Alarm - Text
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try:
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y += 10
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textLines = wrapline(globals.data['msg'].replace("*", " * "), fontMsg, (globals.config.getint("Display","displayWidth") - 40))
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for index, item in enumerate(textLines):
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textZeile = fontMsg.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(textZeile, (20, y))
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y += 20
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except KeyError:
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pass
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# show time of last alarm
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if globals.lastAlarm > 0:
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try:
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@ -254,16 +267,148 @@ def displayPainter():
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except:
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logging.debug("unknown error in lastAlarm", exc_info=True)
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pass
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## end if globals.lastAlarm > 0
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# show remaining time before display will be turned off:
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restZeit = globals.enableDisplayUntil - curtime +1
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zeit = fontTime.render(str(restZeit), 1, pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")))
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screen.blit(zeit, (20, 20))
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#
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# content given by navigation:
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# default is "alarmPage"
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#
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# Startpoint for content
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if globals.navigation == "historyPage":
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try:
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y = 50
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for data in reversed(globals.alarmHistory):
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# 1. Line Description
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textString = time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(data['timestamp'])) + ": " + data['description']
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textLines = wrapline(textString, fontHistory, (globals.config.getint("Display","displayWidth") - 40))
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if data['functionChar'] in functionCharTestAlarm:
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colour = globals.config.get("AlarmMonitor","colourYellow")
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else:
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colour = globals.config.get("AlarmMonitor","colourRed")
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for index, item in enumerate(textLines):
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textZeile = fontHistory.render(item, 1, pygame.Color(colour))
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screen.blit(textZeile, (20, y))
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(width, height) = fontHistory.size(item)
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y += height
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# 2. Line Msg
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textLines = wrapline(data['msg'], fontHistory, (globals.config.getint("Display","displayWidth") - 40))
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for index, item in enumerate(textLines):
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textZeile = fontHistory.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(textZeile, (20, y))
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(width, height) = fontHistory.size(item)
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y += height
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y += 2
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except KeyError:
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pass
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## end if globals.navigation == "historyPage"
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elif globals.navigation == "statusPage":
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(width, height) = fontStatusContent.size("Anzahl Test-Alarme:")
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y = 70
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x = width + 10
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# Running since:
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title = fontStatusContent.render("Gestartet:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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content = fontStatusContent.render(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(globals.startTime)), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(title, (20, y))
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screen.blit(content, (20 +x, y))
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y += height + 10
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# Last Alarm
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title = fontStatusContent.render("Letzte Nachricht:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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if globals.lastAlarm > 0:
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content = fontStatusContent.render(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(globals.lastAlarm)), 1, timeColour)
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else:
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content = fontStatusContent.render("-", 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(title, (20, y))
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screen.blit(content, (20 +x, y))
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y += height + 10
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# Number of Alarms
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title = fontStatusContent.render("Anzahl Alarme:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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content = fontStatusContent.render(str(globals.countAlarm), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(title, (20, y))
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screen.blit(content, (20 +x, y))
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y += height + 10
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# Number of TestAlarms
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title = fontStatusContent.render("Anzahl Test-Alarme:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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content = fontStatusContent.render(str(globals.countTestAlarm), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(title, (20, y))
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screen.blit(content, (20 +x, y))
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y += height + 10
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# Number of DAU-Msgs
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title = fontStatusContent.render("Anzahl DAU-Tests:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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content = fontStatusContent.render(str(globals.countKeepAlive), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(title, (20, y))
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screen.blit(content, (20 +x, y))
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y += height + 10
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## end if globals.navigation == "statusPage"
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else:
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y = 50
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# Alarm - RIC:
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try:
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textLines = wrapline(globals.data['description'], fontRIC, (globals.config.getint("Display","displayWidth") - 40))
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for index, item in enumerate(textLines):
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textZeile = fontRIC.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
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screen.blit(textZeile, (20, y))
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y += 25
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except KeyError:
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pass
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# Alarm - Text
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try:
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y += 10
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textLines = wrapline(globals.data['msg'].replace("*", " * "), fontMsg, (globals.config.getint("Display","displayWidth") - 40))
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for index, item in enumerate(textLines):
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textZeile = fontMsg.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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screen.blit(textZeile, (20, y))
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y += 20
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except KeyError:
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pass
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## end if default navigation
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# paint navigation buttons
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buttonWidth = 80
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buttonHeight = 25
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buttonY = globals.config.getint("Display","displayHeight") - buttonHeight - 2
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round_rect(screen, ( 20, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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buttonText = fontButton.render("Verlauf", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
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(width, height) = fontButton.size("Verlauf")
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textX = 20 + (buttonWidth - width)/2
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textY = buttonY + (buttonHeight - height)/2
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screen.blit(buttonText, (textX, textY))
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round_rect(screen, (120, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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buttonText = fontButton.render("Status", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
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(width, height) = fontButton.size("Status")
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textX = 120 + (buttonWidth - width)/2
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textY = buttonY + (buttonHeight - height)/2
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screen.blit(buttonText, (textX, textY))
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round_rect(screen, (220, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
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buttonText = fontButton.render("Gelesen", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
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(width, height) = fontButton.size("Gelesen")
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textX = 220 + (buttonWidth - width)/2
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textY = buttonY + (buttonHeight - height)/2
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screen.blit(buttonText, (textX, textY))
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## end if globals.showDisplay == True
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else:
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GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.LOW)
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# Update display...
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pygame.display.update()
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## end while globals.running == True
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except:
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logging.error("unknown error in displayPainter-thread")
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@ -2,6 +2,9 @@
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# -*- coding: UTF-8 -*-
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#
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# configparser (Configparser)
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config = 0
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# control-params (Boolean)
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running = True
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showDisplay = False
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@ -10,14 +13,23 @@ abort = False
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# color of display-boarder
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screenBackground = ""
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# navigation = ""
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navigation = "alarmPage"
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# enable display until (Timestamp)
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enableDisplayUntil = 0
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# data-structure (Dict)
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data = {}
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# last alarm shown (Timestamp)
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lastAlarm = 0
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# enable display until (Timestamp)
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enableDisplayUntil = 0
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# alarm history (List)
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alarmHistory = []
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# configparser (Configparser)
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config = 0
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# statusPage
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startTime = 0
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countAlarm = 0
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countTestAlarm = 0
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countKeepAlive = 0
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63
exampleAddOns/alarmMonitorRPi/roundrects.py
Normal file
63
exampleAddOns/alarmMonitorRPi/roundrects.py
Normal file
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@ -0,0 +1,63 @@
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"""
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Rounded rectangles in both non-antialiased and antialiased varieties.
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@author: Sean J. McKiernan
|
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https://github.com/Mekire/rounded-rects-pygame
|
||||
"""
|
||||
|
||||
import pygame as pg
|
||||
|
||||
from pygame import gfxdraw
|
||||
|
||||
|
||||
def round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0,0)):
|
||||
"""
|
||||
Draw a rect with rounded corners to surface. Argument rad can be specified
|
||||
to adjust curvature of edges (given in pixels). An optional border
|
||||
width can also be supplied; if not provided the rect will be filled.
|
||||
Both the color and optional interior color (the inside argument) support
|
||||
alpha.
|
||||
"""
|
||||
rect = pg.Rect(rect)
|
||||
zeroed_rect = rect.copy()
|
||||
zeroed_rect.topleft = 0,0
|
||||
image = pg.Surface(rect.size).convert_alpha()
|
||||
image.fill((0,0,0,0))
|
||||
_render_region(image, zeroed_rect, color, rad)
|
||||
if border:
|
||||
zeroed_rect.inflate_ip(-2*border, -2*border)
|
||||
_render_region(image, zeroed_rect, inside, rad)
|
||||
surface.blit(image, rect)
|
||||
|
||||
|
||||
def _render_region(image, rect, color, rad):
|
||||
"""Helper function for round_rect."""
|
||||
corners = rect.inflate(-2*rad, -2*rad)
|
||||
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
|
||||
pg.draw.circle(image, color, getattr(corners,attribute), rad)
|
||||
image.fill(color, rect.inflate(-2*rad,0))
|
||||
image.fill(color, rect.inflate(0,-2*rad))
|
||||
|
||||
|
||||
def aa_round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0)):
|
||||
"""
|
||||
Draw an antialiased rounded rect on the target surface. Alpha is not
|
||||
supported in this implementation but other than that usage is identical to
|
||||
round_rect.
|
||||
"""
|
||||
rect = pg.Rect(rect)
|
||||
_aa_render_region(surface, rect, color, rad)
|
||||
if border:
|
||||
rect.inflate_ip(-2*border, -2*border)
|
||||
_aa_render_region(surface, rect, inside, rad)
|
||||
|
||||
|
||||
def _aa_render_region(image, rect, color, rad):
|
||||
"""Helper function for aa_round_rect."""
|
||||
corners = rect.inflate(-2*rad-1, -2*rad-1)
|
||||
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
|
||||
x, y = getattr(corners, attribute)
|
||||
gfxdraw.aacircle(image, x, y, rad, color)
|
||||
gfxdraw.filled_circle(image, x, y, rad, color)
|
||||
image.fill(color, rect.inflate(-2*rad,0))
|
||||
image.fill(color, rect.inflate(0,-2*rad))
|
||||
Loading…
Reference in a new issue