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Build fix
Fixes Start/Stop issue that occurred on x64 build. SDRSharp.Controls doesn't like x64
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@ -6,7 +6,7 @@
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Common<br>
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CollapsiblePanel<br>
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SDRSharper - Don't forget to check your references to the above.<br><br>
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NOTE: This solution will require Telerik RadForms. However, it can be easily converted back to winforms. Other changes made were converting 'int' to 'int32', a bug in the audiogram which caused crashing, and also updated to C# latest/.NET 4.7. Solution will compile for both x32/x64bit builds, changed a few colors. Added autochecking for x32/x64 PortAudio and EXT_IO. You can place both verions in the same folder without conflicts. Fixed some nasty bugs that occured on opening/closing. Some error checking while loading plugins. So it runs pretty stable now, but there is still a bug in initial play... start/stop/then start again. I prefer this over SDRSharp and maybe HDSDR. Nice! NOTE: About dialog is dynamic when checking versions.
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NOTE: This solution will require Telerik RadForms. However, it can be easily converted back to winforms. Other changes made were converting 'int' to 'int32', a bug in the audiogram which caused crashing, and also updated to C# latest/.NET 4.7. Solution will compile for both x32/x64bit builds, changed a few colors. Added autochecking for x32/x64 PortAudio and EXT_IO. You can place both verions in the same folder without conflicts. Fixed some nasty bugs that occured on opening/closing. Some error checking while loading plugins. So it runs pretty stable now, but there is still a bug in initial play... start/stop/then start again (may have fixed it, depends on build, x32/x64). I prefer this over SDRSharp and maybe HDSDR. Nice! NOTE: About dialog is dynamic when checking versions.
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<br><br>
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Have fun experimenting with SDRSharper v0.L6 source!<br>
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Orignal binaries <a href="http://www.qsl.net/s/sdr/">HERE</a>
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