BOSWatch/exampleAddOns/alarmMonitorRPi/displayServices.py

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#!/usr/bin/python
# -*- coding: UTF-8 -*-
#
"""
alarmMonitor - displayServices
@author: Jens Herrmann
"""
#
# Only works as an asynchronous thread
# will call "exit(0)" when function is finished
#
def autoTurnOffDisplay():
"""
Asynchronous function to turn of the display backlight
@requires: globals.showDisplay - status of backlight
@requires: globals.enableDisplayUntil - given timestamp to turn off backlight
@requires: globals.running - service runs as long as this is True
In case of an exception the function set globals.abort to True.
This will terminate the main program.
@return: nothing
@exception: SystemExit exception in case of an error
"""
import sys
import time
import logging
import ConfigParser
import globals
logging.debug("autoTurnOffDisplay-thread started")
try:
# Running will be set to False if main program is shutting down
while globals.running == True:
# check if timestamp is in the past
if (globals.showDisplay == True) and (globals.enableDisplayUntil < int(time.time())):
globals.showDisplay = False
logging.info("display turned off")
# we will do this only one time per second
time.sleep(1)
except:
logging.error("unknown error in autoTurnOffDisplay-thread")
logging.debug("unknown error in autoTurnOffDisplay-thread", exc_info=True)
# abort main program
globals.abort = True
sys.exit(1)
finally:
logging.debug("exit autoTurnOffDisplay-thread")
exit(0)
#
# Only works as an asynchronous thread
# will call "exit(0)" when function is finished
#
def eventHandler():
"""
Asynchronous function to handle pygames events
in particular the touchscreen events
@requires: globals.showDisplay - status of backlight
@requires: globals.enableDisplayUntil - timestamp to turn off backlight
@requires: globals.running - service runs as long as this is True
@requires: configuration has to be set in the config.ini
In case of an exception the function set globals.abort to True.
This will terminate the main program.
@return: nothing
@exception: SystemExit exception in case of an error
"""
import sys
import time
import logging
import ConfigParser
import pygame
import globals
logging.debug("eventHandler-thread called")
try:
clock = pygame.time.Clock()
# Running will be set to False if main program is shutting down
while globals.running == True:
# This limits the while loop to a max of 2 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(2)
# current time for this loop:
curtime = int(time.time())
for event in pygame.event.get():
# event-handler for QUIT
if event.type == pygame.QUIT:
globals.running = False
# if touchscreen pressed
if event.type == pygame.MOUSEBUTTONDOWN:
if globals.showDisplay:
logging.info("turn OFF display")
globals.showDisplay = False
else:
logging.info("turn ON display")
globals.enableDisplayUntil = curtime + globals.config.getint("AlarmMonitor","showDisplayTime")
globals.showDisplay = True
except:
logging.error("unknown error in eventHandler-thread")
logging.debug("unknown error in eventHandler-thread", exc_info=True)
# abort main program
globals.abort = True
sys.exit(1)
finally:
logging.debug("exit eventHandler-thread")
exit(0)
#
# Only works as an asynchronous thread
# will call "exit(0)" when function is finished
#
def displayPainter():
"""
Asynchronous function to build the display content
@requires: globals.showDisplay - status of backlight
@requires: globals.enableDisplayUntil - given timestamp when backlight will turned off
@requires: globals.running - service runs as long as this is True
@requires: globals.data - data of the last alarm
@requires: globals.lastAlarm - timestamp of the last processing (see alarmRICs and keepAliveRICs)
@requires: configuration has to be set in the config.ini
In case of an exception the function set globals.abort to True.
This will terminate the main program.
@return: nothing
@exception: SystemExit exception in case of an error
"""
import sys
import time
import logging
import ConfigParser
import RPi.GPIO as GPIO
import pygame
from wrapline import wrapline
import globals
logging.debug("displayPainter-thread called")
try:
# use GPIO pin numbering convention
GPIO.setmode(GPIO.BCM)
GPIO.setwarnings(False)
# set up GPIO pin for output
GPIO.setup(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.OUT)
pygame.init()
#screen size
size = (globals.config.getint("Display","displayWidth"), globals.config.getint("Display","displayHeight"))
screen = pygame.display.set_mode(size)
# disable mouse cursor
pygame.mouse.set_visible(False)
#define fonts
fontHeader = pygame.font.Font(None, 30)
fontHeader.set_bold(True)
fontHeader.set_underline(True)
fontRIC = pygame.font.Font(None, 30)
fontRIC.set_bold(True)
fontMsg = pygame.font.Font(None, 20)
fontTime = pygame.font.Font(None, 15)
clock = pygame.time.Clock()
logging.debug("displayPainter-thread started")
# Running will be set to False if main program is shutting down
while globals.running == True:
# This limits the while loop to a max of 2 times per second.
# Leave this out and we will use all CPU we can.
clock.tick(2)
# current time for this loop:
curtime = int(time.time())
if globals.showDisplay:
# Enable LCD display
GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.HIGH)
# Clear the screen and set the screen background
screen.fill(globals.screenBackground)
widthX = globals.config.getint("Display","displayWidth") - 20
widthY = globals.config.getint("Display","displayHeight") - 20
pygame.draw.rect(screen, pygame.Color(globals.config.get("AlarmMonitor","colourBlack")), (10, 10, widthX, widthY))
# header
header = fontHeader.render("Alarm-Monitor", 1, pygame.Color(globals.config.get("AlarmMonitor","colourRed")))
(width, height) = fontHeader.size("Alarm-Monitor")
x = (int(globals.config.getint("Display","displayWidth")) - width)/2
screen.blit(header, (x, 20))
# Alarm - RIC:
try:
y = 50
textLines = wrapline(globals.data['description'], fontRIC, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontRIC.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourWhite")))
screen.blit(textZeile, (20, y))
y += 25
except KeyError:
pass
# Alarm - Text
try:
y += 10
textLines = wrapline(globals.data['msg'].replace("*", " * "), fontMsg, (globals.config.getint("Display","displayWidth") - 40))
for index, item in enumerate(textLines):
textZeile = fontMsg.render(item, 1, pygame.Color(globals.config.get("AlarmMonitor","colourGrey")))
screen.blit(textZeile, (20, y))
y += 20
except KeyError:
pass
# show time of last alarm
if globals.lastAlarm > 0:
try:
# format last alarm
lastAlarmString = time.strftime("%H:%M:%S", time.localtime(globals.lastAlarm))
# Color time:
# red: lastAlarm more than n (delayForRed) seconds past
if (int(globals.lastAlarm) + globals.config.getint("AlarmMonitor","delayForRed")) < curtime:
timeColour = pygame.Color(globals.config.get("AlarmMonitor","colourRed"))
# yellow: lastAlarm more than n (delayForYellow) seconds past
elif (int(globals.lastAlarm) + globals.config.getint("AlarmMonitor","delayForYellow")) < curtime:
timeColour = pygame.Color(globals.config.get("AlarmMonitor","colourYellow"))
# dgrey: normal
else:
timeColour = pygame.Color(globals.config.get("AlarmMonitor","colourGreen"))
lastAlarm = fontTime.render(lastAlarmString, 1, timeColour)
(width, height) = fontTime.size(lastAlarmString)
x = globals.config.getint("Display","displayWidth") - 20 - width
screen.blit(lastAlarm, (x, 20))
except:
logging.debug("unknown error in lastAlarm", exc_info=True)
pass
# show remaining time before display will be turned off:
restZeit = globals.enableDisplayUntil - curtime +1
zeit = fontTime.render(str(restZeit), 1, pygame.Color(globals.config.get("AlarmMonitor","colourDimGrey")))
screen.blit(zeit, (20, 20))
else:
GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.LOW)
# Update display...
pygame.display.update()
except:
logging.error("unknown error in displayPainter-thread")
logging.debug("unknown error in displayPainter-thread", exc_info=True)
# abort main program
globals.abort = True
sys.exit(1)
finally:
logging.debug("exit displayPainter-thread")
GPIO.output(globals.config.getint("Display","GPIOPinForBacklight"), GPIO.LOW)
GPIO.cleanup()
pygame.quit()
exit(0)