insert history and status pages to alarmMonitorRPi

This commit is contained in:
JHCD 2015-07-15 16:02:36 +02:00
parent 646a2b2913
commit f7ee3afb5c
4 changed files with 292 additions and 44 deletions

View file

@ -14,6 +14,8 @@ Implemented functions:
- different colours for no alarm, test alarm and alarm
- auto-turn-off display
- show POCSAG is alive status (coloured clock)
- history of up to 5 alarms
- status informations
@author: Jens Herrmann
@ -45,8 +47,8 @@ try:
# create a display logger
ch = logging.StreamHandler()
# log level for display >= info
#ch.setLevel(logging.INFO)
ch.setLevel(logging.DEBUG)
ch.setLevel(logging.INFO)
#ch.setLevel(logging.DEBUG)
ch.setFormatter(formatter)
myLogger.addHandler(ch)
@ -113,6 +115,19 @@ try:
functionCharAlarm = [x.strip() for x in globals.config.get("AlarmMonitor","functionCharAlarm").replace(";", ",").split(",")]
logging.debug("-- functionCharAlarm: %s", functionCharAlarm)
#
# try to read History from MySQL-DB
#
try:
# if db is enabled
pass
except:
# error, but we could work without history
pass
globals.startTime = int(time.time())
logging.info("alarmMonitor on standby")
#
# Main Program
# (Threads will set abort to True if an error occurs)
@ -137,28 +152,41 @@ try:
logging.debug("Alarmmessage arrived")
logging.debug("-- ric: %s", parsed_json['ric'])
logging.debug("-- functionChar: %s", parsed_json['functionChar'])
# current time for this loop:
curtime = int(time.time())
# keep alive calculation with additional RICs
if parsed_json['ric'] in keepAliveRICs:
if int(parsed_json['ric']) in keepAliveRICs:
logging.info("POCSAG is alive")
globals.lastAlarm = int(time.time())
globals.lastAlarm = curtime
globals.countKeepAlive += 1
# (test) alarm processing
elif parsed_json['ric'] in alarmRICs:
elif int(parsed_json['ric']) in alarmRICs:
logging.debug("We have do to something")
if parsed_json['functionChar'] in functionCharTestAlarm:
logging.info("-> Probealarm: %s", parsed_json['ric'])
globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourYellow"))
globals.countTestAlarm += 1
elif parsed_json['functionChar'] in functionCharAlarm:
logging.info("-> Alarm: %s", parsed_json['ric'])
globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourRed"))
globals.countAlarm += 1
# forward data to alarmMonitor
globals.data = parsed_json
globals.data['timestamp'] = curtime
# save 5 alarm history entries
globals.alarmHistory.append(globals.data)
if len(globals.alarmHistory) > 5:
globals.alarmHistory.pop(0)
# update lastAlarm for keep alive calculation
globals.lastAlarm = int(time.time())
globals.lastAlarm = curtime
# enable display for n seconds:
globals.enableDisplayUntil = int(time.time()) + globals.config.getint("AlarmMonitor","showAlarmTime")
globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showAlarmTime")
# tell alarm-thread to turn on the display
globals.navigation = "alarmPage"
globals.showDisplay = True;
except KeyError:

View file

@ -41,6 +41,7 @@ def autoTurnOffDisplay():
# check if timestamp is in the past
if (globals.showDisplay == True) and (globals.enableDisplayUntil < int(time.time())):
globals.showDisplay = False
globals.navigation = "alarmPage"
logging.info("display turned off")
# we will do this only one time per second
time.sleep(1)
@ -103,13 +104,37 @@ def eventHandler():
# if touchscreen pressed
if event.type == pygame.MOUSEBUTTONDOWN:
if globals.showDisplay:
logging.info("turn OFF display")
globals.showDisplay = False
else:
(posX, posY) = (pygame.mouse.get_pos() [0], pygame.mouse.get_pos() [1])
#logging.debug("position: (%s, %s)", posX, posY)
# touching the dark display will turn it on for n sec
if globals.showDisplay == False:
logging.info("turn ON display")
globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showDisplayTime")
globals.navigation == "alarmPage"
globals.showDisplay = True
else:
# touching the enabled display will be content sensitive...
# if top 2/3: turn of display
yBoundary = globals.config.getint("Display","displayHeight") - 80
if 0 <= posY <= yBoundary:
logging.info("turn OFF display")
globals.showDisplay = False
globals.navigation = "alarmPage"
else:
# we are in the navigation area
globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showDisplayTime")
if 0 <= posX <= 110:
globals.navigation = "historyPage"
elif 111 <= posX <= 210:
globals.navigation = "statusPage"
logging.debug("Navigation: Status")
else:
globals.screenBackground = pygame.Color(globals.config.get("AlarmMonitor","colourGreen"))
globals.navigation = "alarmPage"
## end if showDisplay
## end if event MOUSEBUTTONDOWN
## end for event
except:
logging.error("unknown error in eventHandler-thread")
logging.debug("unknown error in eventHandler-thread", exc_info=True)
@ -150,6 +175,7 @@ def displayPainter():
import RPi.GPIO as GPIO
import pygame
from wrapline import wrapline
from roundrects import round_rect
import globals
logging.debug("displayPainter-thread called")
@ -175,13 +201,23 @@ def displayPainter():
fontHeader.set_bold(True)
fontHeader.set_underline(True)
fontRIC = pygame.font.Font(None, 30)
fontRIC.set_bold(True)
fontMsg = pygame.font.Font(None, 20)
fontTime = pygame.font.Font(None, 15)
fontRIC = pygame.font.Font(None, 30)
fontRIC.set_bold(True)
fontMsg = pygame.font.Font(None, 20)
fontHistory = pygame.font.Font(None, 15)
fontStatus = pygame.font.Font(None, 20)
fontStatus.set_bold(True)
fontStatusContent = pygame.font.Font(None, 20)
fontButton = pygame.font.Font(None, 20)
clock = pygame.time.Clock()
# Build Lists out of config-entries
functionCharTestAlarm = [x.strip() for x in globals.config.get("AlarmMonitor","functionCharTestAlarm").replace(";", ",").split(",")]
logging.debug("displayPainter-thread started")
@ -194,44 +230,21 @@ def displayPainter():
# current time for this loop:
curtime = int(time.time())
if globals.showDisplay:
if globals.showDisplay == True:
# Enable LCD display
GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.HIGH)
# Clear the screen and set the screen background
screen.fill(globals.screenBackground)
# paint black rect, so Background looks like a boarder
widthX = globals.config.getint("Display","displayWidth") - 20
widthY = globals.config.getint("Display","displayHeight") - 20
pygame.draw.rect(screen, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")), (10, 10, widthX, widthY))
# header
header = fontHeader.render("Alarm-Monitor", 1, pygame.Color(globals.config.get("AlarmMonitor","colourRed")))
(width, height) = fontHeader.size("Alarm-Monitor")
x = (int(globals.config.getint("Display","displayWidth")) - width)/2
screen.blit(header, (x, 20))
# Alarm - RIC:
try:
y = 50
textLines = wrapline(globals.data['description'], fontRIC, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontRIC.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
screen.blit(textZeile, (20, y))
y += 25
except KeyError:
pass
# Alarm - Text
try:
y += 10
textLines = wrapline(globals.data['msg'].replace("*", " * "), fontMsg, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontMsg.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(textZeile, (20, y))
y += 20
except KeyError:
pass
# show time of last alarm
if globals.lastAlarm > 0:
try:
@ -254,16 +267,148 @@ def displayPainter():
except:
logging.debug("unknown error in lastAlarm", exc_info=True)
pass
## end if globals.lastAlarm > 0
# show remaining time before display will be turned off:
restZeit = globals.enableDisplayUntil - curtime +1
zeit = fontTime.render(str(restZeit), 1, pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")))
screen.blit(zeit, (20, 20))
#
# content given by navigation:
# default is "alarmPage"
#
# Startpoint for content
if globals.navigation == "historyPage":
try:
y = 50
for data in reversed(globals.alarmHistory):
# 1. Line Description
textString = time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(data['timestamp'])) + ": " + data['description']
textLines = wrapline(textString, fontHistory, (globals.config.getint("Display","displayWidth") - 40))
if data['functionChar'] in functionCharTestAlarm:
colour = globals.config.get("AlarmMonitor","colourYellow")
else:
colour = globals.config.get("AlarmMonitor","colourRed")
for index, item in enumerate(textLines):
textZeile = fontHistory.render(item, 1, pygame.Color(colour))
screen.blit(textZeile, (20, y))
(width, height) = fontHistory.size(item)
y += height
# 2. Line Msg
textLines = wrapline(data['msg'], fontHistory, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontHistory.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(textZeile, (20, y))
(width, height) = fontHistory.size(item)
y += height
y += 2
except KeyError:
pass
## end if globals.navigation == "historyPage"
elif globals.navigation == "statusPage":
(width, height) = fontStatusContent.size("Anzahl Test-Alarme:")
y = 70
x = width + 10
# Running since:
title = fontStatusContent.render("Gestartet:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
content = fontStatusContent.render(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(globals.startTime)), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(title, (20, y))
screen.blit(content, (20 +x, y))
y += height + 10
# Last Alarm
title = fontStatusContent.render("Letzte Nachricht:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
if globals.lastAlarm > 0:
content = fontStatusContent.render(time.strftime("%d.%m.%Y %H:%M:%S", time.localtime(globals.lastAlarm)), 1, timeColour)
else:
content = fontStatusContent.render("-", 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(title, (20, y))
screen.blit(content, (20 +x, y))
y += height + 10
# Number of Alarms
title = fontStatusContent.render("Anzahl Alarme:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
content = fontStatusContent.render(str(globals.countAlarm), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(title, (20, y))
screen.blit(content, (20 +x, y))
y += height + 10
# Number of TestAlarms
title = fontStatusContent.render("Anzahl Test-Alarme:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
content = fontStatusContent.render(str(globals.countTestAlarm), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(title, (20, y))
screen.blit(content, (20 +x, y))
y += height + 10
# Number of DAU-Msgs
title = fontStatusContent.render("Anzahl DAU-Tests:", 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
content = fontStatusContent.render(str(globals.countKeepAlive), 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(title, (20, y))
screen.blit(content, (20 +x, y))
y += height + 10
## end if globals.navigation == "statusPage"
else:
y = 50
# Alarm - RIC:
try:
textLines = wrapline(globals.data['description'], fontRIC, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontRIC.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
screen.blit(textZeile, (20, y))
y += 25
except KeyError:
pass
# Alarm - Text
try:
y += 10
textLines = wrapline(globals.data['msg'].replace("*", " * "), fontMsg, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontMsg.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(textZeile, (20, y))
y += 20
except KeyError:
pass
## end if default navigation
# paint navigation buttons
buttonWidth = 80
buttonHeight = 25
buttonY = globals.config.getint("Display","displayHeight") - buttonHeight - 2
round_rect(screen, ( 20, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
buttonText = fontButton.render("Verlauf", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
(width, height) = fontButton.size("Verlauf")
textX = 20 + (buttonWidth - width)/2
textY = buttonY + (buttonHeight - height)/2
screen.blit(buttonText, (textX, textY))
round_rect(screen, (120, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
buttonText = fontButton.render("Status", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
(width, height) = fontButton.size("Status")
textX = 120 + (buttonWidth - width)/2
textY = buttonY + (buttonHeight - height)/2
screen.blit(buttonText, (textX, textY))
round_rect(screen, (220, buttonY, buttonWidth, buttonHeight), pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")), 10, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
buttonText = fontButton.render("Gelesen", 1, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")))
(width, height) = fontButton.size("Gelesen")
textX = 220 + (buttonWidth - width)/2
textY = buttonY + (buttonHeight - height)/2
screen.blit(buttonText, (textX, textY))
## end if globals.showDisplay == True
else:
GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.LOW)
# Update display...
pygame.display.update()
## end while globals.running == True
except:
logging.error("unknown error in displayPainter-thread")

View file

@ -2,6 +2,9 @@
# -*- coding: UTF-8 -*-
#
# configparser (Configparser)
config = 0
# control-params (Boolean)
running = True
showDisplay = False
@ -10,14 +13,23 @@ abort = False
# color of display-boarder
screenBackground = ""
# navigation = ""
navigation = "alarmPage"
# enable display until (Timestamp)
enableDisplayUntil = 0
# data-structure (Dict)
data = {}
# last alarm shown (Timestamp)
lastAlarm = 0
# enable display until (Timestamp)
enableDisplayUntil = 0
# alarm history (List)
alarmHistory = []
# configparser (Configparser)
config = 0
# statusPage
startTime = 0
countAlarm = 0
countTestAlarm = 0
countKeepAlive = 0

View file

@ -0,0 +1,63 @@
"""
Rounded rectangles in both non-antialiased and antialiased varieties.
@author: Sean J. McKiernan
https://github.com/Mekire/rounded-rects-pygame
"""
import pygame as pg
from pygame import gfxdraw
def round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0,0)):
"""
Draw a rect with rounded corners to surface. Argument rad can be specified
to adjust curvature of edges (given in pixels). An optional border
width can also be supplied; if not provided the rect will be filled.
Both the color and optional interior color (the inside argument) support
alpha.
"""
rect = pg.Rect(rect)
zeroed_rect = rect.copy()
zeroed_rect.topleft = 0,0
image = pg.Surface(rect.size).convert_alpha()
image.fill((0,0,0,0))
_render_region(image, zeroed_rect, color, rad)
if border:
zeroed_rect.inflate_ip(-2*border, -2*border)
_render_region(image, zeroed_rect, inside, rad)
surface.blit(image, rect)
def _render_region(image, rect, color, rad):
"""Helper function for round_rect."""
corners = rect.inflate(-2*rad, -2*rad)
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
pg.draw.circle(image, color, getattr(corners,attribute), rad)
image.fill(color, rect.inflate(-2*rad,0))
image.fill(color, rect.inflate(0,-2*rad))
def aa_round_rect(surface, rect, color, rad=20, border=0, inside=(0,0,0)):
"""
Draw an antialiased rounded rect on the target surface. Alpha is not
supported in this implementation but other than that usage is identical to
round_rect.
"""
rect = pg.Rect(rect)
_aa_render_region(surface, rect, color, rad)
if border:
rect.inflate_ip(-2*border, -2*border)
_aa_render_region(surface, rect, inside, rad)
def _aa_render_region(image, rect, color, rad):
"""Helper function for aa_round_rect."""
corners = rect.inflate(-2*rad-1, -2*rad-1)
for attribute in ("topleft", "topright", "bottomleft", "bottomright"):
x, y = getattr(corners, attribute)
gfxdraw.aacircle(image, x, y, rad, color)
gfxdraw.filled_circle(image, x, y, rad, color)
image.fill(color, rect.inflate(-2*rad,0))
image.fill(color, rect.inflate(0,-2*rad))